Commit e111a65e authored by Lorenz Meier's avatar Lorenz Meier

Fixed misleading comments in README about proper way to obtain a MAVLink copy

parent c170e356
......@@ -5,24 +5,20 @@ http://qgroundcontrol.org
Files:
http://github.com/mavlink/qgroundcontrol
http://github.com/mavlink/mavlink
Credits:
http://qgroundcontrol.org/credits
**********************************************************************************************
* PLEASE NOTE: YOU NEED TO DOWNLOAD THE MAVLINK LIBRARY IN ORDER TO COMPILE THIS APPLICATION *
**********************************************************************************************
Documentation
=============
For gernerating documentation, refer to README in the doc directory.
For generating documentation, refer to README in the doc directory.
Mac OS X
========
To build on Mac OS X (10.5 or later):
To build on Mac OS X (10.6 or later):
Install SDL
-----------
......@@ -30,23 +26,19 @@ Install SDL
2) From the SDL disk image, copy the `sdl.framework` bundle to `/Library/Frameworks` directory (if you are not an admin copy to `~/Library/Framewroks`)
Install QT with Cocoa
----------------------
1) Download Qt 4.6.2 with Cocoa from `http://get.qt.nokia.com/qt/source/qt-mac-cocoa-opensource-4.6.2.dmg`
Install QT
-----------
1) Download Qt 4.8+
2) Double click the package installer
Get the MAVLINK Library
-----------------------
1) Clone the MAVLINK repository : `git clone git@github.com:pixhawk/mavlink.git`. **NOTE:** Make sure that the mavlink directory is in the same directory as groundcontrol. QGround control will look for mavlink library in ../mavlink
Build QGroundControl
--------------------
1) From the terminal go to the `groundcontrol` directory
2) Run `qmake`
3) Run `xcodebuild -configuration Release` or open `qgroundcontrol.xcodeproj` in Xcode and build.
3) Run `make -j8`
Linux
......@@ -61,7 +53,6 @@ qtcreator libsdl1.2-dev libflite1 flite1-dev build-essential
cd directory
git clone https://github.com/mavlink/mavlink.git
git clone https://github.com/mavlink/qgroundcontrol.git
go to thirdParty -> libxbee
......
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