Commit d3c13e65 authored by Michael Carpenter's avatar Michael Carpenter

Changes for compiling in windows and getting the AHRS working

parent 44dc6619
......@@ -10,14 +10,17 @@
#include <QPainterPath>
#include <QResizeEvent>
#include <math.h>
#include <cmath>
/*
*@TODO:
* global fixed pens
* repaint on demand multiple canvases
* multi implementation with shared model class
*/
double round(double value, int digits=0)
{
return floor(value * pow(10, digits) + 0.5) / pow(10, digits);
}
const int PrimaryFlightDisplay::tickValues[] = {10, 20, 30, 45, 60};
const QString PrimaryFlightDisplay::compassWindNames[] = {
QString("N"),
......@@ -35,7 +38,7 @@ PrimaryFlightDisplay::PrimaryFlightDisplay(int width, int height, QWidget *paren
roll(0),
pitch(0),
heading(NAN),
heading(0),
aboveASLAltitude(0),
GPSAltitude(0),
aboveHomeAltitude(0),
......@@ -80,7 +83,7 @@ PrimaryFlightDisplay::PrimaryFlightDisplay(int width, int height, QWidget *paren
// Refresh timer
refreshTimer->setInterval(updateInterval);
connect(refreshTimer, SIGNAL(timeout()), this, SLOT(paintHUD()));
connect(refreshTimer, SIGNAL(timeout()), this, SLOT(update()));
}
PrimaryFlightDisplay::~PrimaryFlightDisplay()
......@@ -165,9 +168,9 @@ void PrimaryFlightDisplay::updateAttitude(UASInterface* uas, double roll, double
if (!isnan(roll) && !isinf(roll) && !isnan(pitch) && !isinf(pitch) && !isnan(yaw) && !isinf(yaw))
{
// TODO: Units conversion?
this->roll = roll;
this->pitch = pitch;
this->heading = yaw;
this->roll = roll * (180.0 / M_PI);
this->pitch = pitch * (180.0 / M_PI);
this->heading = yaw * (180.0 / M_PI);
}
// TODO: Else-part. We really should have an "attitude bad or unknown" indication instead of just freezing.
......@@ -309,7 +312,7 @@ void PrimaryFlightDisplay::paintEvent(QPaintEvent *event)
// the event is ignored as this widget
// is refreshed automatically
Q_UNUSED(event);
makeDummyData();
//makeDummyData();
doPaint();
}
......@@ -319,7 +322,7 @@ void PrimaryFlightDisplay::paintOnTimer() {
*The whole tainted-flag shebang.
*well not really so critical. Worst problem is deletion?
*/
makeDummyData();
//makeDummyData();
doPaint();
}
......
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