Commit cf8fd0d9 authored by lm's avatar lm

Minor compile fixes, added velocities to simulation

parent 034c8afe
......@@ -52,6 +52,50 @@
</chunk>
<!-- Velocities -->
<chunk>
<name>v_n</name>
<type>float</type>
<format>%2.3f</format>
<node>/velocities/speed-north-fps</node>
</chunk>
<chunk>
<name>v_e</name>
<type>float</type>
<format>%2.3f</format>
<node>/velocities/speed-east-fps</node>
</chunk>
<chunk>
<name>v_d</name>
<type>float</type>
<format>%2.3f</format>
<node>/velocities/speed-down-fps</node>
</chunk>
<chunk>
<name>rate_roll</name>
<type>float</type>
<format>%2.3f</format>
<node>/orientation/roll-rate-degps</node>
</chunk>
<chunk>
<name>rate_pitch</name>
<type>float</type>
<format>%2.3f</format>
<node>/orientation/pitch-rate-degps</node>
</chunk>
<chunk>
<name>rate_yaw</name>
<type>float</type>
<format>%2.3f</format>
<node>/orientation/yaw-rate-degps</node>
</chunk>
<chunk>
<name>airspeed-kt</name>
<type>float</type>
......
......@@ -449,13 +449,8 @@ MAVLinkSimulationWaypointPlanner::MAVLinkSimulationWaypointPlanner(MAVLinkSimula
protocol_timeout(1000),
timestamp_last_send_setpoint(0),
systemid(sysid),
<<<<<<< HEAD
compid(MAV_COMP_ID_MISSIONPLANNER),
setpointDelay(10),
=======
compid(MAV_COMP_ID_WAYPOINTPLANNER),
setpointDelay(1000),
>>>>>>> master
yawTolerance(0.4f),
verbose(true),
debug(false),
......
......@@ -217,6 +217,11 @@ void QGCFlightGearLink::readBytes()
roll = values.at(3).toDouble();
pitch = values.at(4).toDouble();
yaw = values.at(5).toDouble();
vx = values.at(6).toDouble();
vy = values.at(6).toDouble();
vz = values.at(6).toDouble();
// FIXME Accelerations missing
......
This diff is collapsed.
......@@ -159,7 +159,7 @@ protected: //COMMENTS FOR TEST UNIT
int timeRemaining; ///< Remaining time calculated based on previous and current
int mode; ///< The current mode of the MAV
int status; ///< The current status of the MAV
int navMode; ///< The current navigation mode of the MAV
uint32_t navMode; ///< The current navigation mode of the MAV
quint64 onboardTimeOffset;
bool controlRollManual; ///< status flag, true if roll is controlled manually
......
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