Commit c7dfc6e8 authored by pixhawk's avatar pixhawk

Merge branch 'dev' of pixhawk.ethz.ch:qgroundcontrol into dev

parents 6775f8f4 28f623fa
<map name="Map" type="projected" version="2">
<!--Add a high resolution inset of Zurich-->
<image name="zurich" driver="tms">
<url>../map/zurich/tms.xml</url>
</image>
</map>
......@@ -220,14 +220,10 @@ HEADERS += src/MG.h \
src/ui/RadioCalibration/AbstractCalibrator.h \
src/ui/map3D/Q3DWidget.h \
src/ui/map3D/PixhawkCheetahGeode.h \
src/ui/map3D/Texture.h \
src/ui/map3D/TextureCache.h \
src/ui/map3D/WebImage.h \
src/ui/map3D/WebImageCache.h \
src/ui/map3D/Imagery.h \
src/comm/QGCMAVLink.h \
src/ui/map3D/Pixhawk3DWidget.h \
src/ui/map3D/Q3DWidgetFactory.h
src/ui/map3D/Q3DWidgetFactory.h \
src/ui/map3D/GCManipulator.h
SOURCES += src/main.cc \
src/Core.cc \
src/uas/UASManager.cc \
......@@ -300,13 +296,9 @@ SOURCES += src/main.cc \
src/ui/WaypointGlobalView.cc \
src/ui/map3D/Q3DWidget.cc \
src/ui/map3D/PixhawkCheetahGeode.cc \
src/ui/map3D/Texture.cc \
src/ui/map3D/TextureCache.cc \
src/ui/map3D/WebImageCache.cc \
src/ui/map3D/WebImage.cc \
src/ui/map3D/Imagery.cc \
src/ui/map3D/Pixhawk3DWidget.cc \
src/ui/map3D/Q3DWidgetFactory.cc
src/ui/map3D/Q3DWidgetFactory.cc \
src/ui/map3D/GCManipulator.cc
RESOURCES = mavground.qrc
# Include RT-LAB Library
......
/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of the class GCManipulator.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#include "GCManipulator.h"
GCManipulator::GCManipulator()
{
_moveSensitivity = 0.05f;
_zoomSensitivity = 1.0f;
_minZoomRange = 2.0f;
}
void
GCManipulator::setMinZoomRange(float minZoomRange)
{
_minZoomRange = minZoomRange;
}
void
GCManipulator::move(float dx, float dy, float dz)
{
_center += osg::Vec3(dx, dy, dz);
}
bool
GCManipulator::handle(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter& us)
{
using namespace osgGA;
switch (ea.getEventType())
{
case GUIEventAdapter::PUSH:
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement())
{
us.requestRedraw();
}
us.requestContinuousUpdate(false);
_thrown = false;
return true;
}
case GUIEventAdapter::RELEASE:
{
if (ea.getButtonMask() == 0)
{
if (isMouseMoving())
{
if (calcMovement())
{
us.requestRedraw();
us.requestContinuousUpdate(true);
_thrown = true;
}
}
else
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement())
{
us.requestRedraw();
}
us.requestContinuousUpdate(false);
_thrown = false;
}
}
else
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement())
{
us.requestRedraw();
}
us.requestContinuousUpdate(false);
_thrown = false;
}
return true;
}
case GUIEventAdapter::DRAG:
{
addMouseEvent(ea);
if (calcMovement())
{
us.requestRedraw();
}
us.requestContinuousUpdate(false);
_thrown = false;
return true;
}
case GUIEventAdapter::SCROLL:
{
// zoom model
float scale = 1.0f;
if (ea.getScrollingMotion() == GUIEventAdapter::SCROLL_UP)
{
scale -= _zoomSensitivity * 0.1f;
}
else
{
scale += _zoomSensitivity * 0.1f;
}
if (_distance * scale > _minZoomRange)
{
_distance *= scale;
}
return true;
}
case GUIEventAdapter::KEYDOWN:
// pan model
switch (ea.getKey())
{
case GUIEventAdapter::KEY_Space:
{
flushMouseEventStack();
_thrown = false;
home(ea,us);
us.requestRedraw();
us.requestContinuousUpdate(false);
return true;
}
case GUIEventAdapter::KEY_Left:
{
float scale = -_moveSensitivity * _distance;
osg::Matrix rotation_matrix;
rotation_matrix.makeRotate(_rotation);
osg::Vec3 dv(scale, 0.0f, 0.0f);
_center += dv * rotation_matrix;
return true;
}
case GUIEventAdapter::KEY_Right:
{
float scale = _moveSensitivity * _distance;
osg::Matrix rotation_matrix;
rotation_matrix.makeRotate(_rotation);
osg::Vec3 dv(scale, 0.0f, 0.0f);
_center += dv * rotation_matrix;
return true;
}
case GUIEventAdapter::KEY_Up:
{
float scale = _moveSensitivity * _distance;
osg::Matrix rotation_matrix;
rotation_matrix.makeRotate(_rotation);
osg::Vec3 dv(0.0f, scale, 0.0f);
_center += dv * rotation_matrix;
return true;
}
case GUIEventAdapter::KEY_Down:
{
float scale = -_moveSensitivity * _distance;
osg::Matrix rotation_matrix;
rotation_matrix.makeRotate(_rotation);
osg::Vec3 dv(0.0f, scale, 0.0f);
_center += dv * rotation_matrix;
return true;
}
return false;
}
case GUIEventAdapter::FRAME:
if (_thrown)
{
if (calcMovement())
{
us.requestRedraw();
}
}
return false;
default:
return false;
}
}
bool
GCManipulator::calcMovement()
{
using namespace osgGA;
// return if less then two events have been added.
if (_ga_t0.get() == NULL || _ga_t1.get() == NULL)
{
return false;
}
float dx = _ga_t0->getXnormalized() - _ga_t1->getXnormalized();
float dy = _ga_t0->getYnormalized() - _ga_t1->getYnormalized();
// return if there is no movement.
if (dx == 0.0f && dy == 0.0f)
{
return false;
}
unsigned int buttonMask = _ga_t1->getButtonMask();
if (buttonMask == GUIEventAdapter::LEFT_MOUSE_BUTTON)
{
// rotate camera
osg::Vec3 axis;
float angle;
float px0 = _ga_t0->getXnormalized();
float py0 = _ga_t0->getYnormalized();
float px1 = _ga_t1->getXnormalized();
float py1 = _ga_t1->getYnormalized();
trackball(axis, angle, px1, py1, px0, py0);
osg::Quat new_rotate;
new_rotate.makeRotate(angle, axis);
_rotation = _rotation * new_rotate;
return true;
}
else if (buttonMask == GUIEventAdapter::MIDDLE_MOUSE_BUTTON ||
buttonMask == (GUIEventAdapter::LEFT_MOUSE_BUTTON |
GUIEventAdapter::RIGHT_MOUSE_BUTTON))
{
// pan model
float scale = -_moveSensitivity * _distance;
osg::Matrix rotation_matrix;
rotation_matrix.makeRotate(_rotation);
osg::Vec3 dv(dx * scale, dy * scale, 0.0f);
_center += dv * rotation_matrix;
return true;
}
else if (buttonMask == GUIEventAdapter::RIGHT_MOUSE_BUTTON)
{
// zoom model
float scale = 1.0f + dy * _zoomSensitivity;
if (_distance * scale > _minZoomRange)
{
_distance *= scale;
}
return true;
}
return false;
}
......@@ -23,39 +23,39 @@ This file is part of the QGROUNDCONTROL project
/**
* @file
* @brief Definition of the class TextureCache.
* @brief Definition of the class GCManipulator.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#ifndef TEXTURECACHE_H
#define TEXTURECACHE_H
#ifndef GCMANIPULATOR_H
#define GCMANIPULATOR_H
#include <QVector>
#include <osgGA/TrackballManipulator>
#include "Texture.h"
#include "WebImageCache.h"
class TextureCache
class GCManipulator : public osgGA::TrackballManipulator
{
public:
explicit TextureCache(uint32_t cacheSize);
TexturePtr get(const QString& tileURL, bool useHeightModel = false);
GCManipulator();
void sync(void);
void setMinZoomRange(float minZoomRange);
private:
QPair<TexturePtr, int32_t> lookup(const QString& tileURL,
bool useHeightModel);
virtual void move(float dx, float dy, float dz);
bool requireSync(void) const;
/**
* @brief Handle events.
* @return True if event is handled; false otherwise.
*/
virtual bool handle(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter& us);
uint32_t cacheSize;
QVector<TexturePtr> textures;
protected:
bool calcMovement();
QScopedPointer<WebImageCache> imageCache;
float _moveSensitivity;
float _zoomSensitivity;
float _minZoomRange;
};
#endif // TEXTURECACHE_H
#endif // GCMANIPULATOR_H
/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of the class Imagery.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#include "Imagery.h"
#include <cmath>
#include <iomanip>
#include <sstream>
const double WGS84_A = 6378137.0;
const double WGS84_ECCSQ = 0.00669437999013;
const int32_t MAX_ZOOM_LEVEL = 20;
Imagery::Imagery()
: textureCache(new TextureCache(1000))
{
}
void
Imagery::setImageryType(ImageryType type)
{
currentImageryType = type;
}
void
Imagery::setOffset(double xOffset, double yOffset)
{
this->xOffset = xOffset;
this->yOffset = yOffset;
}
void
Imagery::prefetch2D(double windowWidth, double windowHeight,
double zoom, double xOrigin, double yOrigin,
double viewXOffset, double viewYOffset,
const QString& utmZone)
{
double tileResolution;
if (currentImageryType == GOOGLE_SATELLITE ||
currentImageryType == GOOGLE_MAP)
{
tileResolution = 1.0;
while (tileResolution * 3.0 / 2.0 < 1.0 / zoom)
{
tileResolution *= 2.0;
}
if (tileResolution > 512.0)
{
tileResolution = 512.0;
}
}
else if (currentImageryType == SWISSTOPO_SATELLITE)
{
tileResolution = 0.25;
}
int32_t minTileX, minTileY, maxTileX, maxTileY;
int32_t zoomLevel;
tileBounds(tileResolution,
xOrigin + viewXOffset - windowWidth / 2.0 / zoom,
yOrigin + viewYOffset - windowHeight / 2.0 / zoom,
xOrigin + viewXOffset + windowWidth / 2.0 / zoom,
yOrigin + viewYOffset + windowHeight / 2.0 / zoom, utmZone,
minTileX, minTileY, maxTileX, maxTileY, zoomLevel);
for (int32_t r = minTileY; r <= maxTileY; ++r)
{
for (int32_t c = minTileX; c <= maxTileX; ++c)
{
QString url = getTileLocation(c, r, zoomLevel, tileResolution);
TexturePtr t = textureCache->get(url);
}
}
}
void
Imagery::draw2D(double windowWidth, double windowHeight,
double zoom, double xOrigin, double yOrigin,
double viewXOffset, double viewYOffset,
const QString& utmZone)
{
double tileResolution;
if (currentImageryType == GOOGLE_SATELLITE ||
currentImageryType == GOOGLE_MAP)
{
tileResolution = 1.0;
while (tileResolution * 3.0 / 2.0 < 1.0 / zoom)
{
tileResolution *= 2.0;
}
if (tileResolution > 512.0)
{
tileResolution = 512.0;
}
}
else if (currentImageryType == SWISSTOPO_SATELLITE)
{
tileResolution = 0.25;
}
int32_t minTileX, minTileY, maxTileX, maxTileY;
int32_t zoomLevel;
tileBounds(tileResolution,
xOrigin + viewXOffset - windowWidth / 2.0 / zoom * 1.5,
yOrigin + viewYOffset - windowHeight / 2.0 / zoom * 1.5,
xOrigin + viewXOffset + windowWidth / 2.0 / zoom * 1.5,
yOrigin + viewYOffset + windowHeight / 2.0 / zoom * 1.5, utmZone,
minTileX, minTileY, maxTileX, maxTileY, zoomLevel);
for (int32_t r = minTileY; r <= maxTileY; ++r)
{
for (int32_t c = minTileX; c <= maxTileX; ++c)
{
QString tileURL = getTileLocation(c, r, zoomLevel, tileResolution);
double x1, y1, x2, y2, x3, y3, x4, y4;
imageBounds(c, r, tileResolution, x1, y1, x2, y2, x3, y3, x4, y4);
TexturePtr t = textureCache->get(tileURL);
if (!t.isNull())
{
t->draw(x1 - xOrigin, y1 - yOrigin,
x2 - xOrigin, y2 - yOrigin,
x3 - xOrigin, y3 - yOrigin,
x4 - xOrigin, y4 - yOrigin, true);
}
}
}
}
void
Imagery::prefetch3D(double radius, double tileResolution,
double xOrigin, double yOrigin,
double viewXOffset, double viewYOffset,
const QString& utmZone, bool useHeightModel)
{
int32_t minTileX, minTileY, maxTileX, maxTileY;
int32_t zoomLevel;
tileBounds(tileResolution,
xOrigin + viewXOffset - radius,
yOrigin + viewYOffset - radius,
xOrigin + viewXOffset + radius,
yOrigin + viewYOffset + radius, utmZone,
minTileX, minTileY, maxTileX, maxTileY, zoomLevel);
for (int32_t r = minTileY; r <= maxTileY; ++r)
{
for (int32_t c = minTileX; c <= maxTileX; ++c)
{
QString url = getTileLocation(c, r, zoomLevel, tileResolution);
TexturePtr t = textureCache->get(url, useHeightModel);
}
}
}
void
Imagery::draw3D(double radius, double tileResolution,
double xOrigin, double yOrigin,
double viewXOffset, double viewYOffset,
const QString& utmZone, bool useHeightModel)
{
int32_t minTileX, minTileY, maxTileX, maxTileY;
int32_t zoomLevel;
tileBounds(tileResolution,
xOrigin + viewXOffset - radius,
yOrigin + viewYOffset - radius,
xOrigin + viewXOffset + radius,
yOrigin + viewYOffset + radius, utmZone,
minTileX, minTileY, maxTileX, maxTileY, zoomLevel);
for (int32_t r = minTileY; r <= maxTileY; ++r)
{
for (int32_t c = minTileX; c <= maxTileX; ++c)
{
QString tileURL = getTileLocation(c, r, zoomLevel, tileResolution);
double x1, y1, x2, y2, x3, y3, x4, y4;
imageBounds(c, r, tileResolution, x1, y1, x2, y2, x3, y3, x4, y4);
TexturePtr t = textureCache->get(tileURL, useHeightModel);
if (!t.isNull())
{
t->draw(x1 - xOrigin, y1 - yOrigin,
x2 - xOrigin, y2 - yOrigin,
x3 - xOrigin, y3 - yOrigin,
x4 - xOrigin, y4 - yOrigin, true);
}
}
}
}
bool
Imagery::update(void)
{
textureCache->sync();
return true;
}
void
Imagery::imageBounds(int32_t tileX, int32_t tileY, double tileResolution,
double& x1, double& y1, double& x2, double& y2,
double& x3, double& y3, double& x4, double& y4) const
{
if (currentImageryType == GOOGLE_MAP ||
currentImageryType == GOOGLE_SATELLITE)
{
int32_t zoomLevel = MAX_ZOOM_LEVEL - static_cast<int32_t>(rint(log2(tileResolution)));
int32_t numTiles = static_cast<int32_t>(exp2(static_cast<double>(zoomLevel)));
double lon1 = tileXToLongitude(tileX, numTiles);
double lon2 = tileXToLongitude(tileX + 1, numTiles);
double lat1 = tileYToLatitude(tileY, numTiles);
double lat2 = tileYToLatitude(tileY + 1, numTiles);
QString utmZone;
LLtoUTM(lat1, lon1, x1, y1, utmZone);
LLtoUTM(lat1, lon2, x2, y2, utmZone);
LLtoUTM(lat2, lon2, x3, y3, utmZone);
LLtoUTM(lat2, lon1, x4, y4, utmZone);
}
else if (currentImageryType == SWISSTOPO_SATELLITE ||
currentImageryType == SWISSTOPO_SATELLITE_3D)
{
double utmMultiplier = tileResolution * 200.0;
double minX = tileX * utmMultiplier;
double maxX = minX + utmMultiplier;
double minY = tileY * utmMultiplier;
double maxY = minY + utmMultiplier;
x1 = maxX; y1 = minY;
x2 = maxX; y2 = maxY;
x3 = minX; y3 = maxY;
x4 = minX; y4 = minY;
}
}
void
Imagery::tileBounds(double tileResolution,
double minUtmX, double minUtmY,
double maxUtmX, double maxUtmY, const QString& utmZone,
int32_t& minTileX, int32_t& minTileY,
int32_t& maxTileX, int32_t& maxTileY,
int32_t& zoomLevel) const
{
double centerUtmX = (maxUtmX - minUtmX) / 2.0 + minUtmX;
double centerUtmY = (maxUtmY - minUtmY) / 2.0 + minUtmY;
int32_t centerTileX, centerTileY;
if (currentImageryType == GOOGLE_MAP ||
currentImageryType == GOOGLE_SATELLITE)
{
UTMtoTile(minUtmX, minUtmY, utmZone, tileResolution,
minTileX, maxTileY, zoomLevel);
UTMtoTile(centerUtmX, centerUtmY, utmZone, tileResolution,
centerTileX, centerTileY, zoomLevel);
UTMtoTile(maxUtmX, maxUtmY, utmZone, tileResolution,
maxTileX, minTileY, zoomLevel);
}
else if (currentImageryType == SWISSTOPO_SATELLITE ||
currentImageryType == SWISSTOPO_SATELLITE_3D)
{
double utmMultiplier = tileResolution * 200;
minTileX = static_cast<int32_t>(rint(minUtmX / utmMultiplier));
minTileY = static_cast<int32_t>(rint(minUtmY / utmMultiplier));
centerTileX = static_cast<int32_t>(rint(centerUtmX / utmMultiplier));
centerTileY = static_cast<int32_t>(rint(centerUtmY / utmMultiplier));
maxTileX = static_cast<int32_t>(rint(maxUtmX / utmMultiplier));
maxTileY = static_cast<int32_t>(rint(maxUtmY / utmMultiplier));
}
if (maxTileX - minTileX + 1 > 14)
{
minTileX = centerTileX - 7;
maxTileX = centerTileX + 6;
}
if (maxTileY - minTileY + 1 > 14)
{
minTileY = centerTileY - 7;
maxTileY = centerTileY + 6;
}
}
double
Imagery::tileXToLongitude(int32_t tileX, int32_t numTiles) const
{
return 360.0 * (static_cast<double>(tileX)
/ static_cast<double>(numTiles)) - 180.0;
}
double
Imagery::tileYToLatitude(int32_t tileY, int32_t numTiles) const
{
double unnormalizedRad =
(static_cast<double>(tileY) / static_cast<double>(numTiles))
* 2.0 * M_PI - M_PI;
double rad = 2.0 * atan(exp(unnormalizedRad)) - M_PI / 2.0;
return -rad * 180.0 / M_PI;
}
int32_t
Imagery::longitudeToTileX(double longitude, int32_t numTiles) const
{
return static_cast<int32_t>((longitude / 180.0 + 1.0) / 2.0 * numTiles);
}
int32_t
Imagery::latitudeToTileY(double latitude, int32_t numTiles) const
{
double rad = latitude * M_PI / 180.0;
double normalizedRad = -log(tan(rad) + 1.0 / cos(rad));
return static_cast<int32_t>((normalizedRad + M_PI)
/ (2.0 * M_PI) * numTiles);
}
void
Imagery::UTMtoTile(double northing, double easting, const QString& utmZone,
double tileResolution, int32_t& tileX, int32_t& tileY,
int32_t& zoomLevel) const
{
double latitude, longitude;
UTMtoLL(northing, easting, utmZone, latitude, longitude);
zoomLevel = MAX_ZOOM_LEVEL - static_cast<int32_t>(rint(log2(tileResolution)));
int32_t numTiles = static_cast<int32_t>(exp2(static_cast<double>(zoomLevel)));
tileX = longitudeToTileX(longitude, numTiles);
tileY = latitudeToTileY(latitude, numTiles);
}
QChar
Imagery::UTMLetterDesignator(double latitude) const
{
// This routine determines the correct UTM letter designator for the given latitude
// returns 'Z' if latitude is outside the UTM limits of 84N to 80S
// Written by Chuck Gantz- chuck.gantz@globalstar.com
char letterDesignator;
if ((84.0 >= latitude) && (latitude >= 72.0)) letterDesignator = 'X';
else if ((72.0 > latitude) && (latitude >= 64.0)) letterDesignator = 'W';
else if ((64.0 > latitude) && (latitude >= 56.0)) letterDesignator = 'V';
else if ((56.0 > latitude) && (latitude >= 48.0)) letterDesignator = 'U';
else if ((48.0 > latitude) && (latitude >= 40.0)) letterDesignator = 'T';
else if ((40.0 > latitude) && (latitude >= 32.0)) letterDesignator = 'S';
else if ((32.0 > latitude) && (latitude >= 24.0)) letterDesignator = 'R';
else if ((24.0 > latitude) && (latitude >= 16.0)) letterDesignator = 'Q';
else if ((16.0 > latitude) && (latitude >= 8.0)) letterDesignator = 'P';
else if (( 8.0 > latitude) && (latitude >= 0.0)) letterDesignator = 'N';
else if (( 0.0 > latitude) && (latitude >= -8.0)) letterDesignator = 'M';
else if ((-8.0 > latitude) && (latitude >= -16.0)) letterDesignator = 'L';
else if ((-16.0 > latitude) && (latitude >= -24.0)) letterDesignator = 'K';
else if ((-24.0 > latitude) && (latitude >= -32.0)) letterDesignator = 'J';
else if ((-32.0 > latitude) && (latitude >= -40.0)) letterDesignator = 'H';
else if ((-40.0 > latitude) && (latitude >= -48.0)) letterDesignator = 'G';
else if ((-48.0 > latitude) && (latitude >= -56.0)) letterDesignator = 'F';
else if ((-56.0 > latitude) && (latitude >= -64.0)) letterDesignator = 'E';
else if ((-64.0 > latitude) && (latitude >= -72.0)) letterDesignator = 'D';
else if ((-72.0 > latitude) && (latitude >= -80.0)) letterDesignator = 'C';
else letterDesignator = 'Z'; //This is here as an error flag to show that the Latitude is outside the UTM limits
return letterDesignator;
}
void
Imagery::LLtoUTM(double latitude, double longitude,
double& utmNorthing, double& utmEasting,
QString& utmZone) const
{
// converts lat/long to UTM coords. Equations from USGS Bulletin 1532
// East Longitudes are positive, West longitudes are negative.
// North latitudes are positive, South latitudes are negative
// Lat and Long are in decimal degrees
// Written by Chuck Gantz- chuck.gantz@globalstar.com
double k0 = 0.9996;
double LongOrigin;
double eccPrimeSquared;
double N, T, C, A, M;
double LatRad = latitude * M_PI / 180.0;
double LongRad = longitude * M_PI / 180.0;
double LongOriginRad;
int32_t ZoneNumber = static_cast<int32_t>((longitude + 180.0) / 6.0) + 1;
if (latitude >= 56.0 && latitude < 64.0 &&
longitude >= 3.0 && longitude < 12.0)
{
ZoneNumber = 32;
}
// Special zones for Svalbard
if (latitude >= 72.0 && latitude < 84.0)
{
if ( longitude >= 0.0 && longitude < 9.0) ZoneNumber = 31;
else if (longitude >= 9.0 && longitude < 21.0) ZoneNumber = 33;
else if (longitude >= 21.0 && longitude < 33.0) ZoneNumber = 35;
else if (longitude >= 33.0 && longitude < 42.0) ZoneNumber = 37;
}
LongOrigin = static_cast<double>((ZoneNumber - 1) * 6 - 180 + 3); //+3 puts origin in middle of zone
LongOriginRad = LongOrigin * M_PI / 180.0;
// compute the UTM Zone from the latitude and longitude
utmZone = QString("%1%2").arg(ZoneNumber).arg(UTMLetterDesignator(latitude));
eccPrimeSquared = WGS84_ECCSQ / (1.0 - WGS84_ECCSQ);
N = WGS84_A / sqrt(1.0f - WGS84_ECCSQ * sin(LatRad) * sin(LatRad));
T = tan(LatRad) * tan(LatRad);
C = eccPrimeSquared * cos(LatRad) * cos(LatRad);
A = cos(LatRad) * (LongRad - LongOriginRad);
M = WGS84_A * ((1.0 - WGS84_ECCSQ / 4.0
- 3.0 * WGS84_ECCSQ * WGS84_ECCSQ / 64.0
- 5.0 * WGS84_ECCSQ * WGS84_ECCSQ * WGS84_ECCSQ / 256.0)
* LatRad
- (3.0 * WGS84_ECCSQ / 8.0
+ 3.0 * WGS84_ECCSQ * WGS84_ECCSQ / 32.0
+ 45.0 * WGS84_ECCSQ * WGS84_ECCSQ * WGS84_ECCSQ / 1024.0)
* sin(2.0 * LatRad)
+ (15.0 * WGS84_ECCSQ * WGS84_ECCSQ / 256.0
+ 45.0 * WGS84_ECCSQ * WGS84_ECCSQ * WGS84_ECCSQ / 1024.0)
* sin(4.0 * LatRad)
- (35.0 * WGS84_ECCSQ * WGS84_ECCSQ * WGS84_ECCSQ / 3072.0)
* sin(6.0 * LatRad));
utmEasting = k0 * N * (A + (1.0 - T + C) * A * A * A / 6.0
+ (5.0 - 18.0 * T + T * T + 72.0 * C
- 58.0 * eccPrimeSquared)
* A * A * A * A * A / 120.0)
+ 500000.0;
utmNorthing = k0 * (M + N * tan(LatRad) *
(A * A / 2.0 +
(5.0 - T + 9.0 * C + 4.0 * C * C) * A * A * A * A / 24.0
+ (61.0 - 58.0 * T + T * T + 600.0 * C
- 330.0 * eccPrimeSquared)
* A * A * A * A * A * A / 720.0));
if (latitude < 0.0)
{
utmNorthing += 10000000.0; //10000000 meter offset for southern hemisphere
}
}
void
Imagery::UTMtoLL(double utmNorthing, double utmEasting, const QString& utmZone,
double& latitude, double& longitude) const
{
// converts UTM coords to lat/long. Equations from USGS Bulletin 1532
// East Longitudes are positive, West longitudes are negative.
// North latitudes are positive, South latitudes are negative
// Lat and Long are in decimal degrees.
// Written by Chuck Gantz- chuck.gantz@globalstar.com
double k0 = 0.9996;
double eccPrimeSquared;
double e1 = (1.0 - sqrt(1.0 - WGS84_ECCSQ)) / (1.0 + sqrt(1.0 - WGS84_ECCSQ));
double N1, T1, C1, R1, D, M;
double LongOrigin;
double mu, phi1, phi1Rad;
double x, y;
int32_t ZoneNumber;
char ZoneLetter;
bool NorthernHemisphere;
x = utmEasting - 500000.0; //remove 500,000 meter offset for longitude
y = utmNorthing;
std::istringstream iss(utmZone.toStdString());
iss >> ZoneNumber >> ZoneLetter;
if ((ZoneLetter - 'N') >= 0)
{
NorthernHemisphere = true;//point is in northern hemisphere
}
else
{
NorthernHemisphere = false;//point is in southern hemisphere
y -= 10000000.0;//remove 10,000,000 meter offset used for southern hemisphere
}
LongOrigin = (ZoneNumber - 1.0) * 6.0 - 180.0 + 3.0; //+3 puts origin in middle of zone
eccPrimeSquared = WGS84_ECCSQ / (1.0 - WGS84_ECCSQ);
M = y / k0;
mu = M / (WGS84_A * (1.0 - WGS84_ECCSQ / 4.0
- 3.0 * WGS84_ECCSQ * WGS84_ECCSQ / 64.0
- 5.0 * WGS84_ECCSQ * WGS84_ECCSQ * WGS84_ECCSQ / 256.0));
phi1Rad = mu + (3.0 * e1 / 2.0 - 27.0 * e1 * e1 * e1 / 32.0) * sin(2.0 * mu)
+ (21.0 * e1 * e1 / 16.0 - 55.0 * e1 * e1 * e1 * e1 / 32.0)
* sin(4.0 * mu)
+ (151.0 * e1 * e1 * e1 / 96.0) * sin(6.0 * mu);
phi1 = phi1Rad / M_PI * 180.0;
N1 = WGS84_A / sqrt(1.0 - WGS84_ECCSQ * sin(phi1Rad) * sin(phi1Rad));
T1 = tan(phi1Rad) * tan(phi1Rad);
C1 = eccPrimeSquared * cos(phi1Rad) * cos(phi1Rad);
R1 = WGS84_A * (1.0 - WGS84_ECCSQ) /
pow(1.0 - WGS84_ECCSQ * sin(phi1Rad) * sin(phi1Rad), 1.5);
D = x / (N1 * k0);
latitude = phi1Rad - (N1 * tan(phi1Rad) / R1)
* (D * D / 2.0 - (5.0 + 3.0 * T1 + 10.0 * C1 - 4.0 * C1 * C1
- 9.0 * eccPrimeSquared) * D * D * D * D / 24.0
+ (61.0 + 90.0 * T1 + 298.0 * C1 + 45.0 * T1 * T1
- 252.0 * eccPrimeSquared - 3.0 * C1 * C1)
* D * D * D * D * D * D / 720.0);
latitude *= 180.0 / M_PI;
longitude = (D - (1.0 + 2.0 * T1 + C1) * D * D * D / 6.0
+ (5.0 - 2.0 * C1 + 28.0 * T1 - 3.0 * C1 * C1
+ 8.0 * eccPrimeSquared + 24.0 * T1 * T1)
* D * D * D * D * D / 120.0) / cos(phi1Rad);
longitude = LongOrigin + longitude / M_PI * 180.0;
}
QString
Imagery::getTileLocation(int32_t tileX, int32_t tileY, int32_t zoomLevel,
double tileResolution) const
{
std::ostringstream oss;
switch (currentImageryType)
{
case GOOGLE_MAP:
oss << "http://mt0.google.com/vt/lyrs=m@120&x=" << tileX
<< "&y=" << tileY << "&z=" << zoomLevel;
break;
case GOOGLE_SATELLITE:
oss << "http://khm.google.com/vt/lbw/lyrs=y&x=" << tileX
<< "&y=" << tileY << "&z=" << zoomLevel;
break;
case SWISSTOPO_SATELLITE: case SWISSTOPO_SATELLITE_3D:
oss << "../map/eth_zurich_swissimage_025/200/color/" << tileY
<< "/tile-";
if (tileResolution < 1.0)
{
oss << std::fixed << std::setprecision(2) << tileResolution;
}
else
{
oss << static_cast<int32_t>(rint(tileResolution));
}
oss << "-" << tileY << "-" << tileX << ".jpg";
default:
{};
}
QString url(oss.str().c_str());
return url;
}
/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of the class Imagery.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#ifndef IMAGERY_H
#define IMAGERY_H
#include <inttypes.h>
#include "TextureCache.h"
class Imagery
{
public:
Imagery();
enum ImageryType
{
GOOGLE_MAP = 0,
GOOGLE_SATELLITE = 1,
SWISSTOPO_SATELLITE = 2,
SWISSTOPO_SATELLITE_3D = 3
};
void setImageryType(ImageryType type);
void setOffset(double xOffset, double yOffset);
void prefetch2D(double windowWidth, double windowHeight,
double zoom, double xOrigin, double yOrigin,
double viewXOffset, double viewYOffset,
const QString& utmZone);
void draw2D(double windowWidth, double windowHeight,
double zoom, double xOrigin, double yOrigin,
double viewXOffset, double viewYOffset,
const QString& utmZone);
void prefetch3D(double radius, double tileResolution,
double xOrigin, double yOrigin,
double viewXOffset, double viewYOffset,
const QString& utmZone, bool useHeightModel);
void draw3D(double radius, double tileResolution,
double xOrigin, double yOrigin,
double viewXOffset, double viewYOffset,
const QString& utmZone, bool useHeightModel);
bool update(void);
private:
void imageBounds(int32_t tileX, int32_t tileY, double tileResolution,
double& x1, double& y1, double& x2, double& y2,
double& x3, double& y3, double& x4, double& y4) const;
void tileBounds(double tileResolution,
double minUtmX, double minUtmY,
double maxUtmX, double maxUtmY, const QString& utmZone,
int32_t& minTileX, int32_t& minTileY,
int32_t& maxTileX, int32_t& maxTileY,
int32_t& zoomLevel) const;
double tileXToLongitude(int32_t tileX, int32_t numTiles) const;
double tileYToLatitude(int32_t tileY, int32_t numTiles) const;
int32_t longitudeToTileX(double longitude, int32_t numTiles) const;
int32_t latitudeToTileY(double latitude, int32_t numTiles) const;
void UTMtoTile(double northing, double easting, const QString& utmZone,
double tileResolution, int32_t& tileX, int32_t& tileY,
int32_t& zoomLevel) const;
QChar UTMLetterDesignator(double latitude) const;
void LLtoUTM(double latitude, double longitude,
double& utmNorthing, double& utmEasting,
QString& utmZone) const;
void UTMtoLL(double utmNorthing, double utmEasting, const QString& utmZone,
double& latitude, double& longitude) const;
QString getTileLocation(int32_t tileX, int32_t tileY, int32_t zoomLevel,
double tileResolution) const;
ImageryType currentImageryType;
QScopedPointer<TextureCache> textureCache;
double xOffset, yOffset;
};
#endif // IMAGERY_H
......@@ -31,7 +31,6 @@
#include "Pixhawk3DWidget.h"
#include <sys/time.h>
#include <sstream>
#include <osg/Geode>
......@@ -46,15 +45,17 @@
Pixhawk3DWidget::Pixhawk3DWidget(QWidget* parent)
: Q3DWidget(parent)
, uas(NULL)
, lastRedrawTime(0.0)
, displayGrid(true)
, displayTrail(false)
, displayTarget(false)
, displayWaypoints(true)
, lockCamera(true)
, followCamera(true)
, lastRobotX(0.0f)
, lastRobotY(0.0f)
, lastRobotZ(0.0f)
{
setCameraParams(2.0f, 30.0f, 0.01f, 10000.0f);
init(15.0f);
setCameraParams(0.5f, 30.0f, 0.01f, 10000.0f);
// generate Pixhawk Cheetah model
egocentricMap->addChild(PixhawkCheetahGeode::instance());
......@@ -72,8 +73,7 @@ Pixhawk3DWidget::Pixhawk3DWidget(QWidget* parent)
root->addChild(mapNode);
// generate target model
targetNode = createTarget();
rollingMap->addChild(targetNode);
allocentricMap->addChild(createTarget());
// generate waypoint model
waypointsNode = createWaypoints();
......@@ -81,10 +81,6 @@ Pixhawk3DWidget::Pixhawk3DWidget(QWidget* parent)
setupHUD();
setDisplayFunc(display, this);
setMouseFunc(mouse, this);
addTimerFunc(100, timer, this);
buildLayout();
connect(UASManager::instance(), SIGNAL(activeUASSet(UASInterface*)),
......@@ -113,14 +109,15 @@ Pixhawk3DWidget::buildLayout(void)
targetButton = new QPushButton(this);
targetButton->setCheckable(true);
targetButton->setChecked(false);
targetButton->setIcon(QIcon(QString::fromUtf8(":/images/status/weather-clear.svg")));
QPushButton* recenterButton = new QPushButton(this);
recenterButton->setText("Recenter Camera");
QCheckBox* lockCameraCheckBox = new QCheckBox(this);
lockCameraCheckBox->setText("Lock Camera");
lockCameraCheckBox->setChecked(lockCamera);
QCheckBox* followCameraCheckBox = new QCheckBox(this);
followCameraCheckBox->setText("Follow Camera");
followCameraCheckBox->setChecked(followCamera);
QGridLayout* layout = new QGridLayout(this);
layout->setMargin(0);
......@@ -132,7 +129,7 @@ Pixhawk3DWidget::buildLayout(void)
layout->addWidget(targetButton, 1, 4);
layout->addItem(new QSpacerItem(20, 0, QSizePolicy::Expanding, QSizePolicy::Expanding), 1, 5);
layout->addWidget(recenterButton, 1, 6);
layout->addWidget(lockCameraCheckBox, 1, 7);
layout->addWidget(followCameraCheckBox, 1, 7);
layout->setRowStretch(0, 100);
layout->setRowStretch(1, 1);
setLayout(layout);
......@@ -143,97 +140,9 @@ Pixhawk3DWidget::buildLayout(void)
this, SLOT(showTrail(int)));
connect(waypointsCheckBox, SIGNAL(stateChanged(int)),
this, SLOT(showWaypoints(int)));
connect(recenterButton, SIGNAL(clicked()), this, SLOT(recenterCamera()));
connect(lockCameraCheckBox, SIGNAL(stateChanged(int)),
this, SLOT(toggleLockCamera(int)));
}
void
Pixhawk3DWidget::display(void* clientData)
{
Pixhawk3DWidget* map3d = reinterpret_cast<Pixhawk3DWidget *>(clientData);
map3d->displayHandler();
}
void
Pixhawk3DWidget::displayHandler(void)
{
float robotX = 0.0f, robotY = 0.0f, robotZ = 0.0f;
float robotRoll = 0.0f, robotPitch = 0.0f, robotYaw = 0.0f;
if (uas != NULL)
{
robotX = uas->getLocalX();
robotY = uas->getLocalY();
robotZ = uas->getLocalZ();
robotRoll = uas->getRoll();
robotPitch = uas->getPitch();
robotYaw = uas->getYaw();
}
robotPosition->setPosition(osg::Vec3(robotY, robotX, -robotZ));
robotAttitude->setAttitude(osg::Quat(-robotYaw, osg::Vec3f(0.0f, 0.0f, 1.0f),
robotPitch, osg::Vec3f(1.0f, 0.0f, 0.0f),
robotRoll, osg::Vec3f(0.0f, 1.0f, 0.0f)));
updateHUD(robotX, robotY, robotZ, robotRoll, robotPitch, robotYaw);
updateTrail(robotX, robotY, robotZ);
updateTarget(robotX, robotY, robotZ);
updateWaypoints();
// set node visibility
rollingMap->setChildValue(gridNode, displayGrid);
rollingMap->setChildValue(trailNode, displayTrail);
rollingMap->setChildValue(targetNode, displayTarget);
rollingMap->setChildValue(waypointsNode, displayWaypoints);
}
void
Pixhawk3DWidget::mouse(Qt::MouseButton button, MouseState state,
int32_t x, int32_t y, void* clientData)
{
Pixhawk3DWidget* map3d = reinterpret_cast<Pixhawk3DWidget *>(clientData);
map3d->mouseHandler(button, state, x, y);
}
void
Pixhawk3DWidget::mouseHandler(Qt::MouseButton button, MouseState state,
int32_t x, int32_t y)
{
if (button == Qt::LeftButton && state == MOUSE_STATE_DOWN &&
targetButton->isChecked())
{
markTarget();
}
}
void
Pixhawk3DWidget::timer(void* clientData)
{
Pixhawk3DWidget* map3d = reinterpret_cast<Pixhawk3DWidget *>(clientData);
map3d->timerHandler();
}
void
Pixhawk3DWidget::timerHandler(void)
{
double timeLapsed = getTime() - lastRedrawTime;
if (timeLapsed > 0.1)
{
forceRedraw();
lastRedrawTime = getTime();
}
addTimerFunc(100, timer, this);
}
double
Pixhawk3DWidget::getTime(void) const
{
struct timeval tv;
gettimeofday(&tv, NULL);
return static_cast<double>(tv.tv_sec) +
static_cast<double>(tv.tv_usec) / 1000000.0;
connect(recenterButton, SIGNAL(clicked()), this, SLOT(recenter()));
connect(followCameraCheckBox, SIGNAL(stateChanged(int)),
this, SLOT(toggleFollowCamera(int)));
}
/**
......@@ -271,7 +180,7 @@ Pixhawk3DWidget::showTrail(int32_t state)
{
if (!displayTrail)
{
trailVertices->clear();
trail.clear();
}
displayTrail = true;
......@@ -296,60 +205,161 @@ Pixhawk3DWidget::showWaypoints(int state)
}
void
Pixhawk3DWidget::recenterCamera(void)
Pixhawk3DWidget::recenter(void)
{
recenter();
float robotX = 0.0f, robotY = 0.0f, robotZ = 0.0f;
if (uas != NULL)
{
robotX = uas->getLocalX();
robotY = uas->getLocalY();
robotZ = uas->getLocalZ();
}
recenterCamera(robotY, robotX, -robotZ);
}
void
Pixhawk3DWidget::toggleLockCamera(int32_t state)
Pixhawk3DWidget::toggleFollowCamera(int32_t state)
{
if (state == Qt::Checked)
{
lockCamera = true;
followCamera = true;
}
else
{
lockCamera = false;
followCamera = false;
}
}
void
Pixhawk3DWidget::display(void)
{
if (uas == NULL)
{
return;
}
float robotX = uas->getLocalX();
float robotY = uas->getLocalY();
float robotZ = uas->getLocalZ();
float robotRoll = uas->getRoll();
float robotPitch = uas->getPitch();
float robotYaw = uas->getYaw();
if (lastRobotX == 0.0f && lastRobotY == 0.0f && lastRobotZ == 0.0f)
{
lastRobotX = robotX;
lastRobotY = robotY;
lastRobotZ = robotZ;
recenterCamera(robotY, robotX, -robotZ);
return;
}
if (followCamera)
{
float dx = robotY - lastRobotY;
float dy = robotX - lastRobotX;
float dz = lastRobotZ - robotZ;
moveCamera(dx, dy, dz);
}
robotPosition->setPosition(osg::Vec3(robotY, robotX, -robotZ));
robotAttitude->setAttitude(osg::Quat(-robotYaw, osg::Vec3f(0.0f, 0.0f, 1.0f),
robotPitch, osg::Vec3f(1.0f, 0.0f, 0.0f),
robotRoll, osg::Vec3f(0.0f, 1.0f, 0.0f)));
updateHUD(robotX, robotY, robotZ, robotRoll, robotPitch, robotYaw);
updateTrail(robotX, robotY, robotZ);
updateTarget();
updateWaypoints();
// set node visibility
rollingMap->setChildValue(gridNode, displayGrid);
rollingMap->setChildValue(trailNode, displayTrail);
rollingMap->setChildValue(targetNode, displayTarget);
rollingMap->setChildValue(waypointsNode, displayWaypoints);
lastRobotX = robotX;
lastRobotY = robotY;
lastRobotZ = robotZ;
}
void
Pixhawk3DWidget::mousePressEvent(QMouseEvent* event)
{
if (event->button() == Qt::LeftButton && targetButton->isChecked())
{
markTarget();
}
Q3DWidget::mousePressEvent(event);
}
osg::ref_ptr<osg::Geode>
Pixhawk3DWidget::createGrid(void)
{
osg::ref_ptr<osg::Geode> geode(new osg::Geode());
osg::ref_ptr<osg::Geometry> geometry(new osg::Geometry());
geode->addDrawable(geometry.get());
osg::ref_ptr<osg::Geometry> fineGeometry(new osg::Geometry());
osg::ref_ptr<osg::Geometry> coarseGeometry(new osg::Geometry());
geode->addDrawable(fineGeometry);
geode->addDrawable(coarseGeometry);
float radius = 10.0f;
float resolution = 0.25f;
osg::ref_ptr<osg::Vec3Array> coords(new osg::Vec3Array);
osg::ref_ptr<osg::Vec3Array> fineCoords(new osg::Vec3Array);
osg::ref_ptr<osg::Vec3Array> coarseCoords(new osg::Vec3Array);
// draw a 20m x 20m grid with 0.25m resolution
for (float i = -radius; i <= radius; i += resolution)
{
coords->push_back(osg::Vec3(i, -radius, 0.0f));
coords->push_back(osg::Vec3(i, radius, 0.0f));
coords->push_back(osg::Vec3(-radius, i, 0.0f));
coords->push_back(osg::Vec3(radius, i, 0.0f));
if (fabsf(i - roundf(i)) < 0.01f)
{
coarseCoords->push_back(osg::Vec3(i, -radius, 0.0f));
coarseCoords->push_back(osg::Vec3(i, radius, 0.0f));
coarseCoords->push_back(osg::Vec3(-radius, i, 0.0f));
coarseCoords->push_back(osg::Vec3(radius, i, 0.0f));
}
else
{
fineCoords->push_back(osg::Vec3(i, -radius, 0.0f));
fineCoords->push_back(osg::Vec3(i, radius, 0.0f));
fineCoords->push_back(osg::Vec3(-radius, i, 0.0f));
fineCoords->push_back(osg::Vec3(radius, i, 0.0f));
}
}
geometry->setVertexArray(coords);
fineGeometry->setVertexArray(fineCoords);
coarseGeometry->setVertexArray(coarseCoords);
osg::ref_ptr<osg::Vec4Array> color(new osg::Vec4Array);
color->push_back(osg::Vec4(0.5f, 0.5f, 0.5f, 1.0f));
geometry->setColorArray(color);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, coords->size()));
osg::ref_ptr<osg::StateSet> stateset(new osg::StateSet);
osg::ref_ptr<osg::LineWidth> linewidth(new osg::LineWidth());
linewidth->setWidth(0.25f);
stateset->setAttributeAndModes(linewidth, osg::StateAttribute::ON);
stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
geometry->setStateSet(stateset);
fineGeometry->setColorArray(color);
coarseGeometry->setColorArray(color);
fineGeometry->setColorBinding(osg::Geometry::BIND_OVERALL);
coarseGeometry->setColorBinding(osg::Geometry::BIND_OVERALL);
fineGeometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,
0, fineCoords->size()));
coarseGeometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0,
coarseCoords->size()));
osg::ref_ptr<osg::StateSet> fineStateset(new osg::StateSet);
osg::ref_ptr<osg::LineWidth> fineLinewidth(new osg::LineWidth());
fineLinewidth->setWidth(0.25f);
fineStateset->setAttributeAndModes(fineLinewidth, osg::StateAttribute::ON);
fineStateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
fineGeometry->setStateSet(fineStateset);
osg::ref_ptr<osg::StateSet> coarseStateset(new osg::StateSet);
osg::ref_ptr<osg::LineWidth> coarseLinewidth(new osg::LineWidth());
coarseLinewidth->setWidth(2.0f);
coarseStateset->setAttributeAndModes(coarseLinewidth, osg::StateAttribute::ON);
coarseStateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
coarseGeometry->setStateSet(coarseStateset);
return geode;
}
......@@ -392,12 +402,15 @@ Pixhawk3DWidget::createMap(void)
return node;
}
osg::ref_ptr<osg::Group>
osg::ref_ptr<osg::Node>
Pixhawk3DWidget::createTarget(void)
{
osg::ref_ptr<osg::Group> group(new osg::Group());
targetPosition = new osg::PositionAttitudeTransform;
return group;
targetNode = new osg::Geode;
targetPosition->addChild(targetNode);
return targetPosition;
}
osg::ref_ptr<osg::Group>
......@@ -543,7 +556,7 @@ Pixhawk3DWidget::updateTrail(float robotX, float robotY, float robotZ)
}
void
Pixhawk3DWidget::updateTarget(float robotX, float robotY, float robotZ)
Pixhawk3DWidget::updateTarget(void)
{
static double radius = 0.2;
static bool expand = true;
......@@ -557,9 +570,9 @@ Pixhawk3DWidget::updateTarget(float robotX, float robotY, float robotZ)
expand = false;
}
if (targetNode->getNumChildren() > 0)
if (targetNode->getNumDrawables() > 0)
{
targetNode->removeChild(0, targetNode->getNumChildren());
targetNode->removeDrawables(0, targetNode->getNumDrawables());
}
osg::ref_ptr<osg::ShapeDrawable> sd = new osg::ShapeDrawable;
......@@ -568,18 +581,7 @@ Pixhawk3DWidget::updateTarget(float robotX, float robotY, float robotZ)
sd->setShape(sphere);
sd->setColor(osg::Vec4(0.0f, 0.7f, 1.0f, 1.0f));
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable(sd);
osg::ref_ptr<osg::PositionAttitudeTransform> pat =
new osg::PositionAttitudeTransform;
pat->setPosition(osg::Vec3d(targetPosition.y() - robotY,
targetPosition.x() - robotX,
0.0));
targetNode->addChild(pat);
pat->addChild(geode);
targetNode->addDrawable(sd);
if (expand)
{
......@@ -645,21 +647,20 @@ Pixhawk3DWidget::markTarget(void)
robotZ = uas->getLocalZ();
}
std::pair<double,double> mouseWorldCoords =
getGlobalCursorPosition(getLastMouseX(), getLastMouseY(), -robotZ);
std::pair<double,double> cursorWorldCoords =
getGlobalCursorPosition(getMouseX(), getMouseY(), -robotZ);
double targetX = cursorWorldCoords.first;
double targetY = cursorWorldCoords.second;
double targetZ = robotZ;
targetPosition.x() = mouseWorldCoords.first;
targetPosition.y() = mouseWorldCoords.second;
targetPosition.z() = robotZ;
targetPosition->setPosition(osg::Vec3d(targetY, targetX, -targetZ));
displayTarget = true;
if (uas)
{
uas->setTargetPosition(targetPosition.x(),
targetPosition.y(),
targetPosition.z(),
0.0f);
uas->setTargetPosition(targetX, targetY, targetZ, 0.0f);
}
targetButton->setChecked(false);
......
......@@ -52,17 +52,6 @@ public:
void buildLayout(void);
static void display(void* clientData);
void displayHandler(void);
static void mouse(Qt::MouseButton button, MouseState state,
int32_t x, int32_t y, void* clientData);
void mouseHandler(Qt::MouseButton button, MouseState state,
int32_t x, int32_t y);
static void timer(void* clientData);
void timerHandler(void);
double getTime(void) const;
public slots:
......@@ -72,17 +61,20 @@ private slots:
void showGrid(int state);
void showTrail(int state);
void showWaypoints(int state);
void recenterCamera(void);
void toggleLockCamera(int state);
void recenter(void);
void toggleFollowCamera(int state);
protected:
virtual void display(void);
virtual void mousePressEvent(QMouseEvent* event);
UASInterface* uas;
private:
osg::ref_ptr<osg::Geode> createGrid(void);
osg::ref_ptr<osg::Geode> createTrail(void);
osg::ref_ptr<osgEarth::MapNode> createMap(void);
osg::ref_ptr<osg::Group> createTarget(void);
osg::ref_ptr<osg::Node> createTarget(void);
osg::ref_ptr<osg::Group> createWaypoints(void);
void setupHUD(void);
......@@ -90,25 +82,21 @@ private:
void updateHUD(float robotX, float robotY, float robotZ,
float robotRoll, float robotPitch, float robotYaw);
void updateTrail(float robotX, float robotY, float robotZ);
void updateTarget(float robotX, float robotY, float robotZ);
void updateTarget(void);
void updateWaypoints(void);
void markTarget(void);
double lastRedrawTime;
bool displayGrid;
bool displayTrail;
bool displayTarget;
bool displayWaypoints;
bool lockCamera;
bool followCamera;
osg::ref_ptr<osg::Vec3Array> trailVertices;
QVarLengthArray<osg::Vec3, 10000> trail;
osg::Vec3 targetPosition;
osg::ref_ptr<osg::Geometry> hudBackgroundGeometry;
osg::ref_ptr<osgText::Text> statusText;
osg::ref_ptr<osg::Geode> gridNode;
......@@ -116,10 +104,13 @@ private:
osg::ref_ptr<osg::Geometry> trailGeometry;
osg::ref_ptr<osg::DrawArrays> trailDrawArrays;
osg::ref_ptr<osgEarth::MapNode> mapNode;
osg::ref_ptr<osg::Group> targetNode;
osg::ref_ptr<osg::Geode> targetNode;
osg::ref_ptr<osg::PositionAttitudeTransform> targetPosition;
osg::ref_ptr<osg::Group> waypointsNode;
QPushButton* targetButton;
float lastRobotX, lastRobotY, lastRobotZ;
};
#endif // PIXHAWK3DWIDGET_H
......@@ -23,7 +23,8 @@ This file is part of the QGROUNDCONTROL project
/**
* @file
* @brief Generates a geode which renders a Pixhawk Cheetah MAV.
* @brief Generates a OpenSceneGraph geode which renders a
* Pixhawk Cheetah MAV.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
......@@ -48,7 +49,7 @@ static sample_MATERIAL materials [1] = {
{{0.117647f,0.117647f,0.117647f}, {0.596078f,0.666667f,0.686275f}, {0.301176f,0.301176f,0.301176f}, {0.0f,0.0f,0.0f}, 1.0f,8.0f,-1} //Material #1
};
// 38747 Verticies
// 38747 Vertices
// 0 Texture Coordinates
// 22155 Normals
// 77848 Triangles
......@@ -59372,9 +59373,9 @@ PixhawkCheetahGeode::create(float red, float green, float blue)
for (int j = 0; j < 3; ++j)
{
int vi = face_indicies[i][j];
int ni = face_indicies[i][j + 3]; //Normal index
int ti = face_indicies[i][j + 6]; //Texture index
int vi = face_indicies[i][j]; // Vertice index
int ni = face_indicies[i][j + 3]; // Normal index
int ti = face_indicies[i][j + 6]; // Texture index
osgVertices->push_back(osg::Vec3(vertices[vi][0],
vertices[vi][1],
......@@ -23,7 +23,7 @@ This file is part of the QGROUNDCONTROL project
/**
* @file
* @brief Generates a geode which renders a Pixhawk Cheetah MAV.
* @brief Definition of the class PixhawkCheetahGeode.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
......@@ -35,22 +35,32 @@ This file is part of the QGROUNDCONTROL project
#include <osg/Geode>
/**
* @brief Creates a geode which renders a Pixhawk Cheetah MAV.
* @param red Red intensity of the MAV model
* @param green Green intensity of the MAV model
* @param blue Blue intensity of the MAV model
*
* @return The pointer to the geode.
* @brief The PixhawkCheetahGeode class.
* Generates an OpenSceneGraph geode which renders a Pixhawk Cheetah MAV.
**/
class PixhawkCheetahGeode
{
public:
/**
* Constructor.
*/
PixhawkCheetahGeode();
/**
* Get a single instance of the geode.
*/
static osg::ref_ptr<osg::Geode> instance(void);
private:
/**
* @brief Creates an OpenSceneGraph geode which renders a Pixhawk Cheetah MAV.
* @param red Red intensity of the MAV model.
* @param green Green intensity of the MAV model.
* @param blue Blue intensity of the MAV model.
*
* @return A smart pointer to the geode.
**/
static osg::ref_ptr<osg::Geode> create(float red, float green, float blue);
static osg::ref_ptr<osg::Geode> _instance;
......
......@@ -34,7 +34,6 @@ This file is part of the QGROUNDCONTROL project
#include <osg/Geometry>
#include <osg/LineWidth>
#include <osg/MatrixTransform>
#include <osgGA/NodeTrackerManipulator>
static const float KEY_ROTATE_AMOUNT = 5.0f;
static const float KEY_MOVE_AMOUNT = 10.0f;
......@@ -50,22 +49,9 @@ Q3DWidget::Q3DWidget(QWidget* parent)
, robotAttitude(new osg::PositionAttitudeTransform())
, hudGeode(new osg::Geode())
, hudProjectionMatrix(new osg::Projection)
, userDisplayFunc(NULL)
, userKeyboardFunc(NULL)
, userMouseFunc(NULL)
, userMotionFunc(NULL)
, userTimerFunc(NULL)
, userDisplayFuncData(NULL)
, userKeyboardFuncData(NULL)
, userMouseFuncData(NULL)
, userMotionFuncData(NULL)
, userTimerFuncData(NULL)
, lastMouseX(0)
, lastMouseY(0)
, _forceRedraw(false)
{
// set initial camera parameters
cameraParams.minZoomRange = 0.5f;
cameraParams.minZoomRange = 2.0f;
cameraParams.cameraFov = 30.0f;
cameraParams.minClipRange = 1.0f;
cameraParams.maxClipRange = 10000.0f;
......@@ -85,11 +71,14 @@ Q3DWidget::~Q3DWidget()
void
Q3DWidget::init(float fps)
{
getCamera()->setGraphicsContext(getGraphicsWindow());
getCamera()->setGraphicsContext(osgGW);
setLightingMode(osg::View::SKY_LIGHT);
// set up coordinate systems
// set up various maps
// allocentric - world map
// rolling - map aligned to the world axes and centered on the robot
// egocentric - vehicle-centric map
root->addChild(allocentricMap);
allocentricMap->addChild(robotPosition);
robotPosition->addChild(rollingMap);
......@@ -101,12 +90,14 @@ Q3DWidget::init(float fps)
// set up HUD
root->addChild(createHUD());
// set up robot
egocentricMap->addChild(createRobot());
osg::ref_ptr<osgGA::NodeTrackerManipulator> nodeTrackerManipulator(
new osgGA::NodeTrackerManipulator);
nodeTrackerManipulator->setTrackNode(rollingMap);
setCameraManipulator(nodeTrackerManipulator);
// set up camera control
cameraManipulator = new GCManipulator;
setCameraManipulator(cameraManipulator);
cameraManipulator->setMinZoomRange(cameraParams.minZoomRange);
cameraManipulator->setDistance(cameraParams.minZoomRange * 2.0);
connect(&timer, SIGNAL(timeout()), this, SLOT(redraw()));
timer.start(static_cast<int>(floorf(1000.0f / fps)));
......@@ -187,20 +178,18 @@ Q3DWidget::setCameraParams(float minZoomRange, float cameraFov,
cameraParams.cameraFov = cameraFov;
cameraParams.minClipRange = minClipRange;
cameraParams.maxClipRange = maxClipRange;
_forceRedraw = true;
}
void
Q3DWidget::forceRedraw(void)
Q3DWidget::moveCamera(float dx, float dy, float dz)
{
_forceRedraw = true;
cameraManipulator->move(dx, dy, dz);
}
void
Q3DWidget::recenter(void)
Q3DWidget::recenterCamera(float x, float y, float z)
{
cameraManipulator->setCenter(osg::Vec3d(x, y, z));
}
void
......@@ -214,66 +203,20 @@ Q3DWidget::setDisplayMode3D(void)
aspect,
cameraParams.minClipRange,
cameraParams.maxClipRange);
// getCamera()->setViewMatrixAsLookAt(osg::Vec3d(cameraX + cameraPose.xOffset,
// cameraY + cameraPose.yOffset,
// cameraZ + cameraPose.zOffset),
// osg::Vec3d(cameraPose.xOffset,
// cameraPose.yOffset,
// cameraPose.zOffset),
// osg::Vec3d(0.0, 0.0, 1.0));
}
void
Q3DWidget::setDisplayFunc(DisplayFunc func, void* clientData)
{
userDisplayFunc = func;
userDisplayFuncData = clientData;
}
void
Q3DWidget::setKeyboardFunc(KeyboardFunc func, void* clientData)
{
userKeyboardFunc = func;
userKeyboardFuncData = clientData;
}
void
Q3DWidget::setMouseFunc(MouseFunc func, void* clientData)
{
userMouseFunc = func;
userMouseFuncData = clientData;
}
void
Q3DWidget::setMotionFunc(MotionFunc func, void* clientData)
{
userMotionFunc = func;
userMotionFuncData = clientData;
}
void
Q3DWidget::addTimerFunc(uint32_t msecs, void(*func)(void *),
void* clientData)
{
userTimerFunc = func;
userTimerFuncData = clientData;
QTimer::singleShot(msecs, this, SLOT(userTimer()));
}
std::pair<double,double>
Q3DWidget::getGlobalCursorPosition(int32_t mouseX, int32_t mouseY,
double z)
Q3DWidget::getGlobalCursorPosition(int32_t cursorX, int32_t cursorY, double z)
{
osgUtil::LineSegmentIntersector::Intersections intersections;
// normalize cursor position to value between -1 and 1
double x = -1.0f + static_cast<double>(2 * mouseX)
double x = -1.0f + static_cast<double>(2 * cursorX)
/ static_cast<double>(width());
double y = -1.0f + static_cast<double>(2 * (height() - mouseY))
double y = -1.0f + static_cast<double>(2 * (height() - cursorY))
/ static_cast<double>(height());
// compute matrix which transforms screen coordinates to world coordinates
osg::Matrixd m = getCamera()->getViewMatrix()
* getCamera()->getProjectionMatrix();
osg::Matrixd invM = osg::Matrixd::inverse(m);
......@@ -295,20 +238,7 @@ Q3DWidget::getGlobalCursorPosition(int32_t mouseX, int32_t mouseY,
void
Q3DWidget::redraw(void)
{
if (_forceRedraw)
{
updateGL();
_forceRedraw = false;
}
}
void
Q3DWidget::userTimer(void)
{
if (userTimerFunc)
{
userTimerFunc(userTimerFuncData);
}
}
int
......@@ -323,31 +253,8 @@ Q3DWidget::getMouseY(void)
return mapFromGlobal(cursor().pos()).y();
}
int
Q3DWidget::getLastMouseX(void)
{
return lastMouseX;
}
int
Q3DWidget::getLastMouseY(void)
{
return lastMouseY;
}
osgViewer::GraphicsWindow*
Q3DWidget::getGraphicsWindow(void)
{
return osgGW.get();
}
const osgViewer::GraphicsWindow*
Q3DWidget::getGraphicsWindow(void) const
{
return osgGW.get();
}
void Q3DWidget::resizeGL(int width, int height)
void
Q3DWidget::resizeGL(int width, int height)
{
hudProjectionMatrix->setMatrix(osg::Matrix::ortho2D(0, width,
0, height));
......@@ -356,28 +263,34 @@ void Q3DWidget::resizeGL(int width, int height)
osgGW->resized(0 , 0, width, height);
}
void Q3DWidget::paintGL(void)
void
Q3DWidget::paintGL(void)
{
setDisplayMode3D();
getCamera()->setClearColor(osg::Vec4f(0.0f, 0.0f, 0.0f, 0.0f));
getCamera()->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (userDisplayFunc)
{
userDisplayFunc(userDisplayFuncData);
}
display();
frame();
}
void Q3DWidget::keyPressEvent(QKeyEvent* event)
void
Q3DWidget::display(void)
{
}
void
Q3DWidget::keyPressEvent(QKeyEvent* event)
{
QWidget::keyPressEvent(event);
if (event->isAccepted())
{
return;
}
if (event->text().isEmpty())
{
osgGW->getEventQueue()->keyPress(convertKey(event->key()));
......@@ -388,24 +301,10 @@ void Q3DWidget::keyPressEvent(QKeyEvent* event)
static_cast<osgGA::GUIEventAdapter::KeySymbol>(
*(event->text().toAscii().data())));
}
if (userKeyboardFunc)
{
if (event->text().isEmpty())
{
userKeyboardFunc(0, userKeyboardFuncData);
}
else
{
userKeyboardFunc(event->text().at(0).toAscii(),
userKeyboardFuncData);
}
}
forceRedraw();
}
void Q3DWidget::keyReleaseEvent(QKeyEvent* event)
void
Q3DWidget::keyReleaseEvent(QKeyEvent* event)
{
QWidget::keyReleaseEvent(event);
if (event->isAccepted())
......@@ -422,11 +321,10 @@ void Q3DWidget::keyReleaseEvent(QKeyEvent* event)
static_cast<osgGA::GUIEventAdapter::KeySymbol>(
*(event->text().toAscii().data())));
}
forceRedraw();
}
void Q3DWidget::mousePressEvent(QMouseEvent* event)
void
Q3DWidget::mousePressEvent(QMouseEvent* event)
{
int button = 0;
switch (event->button())
......@@ -447,17 +345,10 @@ void Q3DWidget::mousePressEvent(QMouseEvent* event)
{}
}
osgGW->getEventQueue()->mouseButtonPress(event->x(), event->y(), button);
if (userMouseFunc)
{
userMouseFunc(event->button(), MOUSE_STATE_DOWN, event->x(), event->y(),
userMouseFuncData);
}
forceRedraw();
}
void Q3DWidget::mouseReleaseEvent(QMouseEvent* event)
void
Q3DWidget::mouseReleaseEvent(QMouseEvent* event)
{
int button = 0;
switch (event->button())
......@@ -478,35 +369,20 @@ void Q3DWidget::mouseReleaseEvent(QMouseEvent* event)
{}
}
osgGW->getEventQueue()->mouseButtonRelease(event->x(), event->y(), button);
if (userMouseFunc)
{
userMouseFunc(event->button(), MOUSE_STATE_UP, event->x(), event->y(),
userMouseFuncData);
}
forceRedraw();
}
void Q3DWidget::mouseMoveEvent(QMouseEvent* event)
void
Q3DWidget::mouseMoveEvent(QMouseEvent* event)
{
osgGW->getEventQueue()->mouseMotion(event->x(), event->y());
if (userMotionFunc)
{
userMotionFunc(event->x(), event->y(), userMotionFuncData);
}
forceRedraw();
}
void Q3DWidget::wheelEvent(QWheelEvent* event)
void
Q3DWidget::wheelEvent(QWheelEvent* event)
{
osgGW->getEventQueue()->mouseScroll((event->delta() > 0) ?
osgGA::GUIEventAdapter::SCROLL_UP :
osgGA::GUIEventAdapter::SCROLL_DOWN);
forceRedraw();
}
float
......
......@@ -36,104 +36,226 @@ This file is part of the QGROUNDCONTROL project
#include <osg/LineSegment>
#include <osg/PositionAttitudeTransform>
#include <osgGA/TrackballManipulator>
#include <osgViewer/Viewer>
enum MouseState
{
MOUSE_STATE_UP = 0,
MOUSE_STATE_DOWN = 1
};
typedef void (*DisplayFunc)(void *);
typedef void (*KeyboardFunc)(char, void *);
typedef void (*MouseFunc)(Qt::MouseButton, MouseState, int, int, void *);
typedef void (*MotionFunc)(int, int, void *);
#include "GCManipulator.h"
/**
* @brief Definition of the class Q3DWidget.
* The Q3DWidget widget uses the OpenSceneGraph framework to render
* user-defined objects in 3D. The world coordinate system in OSG is defined:
* - x-axis points to the east
* - y-axis points to the north
* - z-axis points upwards
*/
class Q3DWidget : public QGLWidget, public osgViewer::Viewer
{
Q_OBJECT
public:
/**
* Constructor.
* @param parent Parent widget.
*/
Q3DWidget(QWidget* parent = 0);
/**
* Destructor.
*/
virtual ~Q3DWidget();
/**
* @brief Initializes the widget.
* @param fps Frames per second.
*/
void init(float fps);
/**
* @brief Sets the camera parameters.
* @param minZoomRange Minimum distance from the viewer to the camera.
* @param cameraFov Camera field of view.
* @param minClipRange Distance from the viewer to the near clipping range.
* @param maxClipRange Distance from the viewer to the far clipping range.
*/
void setCameraParams(float minZoomRange, float cameraFov,
float minClipRange,
float maxClipRange);
float minClipRange, float maxClipRange);
void forceRedraw(void);
void recenter(void);
void setDisplayMode3D(void);
/**
* @brief Moves the camera by [dx,dy,dz].
* @param dx Translation along the x-axis in meters.
* @param dy Translation along the y-axis in meters.
* @param dz Translation along the z-axis in meters.
*/
void moveCamera(float dx, float dy, float dz);
void setDisplayFunc(DisplayFunc func, void* clientData);
void setKeyboardFunc(KeyboardFunc func, void* clientData);
void setMouseFunc(MouseFunc func, void* clientData);
void setMotionFunc(MotionFunc func, void* clientData);
void addTimerFunc(uint msecs, void(*func)(void *),
void* clientData);
/**
* @brief Recenters the camera at (x,y,z).
*/
void recenterCamera(float x, float y, float z);
/**
* @brief Sets up 3D display mode.
*/
void setDisplayMode3D(void);
std::pair<double,double> getGlobalCursorPosition(int32_t mouseX,
int32_t mouseY,
/**
* @brief Gets the world 3D coordinates of the cursor.
* The function projects the 2D cursor position to a line in world space
* and returns the intersection of that line and the horizontal plane
* which contains the point (0, 0, z);
* @param cursorX x-coordinate of the cursor.
* @param cursorY y-coordinate of the cursor.
* @param z z-coordinate of the point in the plane.
* @return A pair of values containing the world 3D cursor coordinates.
*/
std::pair<double,double> getGlobalCursorPosition(int32_t cursorX,
int32_t cursorY,
double z);
protected slots:
/**
* @brief Updates the widget.
*/
void redraw(void);
void userTimer(void);
protected:
/**
* @brief Get base robot geode.
* @return Smart pointer to the geode.
*/
osg::ref_ptr<osg::Geode> createRobot(void);
/**
* @brief Get base HUD geode.
* @return Smart pointer to the geode.
*/
osg::ref_ptr<osg::Node> createHUD(void);
/**
* @brief Get screen x-coordinate of mouse cursor.
* @return screen x-coordinate of mouse cursor.
*/
int getMouseX(void);
int getMouseY(void);
int getLastMouseX(void);
int getLastMouseY(void);
osgViewer::GraphicsWindow* getGraphicsWindow(void);
const osgViewer::GraphicsWindow* getGraphicsWindow(void) const;
/**
* @brief Get screen y-coordinate of mouse cursor.
* @return screen y-coordinate of mouse cursor.
*/
int getMouseY(void);
/**
* @brief Handle widget resize event.
* @param width New width of widget.
* @param height New height of widget.
*/
virtual void resizeGL(int width, int height);
/**
* @brief Handle widget paint event.
*/
virtual void paintGL(void);
/**
* @brief This function is a container for user-defined rendering.
* All code to render objects should be in this function.
*/
virtual void display(void);
/**
* @brief Processes key press events.
* If this handler is reimplemented, it is very important that you call the
* base class implementation.
* @param event Key press event.
*/
virtual void keyPressEvent(QKeyEvent* event);
/**
* @brief Processes key release events.
* If this handler is reimplemented, it is very important that you call the
* base class implementation.
* @param event Key release event.
*/
virtual void keyReleaseEvent(QKeyEvent* event);
/**
* @brief Processes mouse press events.
* If this handler is reimplemented, it is very important that you call the
* base class implementation.
* @param event Mouse press event.
*/
virtual void mousePressEvent(QMouseEvent* event);
/**
* @brief Processes mouse release events.
* If this handler is reimplemented, it is very important that you call the
* base class implementation.
* @param event Mouse release event.
*/
virtual void mouseReleaseEvent(QMouseEvent* event);
/**
* @brief Processes mouse move events.
* If this handler is reimplemented, it is very important that you call the
* base class implementation.
* @param event Mouse move event.
*/
virtual void mouseMoveEvent(QMouseEvent* event);
/**
* @brief Processes mouse wheel events.
* If this handler is reimplemented, it is very important that you call the
* base class implementation.
* @param event Mouse wheel event.
*/
virtual void wheelEvent(QWheelEvent* event);
/**
* @brief Converts radians to degrees.
* @param angle Angle in radians.
* @return angle in degrees.
*/
float r2d(float angle);
/**
* @brief Converts degrees to radians.
* @param angle Angle in degrees.
* @return angle in radians.
*/
float d2r(float angle);
/**
* @brief Converts Qt-defined key to OSG-defined key.
* @param key Qt-defined key.
* @return OSG-defined key.
*/
osgGA::GUIEventAdapter::KeySymbol convertKey(int key) const;
/**
* @brief Computes intersection of line and plane.
* @param plane Vector which represents the plane.
* @param line Line representation.
* @return 3D point which lies at the intersection of the line and plane.
*/
bool getPlaneLineIntersection(const osg::Vec4d& plane,
const osg::LineSegment& line,
osg::Vec3d& isect);
osg::ref_ptr<osg::Group> root;
osg::ref_ptr<osg::Group> root; /**< Root node of scene graph. */
osg::ref_ptr<osg::Switch> allocentricMap;
osg::ref_ptr<osg::Switch> rollingMap;
osg::ref_ptr<osg::Switch> egocentricMap;
osg::ref_ptr<osg::PositionAttitudeTransform> robotPosition;
osg::ref_ptr<osg::PositionAttitudeTransform> robotAttitude;
osg::ref_ptr<osg::Geode> hudGeode;
osg::ref_ptr<osg::Projection> hudProjectionMatrix;
osg::ref_ptr<osg::Geode> hudGeode; /**< A geode which contains renderable HUD objects. */
osg::ref_ptr<osg::Projection> hudProjectionMatrix; /**< An orthographic projection matrix for HUD display. */
DisplayFunc userDisplayFunc;
KeyboardFunc userKeyboardFunc;
MouseFunc userMouseFunc;
MotionFunc userMotionFunc;
void (*userTimerFunc)(void *);
osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> osgGW; /**< A class which manages OSG graphics windows and events. */
void* userDisplayFuncData;
void* userKeyboardFuncData;
void* userMouseFuncData;
void* userMotionFuncData;
void* userTimerFuncData;
osg::ref_ptr<GCManipulator> cameraManipulator; /**< Camera manipulator. */
osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> osgGW;
QTimer timer;
QTimer timer; /**< Timer which draws graphics based on specified fps. */
struct CameraParams
{
......@@ -143,12 +265,7 @@ protected:
float maxClipRange;
};
CameraParams cameraParams;
int lastMouseX;
int lastMouseY;
bool _forceRedraw;
CameraParams cameraParams; /**< Struct representing camera parameters. */
};
#endif // Q3DWIDGET_H
/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of the class Q3DWidgetFactory.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#ifndef Q3DWIDGETFACTORY_H
#define Q3DWIDGETFACTORY_H
......@@ -5,9 +36,20 @@
#include "Q3DWidget.h"
/**
* @brief A factory which creates project-specific 3D widgets without
* specifying the exact widget class.
*/
class Q3DWidgetFactory
{
public:
/**
* @brief Returns a Q3DWidget instance of the appropriate type.
* @param type String specifying the required type name.
* @return A smart pointer to the Q3DWidget instance.
*/
static QPointer<Q3DWidget> get(const std::string& type);
};
......
/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of the class Texture.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#include "Texture.h"
Texture::Texture()
: _is3D(false)
{
}
const QString&
Texture::getSourceURL(void) const
{
return sourceURL;
}
void
Texture::setID(GLuint id)
{
this->id = id;
}
void
Texture::sync(const WebImagePtr& image)
{
state = static_cast<State>(image->getState());
if (image->getState() != WebImage::UNINITIALIZED &&
(sourceURL != image->getSourceURL() ||
_is3D != image->is3D()))
{
sourceURL = image->getSourceURL();
_is3D = image->is3D();
}
if (image->getState() == WebImage::READY && image->getSyncFlag())
{
image->setSyncFlag(false);
if (image->getWidth() != imageWidth ||
image->getHeight() != imageHeight)
{
imageWidth = image->getWidth();
textureWidth = 32;
while (textureWidth < imageWidth)
{
textureWidth *= 2;
}
imageHeight = image->getHeight();
textureHeight = 32;
while (textureHeight < imageHeight)
{
textureHeight *= 2;
}
maxU = static_cast<double>(imageWidth)
/ static_cast<double>(textureWidth);
maxV = static_cast<double>(imageHeight)
/ static_cast<double>(textureHeight);
glBindTexture(GL_TEXTURE_2D, id);
glTexImage2D(GL_TEXTURE_2D, 0, 3, textureWidth, textureHeight,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
glBindTexture(GL_TEXTURE_2D, id);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, imageWidth, imageHeight,
GL_RGBA, GL_UNSIGNED_BYTE, image->getImageData());
heightModel = image->getHeightModel();
}
}
void
Texture::draw(float x1, float y1, float x2, float y2,
bool smoothInterpolation) const
{
draw(x1, y1, x2, y1, x2, y2, x1, y2, smoothInterpolation);
}
void
Texture::draw(float x1, float y1, float x2, float y2,
float x3, float y3, float x4, float y4,
bool smoothInterpolation) const
{
if (state == REQUESTED)
{
glBegin(GL_LINE_LOOP);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex2f(x1, y1);
glVertex2f(x2, y2);
glVertex2f(x3, y3);
glVertex2f(x4, y4);
glEnd();
return;
}
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, id);
float dx, dy;
if (smoothInterpolation)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
dx = 1.0f / (2.0f * textureWidth);
dy = 1.0f / (2.0f * textureHeight);
}
else
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
dx = 0.0f;
dy = 0.0f;
}
glColor3f(1.0f, 1.0f, 1.0f);
if (!_is3D)
{
glBegin(GL_QUADS);
glTexCoord2f(dx, maxV - dy);
glVertex3f(x1, y1, 0.0f);
glTexCoord2f(maxU - dx, maxV - dy);
glVertex3f(x2, y2, 0.0f);
glTexCoord2f(maxU - dx, dy);
glVertex3f(x3, y3, 0.0f);
glTexCoord2f(dx, dy);
glVertex3f(x4, y4, 0.0f);
glEnd();
}
else
{
float scaleX = 1.0f / static_cast<float>(heightModel.size() - 1);
for (int32_t i = 0; i < heightModel.size() - 1; ++i)
{
float scaleI = scaleX * static_cast<float>(i);
float scaleY =
1.0f / static_cast<float>(heightModel[i].size() - 1);
float x1i = x1 + scaleI * (x4 - x1);
float x1f = x2 + scaleI * (x3 - x2);
float x2i = x1i + scaleX * (x4 - x1);
float x2f = x1f + scaleX * (x3 - x2);
for (int32_t j = 0; j < heightModel[i].size() - 1; ++j)
{
float scaleJ = scaleY * static_cast<float>(j);
float y1i = y1 + scaleJ * (y2 - y1);
float y1f = y4 + scaleJ * (y3 - y4);
float y2i = y1i + scaleY * (y2 - y1);
float y2f = y1f + scaleY * (y3 - y4);
float nx1 = x1i + scaleJ * (x1f - x1i);
float nx2 = x1i + (scaleJ + scaleY) * (x1f - x1i);
float nx3 = x2i + (scaleJ + scaleY) * (x2f - x2i);
float nx4 = x2i + scaleJ * (x2f - x2i);
float ny1 = y1i + scaleI * (y1f - y1i);
float ny2 = y2i + scaleI * (y2f - y2i);
float ny3 = y2i + (scaleI + scaleX) * (y2f - y2i);
float ny4 = y1i + (scaleI + scaleX) * (y1f - y1i);
glBegin(GL_QUADS);
glTexCoord2f(dx + scaleJ * (maxU - dx * 2.0f),
dy + (1.0f - scaleI) * (maxV - dy * 2.0f));
glVertex3f(nx1, ny1, -static_cast<float>(heightModel[i][j]));
glTexCoord2f(dx + (scaleJ + scaleY) * (maxU - dx * 2.0f),
dy + (1.0f - scaleI) * (maxV - dy * 2.0f));
glVertex3f(nx2, ny2, -static_cast<float>(heightModel[i][j + 1]));
glTexCoord2f(dx + (scaleJ + scaleY) * (maxU - dx * 2.0f),
dy + (1.0f - scaleI - scaleX) * (maxV - dy * 2.0f));
glVertex3f(nx3, ny3, -static_cast<float>(heightModel[i + 1][j + 1]));
glTexCoord2f(dx + scaleJ * (maxU - dx * 2.0f),
dy + (1.0f - scaleI - scaleX) * (maxV - dy * 2.0f));
glVertex3f(nx4, ny4, -static_cast<float>(heightModel[i + 1][j]));
glEnd();
}
}
}
glDisable(GL_TEXTURE_2D);
}
bool
Texture::is3D(void) const
{
return _is3D;
}
/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of the class Texture.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#ifndef TEXTURE_H
#define TEXTURE_H
#if (defined __APPLE__) & (defined __MACH__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include <inttypes.h>
#include <QSharedPointer>
#include "WebImage.h"
class Texture
{
public:
Texture();
const QString& getSourceURL(void) const;
void setID(GLuint id);
void sync(const WebImagePtr& image);
void draw(float x1, float y1, float x2, float y2,
bool smoothInterpolation) const;
void draw(float x1, float y1, float x2, float y2,
float x3, float y3, float x4, float y4,
bool smoothInterpolation) const;
bool is3D(void) const;
private:
enum State
{
UNINITIALIZED = 0,
REQUESTED = 1,
READY = 2
};
State state;
QString sourceURL;
GLuint id;
int32_t textureWidth;
int32_t textureHeight;
int32_t imageWidth;
int32_t imageHeight;
bool _is3D;
QVector< QVector<int32_t> > heightModel;
float maxU;
float maxV;
};
typedef QSharedPointer<Texture> TexturePtr;
#endif // TEXTURE_H
/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of the class TextureCache.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#include "TextureCache.h"
TextureCache::TextureCache(uint32_t _cacheSize)
: cacheSize(_cacheSize)
, imageCache(new WebImageCache(0, cacheSize))
{
for (uint32_t i = 0; i < cacheSize; ++i)
{
TexturePtr t(new Texture);
GLuint id;
glGenTextures(1, &id);
t->setID(id);
glBindTexture(GL_TEXTURE_2D, id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
textures.push_back(t);
}
}
TexturePtr
TextureCache::get(const QString& tileURL, bool useHeightModel)
{
QPair<TexturePtr, int32_t> p1 = lookup(tileURL, useHeightModel);
if (!p1.first.isNull())
{
return p1.first;
}
QPair<WebImagePtr, int32_t> p2 =
imageCache->lookup(tileURL, useHeightModel);
if (!p2.first.isNull())
{
textures[p2.second]->sync(p2.first);
p1 = lookup(tileURL, useHeightModel);
return p1.first;
}
return TexturePtr();
}
void
TextureCache::sync(void)
{
if (requireSync())
{
for (int32_t i = 0; i < textures.size(); ++i)
{
textures[i]->sync(imageCache->at(i));
}
}
}
QPair<TexturePtr, int32_t>
TextureCache::lookup(const QString& tileURL, bool useHeightModel)
{
for (int32_t i = 0; i < textures.size(); ++i)
{
if (textures[i]->getSourceURL() == tileURL &&
textures[i]->is3D() == useHeightModel)
{
return qMakePair(textures[i], i);
}
}
return qMakePair(TexturePtr(), -1);
}
bool
TextureCache::requireSync(void) const
{
for (uint32_t i = 0; i < cacheSize; ++i)
{
if (imageCache->at(i)->getSyncFlag())
{
return true;
}
}
return false;
}
/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of the class WebImage.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#include "WebImage.h"
#include <QFile>
#include <QGLWidget>
WebImage::WebImage()
: state(WebImage::UNINITIALIZED)
, sourceURL("")
, image(0)
, lastReference(0)
, _is3D(false)
, syncFlag(false)
{
}
void
WebImage::clear(void)
{
image.reset();
sourceURL.clear();
state = WebImage::UNINITIALIZED;
lastReference = 0;
heightModel.clear();
}
WebImage::State
WebImage::getState(void) const
{
return state;
}
void
WebImage::setState(State state)
{
this->state = state;
}
const QString&
WebImage::getSourceURL(void) const
{
return sourceURL;
}
void
WebImage::setSourceURL(const QString& url)
{
sourceURL = url;
}
const uint8_t*
WebImage::getImageData(void) const
{
return image->scanLine(0);
}
const QVector< QVector<int32_t> >&
WebImage::getHeightModel(void) const
{
return heightModel;
}
bool
WebImage::setData(const QByteArray& data)
{
QImage tempImage;
if (tempImage.loadFromData(data))
{
if (image.isNull())
{
image.reset(new QImage);
}
*image = QGLWidget::convertToGLFormat(tempImage);
return true;
}
else
{
return false;
}
}
bool
WebImage::setData(const QString& filename)
{
QImage tempImage;
if (tempImage.load(filename))
{
if (image.isNull())
{
image.reset(new QImage);
}
*image = QGLWidget::convertToGLFormat(tempImage);
return true;
}
else
{
return false;
}
}
bool
WebImage::setData(const QString& imageFilename, const QString& heightFilename)
{
QFile heightFile(heightFilename);
QImage tempImage;
if (tempImage.load(imageFilename) && heightFile.open(QIODevice::ReadOnly))
{
if (image.isNull())
{
image.reset(new QImage);
}
*image = QGLWidget::convertToGLFormat(tempImage);
QDataStream heightDataStream(&heightFile);
// read in width and height values for height map
char header[8];
heightDataStream.readRawData(header, 8);
int32_t height = *(reinterpret_cast<int32_t *>(header));
int32_t width = *(reinterpret_cast<int32_t *>(header + 4));
char buffer[height * width * sizeof(int32_t)];
heightDataStream.readRawData(buffer, height * width * sizeof(int32_t));
heightModel.clear();
for (int32_t i = 0; i < height; ++i)
{
QVector<int32_t> scanline;
for (int32_t j = 0; j < width; ++j)
{
int32_t n = *(reinterpret_cast<int32_t *>(buffer
+ (i * height + j)
* sizeof(int32_t)));
scanline.push_back(n);
}
heightModel.push_back(scanline);
}
heightFile.close();
_is3D = true;
return true;
}
else
{
return false;
}
}
int32_t
WebImage::getWidth(void) const
{
return image->width();
}
int32_t
WebImage::getHeight(void) const
{
return image->height();
}
int32_t
WebImage::getByteCount(void) const
{
return image->byteCount();
}
bool
WebImage::is3D(void) const
{
return _is3D;
}
uint64_t
WebImage::getLastReference(void) const
{
return lastReference;
}
void
WebImage::setLastReference(uint64_t value)
{
lastReference = value;
}
bool
WebImage::getSyncFlag(void) const
{
return syncFlag;
}
void
WebImage::setSyncFlag(bool onoff)
{
syncFlag = onoff;
}
/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of the class WebImage.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#ifndef WEBIMAGE_H
#define WEBIMAGE_H
#include <inttypes.h>
#include <QImage>
#include <QScopedPointer>
#include <QSharedPointer>
class WebImage
{
public:
WebImage();
void clear(void);
enum State
{
UNINITIALIZED = 0,
REQUESTED = 1,
READY = 2
};
State getState(void) const;
void setState(State state);
const QString& getSourceURL(void) const;
void setSourceURL(const QString& url);
const uint8_t* getImageData(void) const;
const QVector< QVector<int32_t> >& getHeightModel(void) const;
bool setData(const QByteArray& data);
bool setData(const QString& filename);
bool setData(const QString& imageFilename, const QString& heightFilename);
int32_t getWidth(void) const;
int32_t getHeight(void) const;
int32_t getByteCount(void) const;
bool is3D(void) const;
uint64_t getLastReference(void) const;
void setLastReference(uint64_t value);
bool getSyncFlag(void) const;
void setSyncFlag(bool onoff);
private:
State state;
QString sourceURL;
QScopedPointer<QImage> image;
QVector< QVector<int32_t> > heightModel;
uint64_t lastReference;
bool _is3D;
bool syncFlag;
};
typedef QSharedPointer<WebImage> WebImagePtr;
#endif // WEBIMAGE_H
/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of the class WebImageCache.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#include "WebImageCache.h"
#include <QNetworkReply>
#include <QPixmap>
WebImageCache::WebImageCache(QObject* parent, uint32_t _cacheSize)
: QObject(parent)
, cacheSize(_cacheSize)
, currentReference(0)
, networkManager(new QNetworkAccessManager)
{
for (uint32_t i = 0; i < cacheSize; ++i)
{
WebImagePtr image(new WebImage);
webImages.push_back(image);
}
connect(networkManager.data(), SIGNAL(finished(QNetworkReply*)),
this, SLOT(downloadFinished(QNetworkReply*)));
}
QPair<WebImagePtr, int32_t>
WebImageCache::lookup(const QString& url, bool useHeightModel)
{
QPair<WebImagePtr, int32_t> cacheEntry;
for (int32_t i = 0; i < webImages.size(); ++i)
{
if (webImages[i]->getState() != WebImage::UNINITIALIZED &&
webImages[i]->getSourceURL() == url &&
webImages[i]->is3D() == useHeightModel)
{
cacheEntry.first = webImages[i];
cacheEntry.second = i;
break;
}
}
if (cacheEntry.first.isNull())
{
for (int32_t i = 0; i < webImages.size(); ++i)
{
// get uninitialized image
if (webImages[i]->getState() == WebImage::UNINITIALIZED)
{
cacheEntry.first = webImages[i];
cacheEntry.second = i;
break;
}
// get oldest image
else if (webImages[i]->getState() == WebImage::READY &&
(cacheEntry.first.isNull() ||
webImages[i]->getLastReference() <
cacheEntry.first->getLastReference()))
{
cacheEntry.first = webImages[i];
cacheEntry.second = i;
}
}
if (cacheEntry.first.isNull())
{
return qMakePair(WebImagePtr(), -1);
}
else
{
if (cacheEntry.first->getState() == WebImage::READY)
{
cacheEntry.first->clear();
}
cacheEntry.first->setSourceURL(url);
cacheEntry.first->setLastReference(currentReference);
++currentReference;
cacheEntry.first->setState(WebImage::REQUESTED);
if (url.left(4).compare("http") == 0)
{
networkManager->get(QNetworkRequest(QUrl(url)));
}
else
{
bool success;
if (useHeightModel)
{
QString heightURL = url;
heightURL.replace("color", "dom");
heightURL.replace(".jpg", ".txt");
success = cacheEntry.first->setData(url, heightURL);
}
else
{
success = cacheEntry.first->setData(url);
}
if (success)
{
cacheEntry.first->setSyncFlag(true);
cacheEntry.first->setState(WebImage::READY);
}
else
{
cacheEntry.first->setState(WebImage::UNINITIALIZED);
}
}
return cacheEntry;
}
}
else
{
if (cacheEntry.first->getState() == WebImage::READY)
{
cacheEntry.first->setLastReference(currentReference);
++currentReference;
return cacheEntry;
}
else
{
return qMakePair(WebImagePtr(), -1);
}
}
}
WebImagePtr
WebImageCache::at(int32_t index) const
{
return webImages[index];
}
void
WebImageCache::downloadFinished(QNetworkReply* reply)
{
reply->deleteLater();
if (reply->error() != QNetworkReply::NoError)
{
return;
}
QVariant attribute = reply->attribute(QNetworkRequest::RedirectionTargetAttribute);
if (attribute.isValid())
{
return;
}
WebImagePtr image;
foreach(image, webImages)
{
if (reply->url().toString() == image->getSourceURL())
{
image->setData(reply->readAll());
image->setSyncFlag(true);
image->setState(WebImage::READY);
return;
}
}
}
/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of the class WebImageCache.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#ifndef WEBIMAGECACHE_H
#define WEBIMAGECACHE_H
#include <QNetworkAccessManager>
#include <QObject>
#include <QPair>
#include "WebImage.h"
class WebImageCache : public QObject
{
Q_OBJECT
public:
WebImageCache(QObject* parent, uint32_t cacheSize);
QPair<WebImagePtr, int32_t> lookup(const QString& url,
bool useHeightModel);
WebImagePtr at(int32_t index) const;
private Q_SLOTS:
void downloadFinished(QNetworkReply* reply);
private:
uint32_t cacheSize;
QVector<WebImagePtr> webImages;
uint64_t currentReference;
QScopedPointer<QNetworkAccessManager> networkManager;
};
#endif // WEBIMAGECACHE_H
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment