Commit b2683dd7 authored by Don Gagne's avatar Don Gagne

Use better z-ordering to handle cases where drag/split overlay each other

This gives drag clicks precedence over splitting.
parent 098a0204
......@@ -35,6 +35,9 @@ Item {
property var _splitHandlesComponent
property var _centerDragHandleComponent
property real _zorderDragHandle: QGroundControl.zOrderMapItems + 2
property real _zorderSplitHandle: QGroundControl.zOrderMapItems + 1
function addVisuals() {
_polygonComponent = polygonComponent.createObject(mapControl)
mapControl.addMapItem(_polygonComponent)
......@@ -137,7 +140,6 @@ Item {
id: mapQuickItem
anchorPoint.x: dragHandle.width / 2
anchorPoint.y: dragHandle.height / 2
z: QGroundControl.zOrderMapItems + 1
property int vertexIndex
......@@ -148,6 +150,7 @@ Item {
radius: width / 2
color: "white"
opacity: .50
z: _zorderSplitHandle
QGCLabel {
anchors.horizontalCenter: parent.horizontalCenter
......@@ -205,6 +208,7 @@ Item {
MissionItemIndicatorDrag {
id: dragArea
z: _zorderDragHandle
property int polygonVertex
......@@ -230,7 +234,7 @@ Item {
id: mapQuickItem
anchorPoint.x: dragHandle.width / 2
anchorPoint.y: dragHandle.height / 2
z: QGroundControl.zOrderMapItems + 2
z: _zorderDragHandle
sourceItem: Rectangle {
id: dragHandle
......@@ -277,6 +281,7 @@ Item {
id: centerDragAreaComponent
MissionItemIndicatorDrag {
z: _zorderDragHandle
onItemCoordinateChanged: mapPolygon.center = itemCoordinate
onDragStart: mapPolygon.centerDrag = true
onDragStop: mapPolygon.centerDrag = false
......
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