Commit a5a2e831 authored by DonLakeFlyer's avatar DonLakeFlyer

parent 0df420e3
......@@ -18,61 +18,49 @@ import QGroundControl.ScreenTools 1.0
import QGroundControl.Palette 1.0
//-------------------------------------------------------------------------
//-- Mode Indicator
Item {
//-- Multiple Vehicle Selector
QGCComboBox {
anchors.top: parent.top
anchors.bottom: parent.bottom
visible: _multiVehicles
width: _multiVehicles ? multiVehicleSelector.width : 0
font.pointSize: ScreenTools.mediumFontPointSize
currentIndex: -1
sizeToContents: true
model: _vehicleModel
visible: _multipleVehicles
property bool _multiVehicles: activeVehicle ? QGroundControl.multiVehicleManager.vehicles.count > 1 : false
property var _activeVehicle: QGroundControl.multiVehicleManager.activeVehicle
property bool _multipleVehicles: _activeVehicle ? QGroundControl.multiVehicleManager.vehicles.count > 1 : false
property var _vehicleModel: [ ]
Connections {
target: QGroundControl.multiVehicleManager.vehicles
onCountChanged: multiVehicleSelector.updatemultiVehiclesMenu()
onCountChanged: _updateVehicleModel()
}
QGCLabel {
id: multiVehicleSelector
text: "Vehicle " + (activeVehicle ? activeVehicle.id : "None")
font.pointSize: ScreenTools.mediumFontPointSize
color: qgcPal.buttonText
anchors.verticalCenter: parent.verticalCenter
QGCMenu {
id: multiVehiclesMenu
}
Component {
id: multiVehicleMenuItemComponent
QGCMenuItem {
onTriggered: QGroundControl.multiVehicleManager.activeVehicle = vehicle
property int vehicleId: Number(text.split(" ")[1])
property var vehicle: QGroundControl.multiVehicleManager.getVehicleById(vehicleId)
}
}
property var multiVehiclesMenuItems: []
function updatemultiVehiclesMenu() {
if (_multiVehicles) {
// Remove old menu items
for (var i = 0; i < multiVehiclesMenuItems.length; i++) {
multiVehiclesMenu.removeItem(multiVehiclesMenuItems[i])
}
multiVehiclesMenuItems.length = 0
// Add new items
for (i = 0; i < QGroundControl.multiVehicleManager.vehicles.count; i++) {
var vehicle = QGroundControl.multiVehicleManager.vehicles.get(i)
var menuItem = multiVehicleMenuItemComponent.createObject(null, { "text": "Vehicle " + vehicle.id })
multiVehiclesMenuItems.push(menuItem)
multiVehiclesMenu.insertItem(i, menuItem)
Component.onCompleted: _updateVehicleModel()
function _updateVehicleModel() {
var newCurrentIndex = -1
var newModel = [ ]
if (_multipleVehicles) {
for (var i = 0; i < QGroundControl.multiVehicleManager.vehicles.count; i++) {
var vehicle = QGroundControl.multiVehicleManager.vehicles.get(i)
newModel.push(qsTr("Vehicle") + " " + vehicle.id)
if (vehicle.id === _activeVehicle.id) {
newCurrentIndex = i
}
}
}
Component.onCompleted: {
multiVehicleSelector.updatemultiVehiclesMenu()
}
currentIndex = -1
_vehicleModel = newModel
currentIndex = newCurrentIndex
}
MouseArea {
visible: _multiVehicles
anchors.fill: parent
onClicked: multiVehiclesMenu.popup()
onActivated: {
var vehicleId = textAt(index).split(" ")[1]
var vehicle = QGroundControl.multiVehicleManager.getVehicleById(vehicleId)
QGroundControl.multiVehicleManager.activeVehicle = vehicle
}
}
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