Commit 68512dd5 authored by Valentin Platzgummer's avatar Valentin Platzgummer

planiCalc now namespace not class, about to add polygonCalc

parent 38ec24c5
......@@ -427,7 +427,8 @@ HEADERS += \
src/Wima/SphereCalculus.h \
src/Wima/CircularSurveyComplexItem.h \
src/Wima/PlanimetryCalculus.h \
src/Wima/Circle.h
src/Wima/Circle.h \
src/Wima/PolygonCalculus.h
SOURCES += \
src/api/QGCCorePlugin.cc \
src/api/QGCOptions.cc \
......@@ -453,7 +454,8 @@ SOURCES += \
src/Wima/SphereCalculus.cc \
src/Wima/CircularSurveyComplexItem.cc \
src/Wima/PlanimetryCalculus.cc \
src/Wima/Circle.cc
src/Wima/Circle.cc \
src/Wima/PolygonCalculus.cc
#
# Unit Test specific configuration goes here (requires full debug build with all plugins)
......
......@@ -97,16 +97,47 @@ QPolygonF Circle::approximate(int numberOfCorners) const
{
if ( numberOfCorners < 3)
return QPolygonF();
return approximateSektor(numberOfCorners, 0, 2*M_PI);
}
QPolygonF Circle::approximate(double angleDiscretisation) const
{
return approximateSektor(angleDiscretisation, 0, 2*M_PI);
}
QPolygonF Circle::approximateSektor(int numberOfCorners, double alpha1, double alpha2) const
{
return approximateSektor((alpha2-alpha1)/double(numberOfCorners-1), alpha1, alpha2);
}
QPolygonF Circle::approximateSektor(double angleDiscretisation, double alpha1, double alpha2) const
{
// truncate alpha1 to [0, 2*pi], fmod() does not work in this case
alpha1 = PlanimetryCalculus::truncateAngle(alpha1);
alpha2 = PlanimetryCalculus::truncateAngle(alpha2);
double deltaAlpha = PlanimetryCalculus::truncateAngle(alpha2 - alpha1);
angleDiscretisation = PlanimetryCalculus::truncateAngle(angleDiscretisation);
if (angleDiscretisation > deltaAlpha || qFuzzyIsNull(angleDiscretisation))
return QPolygonF();
double rotationAngle = 2*M_PI/numberOfCorners;
QPolygonF polygon;
QPointF vertex(-_circleRadius,0); // initial vertex
polygon.append(vertex + _circleOrigin);
double currentAngle = alpha1;
// rotate the vertex numberOfCorners-1 times add the origin and append to the polygon.
for(int i = 0; i < numberOfCorners; i++) {
rotatePoint(vertex, rotationAngle);
while(currentAngle < alpha2) {
PlanimetryCalculus::rotatePoint(vertex, currentAngle);
polygon.append(vertex + _circleOrigin);
currentAngle = PlanimetryCalculus::truncateAngle(currentAngle + angleDiscretisation);
}
// append last point if necessarry
PlanimetryCalculus::rotatePoint(vertex, alpha2);
vertex = vertex + _circleOrigin;
if ( !qFuzzyIsNull(PlanimetryCalculus::distance(polygon.first(), vertex))
&& !qFuzzyIsNull(PlanimetryCalculus::distance(polygon.last(), vertex )) ){
polygon.append(vertex);
}
return polygon;
......
......@@ -4,9 +4,11 @@
#include <QPointF>
#include <QPolygonF>
#include <cmath>
#include "PlanimetryCalculus.h"
class Circle : public QObject, protected PlanimetryCalculus
class Circle : public QObject
{
Q_OBJECT
public:
......@@ -25,7 +27,10 @@ public:
QPointF origin() const;
// Member methodes
QPolygonF approximate(int numberOfCorners) const;
QPolygonF approximate (int numberOfCorners) const;
QPolygonF approximate (double angleDiscretisation) const;
QPolygonF approximateSektor(int numberOfCorners, double alpha1, double alpha2) const;
QPolygonF approximateSektor(double angleDiscretisation, double alpha1, double alpha2) const;
bool isNull() const;
signals:
......
#include "PlanimetryCalculus.h"
#include "Circle.h"
namespace PlanimetryCalculus {
namespace {
/*!
\fn IntersectType intersects(const Circle &circle, const QLineF &line, QList<QPointF> &intersectionPoints, bool calcInstersect)
Returns the Intersection type of \a circle and \a line.
Stores the intersection points in \a intersectionPoints if \a calcIntersect is \c true.
Returns \c Error if either line or circe \c {isNull() == true}.
\sa QPointF, Circle
*/
IntersectType intersects(const Circle &circle, const QLineF &line, QList<QPointF> &intersectionPoints, bool calcInstersect)
{
if (!circle.isNull() && ! line.isNull()) {
QPointF translationVector = line.p1();
double angleWLDegree = line.angle(); // angle between wold and line coordinate system
QPointF originCircleL = circle.origin() - translationVector;
rotatePoint(originCircleL, -angleWLDegree); // circle origin in line corrdinate system
double y = originCircleL.y();
double r = circle.radius();
if (qAbs(y) > r)
return NoIntersection;
else if ( qFuzzyCompare(qFabs(y), r) ) { // tangent
double x_ori = originCircleL.x();
if (x_ori >= 0 && x_ori <= line.length()) {
if (calcInstersect) {
QPointF intersectionPt = QPointF(x_ori, 0);
rotatePoint(intersectionPt, angleWLDegree);
intersectionPoints.append(intersectionPt + translationVector);
}
return Tangent;
}
return NoIntersection;
} else { // sekant
double x_ori = originCircleL.x();
double y_ori = originCircleL.y();
double delta = qSqrt(qPow(r, 2)-qPow(y_ori, 2));
double x1 = x_ori + delta; // x coordinate (line system) of fist intersection point
double x2 = x_ori - delta;// x coordinate (line system) of second intersection point
bool doesIntersect = false; // remember if actual intersection was on the line
if (x1 >= 0 && x1 <= line.length()) { // check if intersection point is on the line
if (calcInstersect) {
QPointF intersectionPt = QPointF(x1, 0); // first intersection point (line system)
rotatePoint(intersectionPt, angleWLDegree);
intersectionPoints.append(intersectionPt + translationVector); // transform (to world system) and append first intersection point
}
doesIntersect = true;
}
if (x2 >= 0 && x2 <= line.length()) { // check if intersection point is on the line
if (calcInstersect) {
QPointF intersectionPt = QPointF(x2, 0); // second intersection point (line system)
rotatePoint(intersectionPt, angleWLDegree);
intersectionPoints.append(intersectionPt + translationVector); // transform (to world system) and append second intersection point
}
doesIntersect = true;
}
return doesIntersect ? Secant : NoIntersection;
}
}
PlanimetryCalculus::PlanimetryCalculus()
{
}
/*!
\fn void PlanimetryCalculus::rotatePoint(QPointF &point, double alpha)
Rotates the \a point counter clockwisely by the angle \a alpha (in radiants).
*/
void PlanimetryCalculus::rotatePoint(QPointF &point, double alpha)
{
if (!point.isNull()) {
double x = point.x();
double y = point.y();
point.setX(x*qCos(alpha) - y*qSin(alpha));
point.setY(x*qSin(alpha) + y*qCos(alpha));
return Error;
}
} // end anonymous namespace
/*!
\fn void rotatePoint(QPointF &point, double alpha)
Rotates the \a point counter clockwisely by the angle \a alpha (in radiants).
*/
void rotatePoint(QPointF &point, double alpha)
{
if (!point.isNull()) {
double x = point.x();
double y = point.y();
point.setX(x*qCos(alpha) - y*qSin(alpha));
point.setY(x*qSin(alpha) + y*qCos(alpha));
}
}
}
void PlanimetryCalculus::rotatePoint(QList<QPointF> &points, double alpha)
{
for (int i = 0; i < points.size(); i++) {
rotatePoint(points[i], alpha);
void rotatePoint(QList<QPointF> &points, double alpha)
{
for (int i = 0; i < points.size(); i++) {
rotatePoint(points[i], alpha);
}
}
}
/*!
\fn void PlanimetryCalculus::rotatePointDegree(QPointF &point, double alpha)
Rotates the \a point counter clockwisely by the angle \a alpha (in degrees).
*/
void PlanimetryCalculus::rotatePointDegree(QPointF &point, double alpha)
{
rotatePoint(point, alpha/180*M_PI);
}
void PlanimetryCalculus::rotatePointDegree(QList<QPointF> &points, double alpha)
{
for (int i = 0; i < points.size(); i++) {
rotatePointDegree(points[i], alpha);
/*!
\fn void rotatePointDegree(QPointF &point, double alpha)
Rotates the \a point counter clockwisely by the angle \a alpha (in degrees).
*/
void rotatePointDegree(QPointF &point, double alpha)
{
rotatePoint(point, alpha/180*M_PI);
}
}
/*!
\fn PlanimetryCalculus::IntersectType PlanimetryCalculus::intersects(const Circle &circle1, const Circle &circle2)
Returns the intersection type of the two cirles \a circle1 and \a circle2.
\note Returns Error if circle.isNull() returns true;
\sa Circle
*/
PlanimetryCalculus::IntersectType PlanimetryCalculus::intersects(const Circle &circle1, const Circle &circle2)
{
// r1 == 0 || r2 == 0 results in indefined behavior
if (!circle1.isNull() && !circle2.isNull()) {
double r1 = circle1.radius();
double r2 = circle2.radius();
double d = distance(circle1.origin(), circle2.origin());
double r = 0;
double R = 0;
if (r1 > r2) {
R = r1; // large
r = r2; // small
} else {
// this branch is also choosen if r1 == r2
R = r2;
r = r1;
void rotatePointDegree(QList<QPointF> &points, double alpha)
{
for (int i = 0; i < points.size(); i++) {
rotatePointDegree(points[i], alpha);
}
}
if (r + d < R) {
// this branch is also reached if d < rLarge && rSmall == 0
return PlanimetryCalculus::InsideNoIntersection;
} else if (qFuzzyCompare(r + d, R)) {
if (qFuzzyIsNull(d))
return PlanimetryCalculus::CirclesEqual;
else
return PlanimetryCalculus::InsideTouching;
} else if (d < R) {
return PlanimetryCalculus::InsideIntersection;
} else if (d - r < R) {
return PlanimetryCalculus::OutsideIntersection;
} else if (qFuzzyCompare(d - r, R)) {
return PlanimetryCalculus::OutsideTouching;
} else {
return PlanimetryCalculus::OutsideNoIntersection;
/*!
\fn IntersectType intersects(const Circle &circle1, const Circle &circle2)
Returns the intersection type of the two cirles \a circle1 and \a circle2.
\note Returns Error if circle.isNull() returns true;
\sa Circle
*/
IntersectType intersects(const Circle &circle1, const Circle &circle2)
{
// r1 == 0 || r2 == 0 results in indefined behavior
if (!circle1.isNull() && !circle2.isNull()) {
double r1 = circle1.radius();
double r2 = circle2.radius();
double d = distance(circle1.origin(), circle2.origin());
double r = 0;
double R = 0;
if (r1 > r2) {
R = r1; // large
r = r2; // small
} else {
// this branch is also choosen if r1 == r2
R = r2;
r = r1;
}
if (r + d < R) {
// this branch is also reached if d < rLarge && rSmall == 0
return InsideNoIntersection;
} else if (qFuzzyCompare(r + d, R)) {
if (qFuzzyIsNull(d))
return CirclesEqual;
else
return InsideTouching;
} else if (d < R) {
return InsideIntersection;
} else if (d - r < R) {
return OutsideIntersection;
} else if (qFuzzyCompare(d - r, R)) {
return OutsideTouching;
} else {
return OutsideNoIntersection;
}
}
return Error;
}
return PlanimetryCalculus::Error;
}
/*!
\fn PlanimetryCalculus::IntersectType PlanimetryCalculus::intersects(const Circle &circle1, const Circle &circle2, QList<QPointF> intersectionPoints)
Calculates the intersection points of two circles if present and stores the result in \a intersectionPoints.
Returns the intersection type of the two cirles \a circle1 and \a circle2.
/*!
\fn IntersectType intersects(const Circle &circle1, const Circle &circle2, QList<QPointF> intersectionPoints)
Calculates the intersection points of two circles if present and stores the result in \a intersectionPoints.
Returns the intersection type of the two cirles \a circle1 and \a circle2.
The function assumes that the list \a intersectionPoints is empty.
The function assumes that the list \a intersectionPoints is empty.
\note Returns Error if circle.isNull() returns true;
\note Returns Error if circle.isNull() returns true;
\sa Circle
*/
PlanimetryCalculus::IntersectType PlanimetryCalculus::intersects(const Circle &circle1, const Circle &circle2, QList<QPointF> &intersectionPoints)
{
PlanimetryCalculus::IntersectType returnValue = intersects(circle1, circle2);
if ( returnValue == PlanimetryCalculus::InsideNoIntersection
|| returnValue == PlanimetryCalculus::OutsideNoIntersection
|| returnValue == PlanimetryCalculus::CirclesEqual
|| returnValue == PlanimetryCalculus::Error ) {
return returnValue; // No intersection Points, or infinitly many (in case of CirclesEqual).
} else {
double r1 = circle1.radius();
double r2 = circle2.radius();
double d = distance(circle1.origin(), circle2.origin());
double alpha = angle(circle1.origin(), circle2.origin());
double r = 0;
double R = 0;
if (r1 > r2) {
R = r1;
r = r2;
\sa Circle
*/
IntersectType intersects(const Circle &circle1, const Circle &circle2, QList<QPointF> &intersectionPoints)
{
IntersectType returnValue = intersects(circle1, circle2);
if ( returnValue == InsideNoIntersection
|| returnValue == OutsideNoIntersection
|| returnValue == CirclesEqual
|| returnValue == Error ) {
return returnValue; // No intersection Points, or infinitly many (in case of CirclesEqual).
} else {
// this branch is also choosen if r1 == r2
R = r2;
r = r1;
}
double r1 = circle1.radius();
double r2 = circle2.radius();
double d = distance(circle1.origin(), circle2.origin());
double alpha = angle(circle1.origin(), circle2.origin());
double r = 0;
double R = 0;
if (r1 > r2) {
R = r1;
r = r2;
} else {
// this branch is also choosen if r1 == r2
R = r2;
r = r1;
}
if ( returnValue == PlanimetryCalculus::InsideTouching
|| returnValue == PlanimetryCalculus::OutsideTouching) {
// Intersection point in coordinate system of circle 1.
// Coordinate system circle1: origin = circle1.origin(), x-axis towars circle2.origin() y-axis such that the
// coordinate system is dextrorse with z-axis outward faceing with respect to the drawing plane.
intersectionPoints.append(QPointF(0, r1));
} else { //triggered if ( returnValue == PlanimetryCalculus::InsideIntersection
// || returnValue == PlanimetryCalculus::OutsideIntersection)
// See fist branch for explanation
// this equations are obtained by solving x^2+y^2=R^2 and (x - d)^2+y^2=r^2
double x = (qPow(d, 2) - qPow(r, 2) + qPow(R, 2))/2/d;
double y = 1/2/d*qSqrt(4*qPow(d*R, 2) - qPow(qPow(d, 2) - qPow(r, 2) + qPow(R, 2), 2));
intersectionPoints.append(QPointF(x, y));
intersectionPoints.append(QPointF(x, -y));
}
// Transform the coordinate to the world coordinate system. Alpha is the angle between world and circle1 coordinate system.
rotatePoint(intersectionPoints, alpha);
if ( returnValue == InsideTouching
|| returnValue == OutsideTouching) {
// Intersection point in coordinate system of circle 1.
// Coordinate system circle1: origin = circle1.origin(), x-axis towars circle2.origin() y-axis such that the
// coordinate system is dextrorse with z-axis outward faceing with respect to the drawing plane.
intersectionPoints.append(QPointF(0, r1));
} else { //triggered if ( returnValue == InsideIntersection
// || returnValue == OutsideIntersection)
// See fist branch for explanation
// this equations are obtained by solving x^2+y^2=R^2 and (x - d)^2+y^2=r^2
double x = (qPow(d, 2) - qPow(r, 2) + qPow(R, 2))/2/d;
double y = 1/2/d*qSqrt(4*qPow(d*R, 2) - qPow(qPow(d, 2) - qPow(r, 2) + qPow(R, 2), 2));
intersectionPoints.append(QPointF(x, y));
intersectionPoints.append(QPointF(x, -y));
}
// Transform the coordinate to the world coordinate system. Alpha is the angle between world and circle1 coordinate system.
rotatePoint(intersectionPoints, alpha);
return returnValue;
return returnValue;
}
}
}
/*!
\fn PlanimetryCalculus::IntersectType PlanimetryCalculus::intersects(const Circle &circle, const QLineF &line)
Returns the Intersection type of \a circle and \a line.
Returns \c Error if either line or circe \c {isNull() == true}.
/*!
\fn IntersectType intersects(const Circle &circle, const QLineF &line)
Returns the Intersection type of \a circle and \a line.
Returns \c Error if either line or circe \c {isNull() == true}.
\sa QPointF, Circle
*/
PlanimetryCalculus::IntersectType PlanimetryCalculus::intersects(const Circle &circle, const QLineF &line)
{
QList<QPointF> dummyList;
return intersects(circle, line, dummyList, false /* calculate intersection points*/);
}
PlanimetryCalculus::IntersectType PlanimetryCalculus::intersects(const Circle &circle, const QLineF &line, QList<QPointF> &intersectionPoints)
{
return intersects(circle, line, intersectionPoints, true /* calculate intersection points*/);
}
\sa QPointF, Circle
*/
IntersectType intersects(const Circle &circle, const QLineF &line)
{
QList<QPointF> dummyList;
return intersects(circle, line, dummyList, false /* calculate intersection points*/);
}
/*!
\fn double PlanimetryCalculus::distance(const QPointF &p1, const QPointF p2)
Calculates the distance (2-norm) between \a p1 and \a p2.
\sa QPointF
*/
double PlanimetryCalculus::distance(const QPointF &p1, const QPointF p2)
{
double dx = p2.x()-p1.x();
double dy = p2.y()-p1.y();
IntersectType intersects(const Circle &circle, const QLineF &line, QList<QPointF> &intersectionPoints)
{
return intersects(circle, line, intersectionPoints, true /* calculate intersection points*/);
}
return qSqrt(dx*dx+dy*dy);
}
/*!
\fn double distance(const QPointF &p1, const QPointF p2)
Calculates the distance (2-norm) between \a p1 and \a p2.
\sa QPointF
*/
double distance(const QPointF &p1, const QPointF p2)
{
double dx = p2.x()-p1.x();
double dy = p2.y()-p1.y();
return qSqrt(dx*dx+dy*dy);
}
/*!
\fn double PlanimetryCalculus::distance(const QPointF &p1, const QPointF p2)
Calculates the angle (in radiants) between the line defined by \a p1 and \a p2 and the x-axis according to the following rule.
Angle = qAtan2(dy, dx), where dx = p2.x()-p1.x() and dy = p2.y()-p1.y().
/*!
\fn double distance(const QPointF &p1, const QPointF p2)
Calculates the angle (in radiants) between the line defined by \a p1 and \a p2 and the x-axis according to the following rule.
Angle = qAtan2(dy, dx), where dx = p2.x()-p1.x() and dy = p2.y()-p1.y().
\note The order of \a p1 and \a p2 matters. Swapping \a p1 and \a p2 will result in a angle of oposite sign.
\sa QPointF
*/
double PlanimetryCalculus::angle(const QPointF &p1, const QPointF p2)
{
double dx = p2.x()-p1.x();
double dy = p2.y()-p1.y();
\note The order of \a p1 and \a p2 matters. Swapping \a p1 and \a p2 will result in a angle of oposite sign.
\sa QPointF
*/
double angle(const QPointF &p1, const QPointF p2)
{
double dx = p2.x()-p1.x();
double dy = p2.y()-p1.y();
return qAtan2(dy, dx);
}
return qAtan2(dy, dx);
}
/*!
\fn double PlanimetryCalculus::distance(const QPointF &p1, const QPointF p2)
Calculates the angle (in degrees) between the line defined by \a p1 and \a p2 and the x-axis according to the following rule.
Angle = qAtan2(dy, dx)*180/pi, where dx = p2.x()-p1.x() and dy = p2.y()-p1.y().
/*!
\fn double distance(const QPointF &p1, const QPointF p2)
Calculates the angle (in degrees) between the line defined by \a p1 and \a p2 and the x-axis according to the following rule.
Angle = qAtan2(dy, dx)*180/pi, where dx = p2.x()-p1.x() and dy = p2.y()-p1.y().
\note The order of \a p1 and \a p2 matters. Swapping \a p1 and \a p2 will result in a angle of oposite sign.
\sa QPointF
*/
double angleDegree(const QPointF &p1, const QPointF p2)
{
return angle(p1, p2)*180/M_PI;
}
\note The order of \a p1 and \a p2 matters. Swapping \a p1 and \a p2 will result in a angle of oposite sign.
\sa QPointF
*/
double PlanimetryCalculus::angleDegree(const QPointF &p1, const QPointF p2)
{
return angle(p1, p2)*180/M_PI;
}
double truncateAngle(double angle)
{
while (angle < 0 ) { angle += 2*M_PI;}
while (angle > 2*M_PI) { angle -= 2*M_PI;}
/*!
\fn PlanimetryCalculus::IntersectType PlanimetryCalculus::intersects(const Circle &circle, const QLineF &line, QList<QPointF> &intersectionPoints, bool calcInstersect)
Returns the Intersection type of \a circle and \a line.
Stores the intersection points in \a intersectionPoints if \a calcIntersect is \c true.
Returns \c Error if either line or circe \c {isNull() == true}.
return angle;
}
\sa QPointF, Circle
*/
PlanimetryCalculus::IntersectType PlanimetryCalculus::intersects(const Circle &circle, const QLineF &line, QList<QPointF> &intersectionPoints, bool calcInstersect)
{
if (!circle.isNull() && ! line.isNull()) {
QPointF translationVector = line.p1();
double angleWLDegree = line.angle(); // angle between wold and line coordinate system
QPointF originCircleL = circle.origin() - translationVector;
rotatePoint(originCircleL, -angleWLDegree); // circle origin in line corrdinate system
double y = originCircleL.y();
double r = circle.radius();
if (qAbs(y) > r)
return PlanimetryCalculus::NoIntersection;
else if ( qFuzzyCompare(qFabs(y), r) ) { // tangent
double x_ori = originCircleL.x();
if (x_ori >= 0 && x_ori <= line.length()) {
if (calcInstersect) {
QPointF intersectionPt = QPointF(x_ori, 0);
rotatePoint(intersectionPt, angleWLDegree);
intersectionPoints.append(intersectionPt + translationVector);
}
double truncateAngleDegree(double angle)
{
return truncateAngle(angle/180*M_PI);
}
return PlanimetryCalculus::Tangent;
}
return PlanimetryCalculus::NoIntersection;
} else { // sekant
double x_ori = originCircleL.x();
double y_ori = originCircleL.y();
double delta = qSqrt(qPow(r, 2)-qPow(y_ori, 2));
double x1 = x_ori + delta; // x coordinate (line system) of fist intersection point
double x2 = x_ori - delta;// x coordinate (line system) of second intersection point
bool doesIntersect = false; // remember if actual intersection was on the line
if (x1 >= 0 && x1 <= line.length()) { // check if intersection point is on the line
if (calcInstersect) {
QPointF intersectionPt = QPointF(x1, 0); // first intersection point (line system)
rotatePoint(intersectionPt, angleWLDegree);
intersectionPoints.append(intersectionPt + translationVector); // transform (to world system) and append first intersection point
}
doesIntersect = true;
}
if (x2 >= 0 && x2 <= line.length()) { // check if intersection point is on the line
if (calcInstersect) {
QPointF intersectionPt = QPointF(x2, 0); // second intersection point (line system)
rotatePoint(intersectionPt, angleWLDegree);
intersectionPoints.append(intersectionPt + translationVector); // transform (to world system) and append second intersection point
}
doesIntersect = true;
}
} // end namespace PlanimetryCalculus
return doesIntersect ? PlanimetryCalculus::Secant : PlanimetryCalculus::NoIntersection;
}
}
return PlanimetryCalculus::Error;
}
/*!
\class PlanimetryCalculus
......
......@@ -5,11 +5,9 @@
#include <QtMath>
#include <QLineF>
#include "Circle.h"
class PlanimetryCalculus
{
public:
PlanimetryCalculus();
class Circle;
namespace PlanimetryCalculus {
enum IntersectType{InsideNoIntersection, InsideTouching, InsideIntersection,
OutsideIntersection, OutsideTouching, OutsideNoIntersection,
......@@ -31,8 +29,9 @@ public:
double distance(const QPointF &p1, const QPointF p2);
double angle(const QPointF &p1, const QPointF p2);
double angleDegree(const QPointF &p1, const QPointF p2);
double truncateAngle(double angle);
double truncateAngleDegree(double angle);
}
private:
IntersectType intersects(const Circle &circle, const QLineF &line, QList<QPointF> &intersectionPoints, bool calcIntersect);
};
#include "PolygonCalculus.h"
#ifndef POLYGONCALCULUS_H
#define POLYGONCALCULUS_H
namespace PolygonCalculus {
}
#endif // POLYGONCALCULUS_H
......@@ -668,23 +668,7 @@ void WimaArea::saveToJson(QJsonObject &json)
bool WimaArea::loadFromJson(const QJsonObject &json, QString& errorString)
{
if ( this->QGCMapPolygon::loadFromJson(json, false /*no poly required*/, errorString) ) {
if ( json.contains(maxAltitudeName) && json[maxAltitudeName].i// Overrides from ComplexMissionItem
bool load (const QJsonObject& complexObject, int sequenceNumber, QString& errorString) final;
QString mapVisualQML (void) const final { return QStringLiteral("SurveyMapVisual.qml"); }
// Overrides from TransectStyleComplexItem
void save (QJsonArray& planItems) final;
bool specifiesCoordinate (void) const final { return true; }
void appendMissionItems (QList<MissionItem*>& items, QObject* missionItemParent) final;
void applyNewAltitude (double newAltitude) final;
double timeBetweenShots (void) final;
// Overrides from VisualMissionionItem
QString commandDescription (void) const final { return tr("Survey"); }
QString commandName (void) const final { return tr("Survey"); }
QString abbreviation (void) const final { return tr("S"); }
bool readyForSave (void) const final;
double additionalTimeDelay (void) const final;sDouble()) {
if ( json.contains(maxAltitudeName) && json[maxAltitudeName].isDouble()) {
_maxAltitude = json[maxAltitudeName].toDouble();
return true;
} else {
......
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