propertyint_checkState:_activeVehicle?(_activeVehicle.armed?1+(buttonActuators.state+buttonMotors.state+buttonMission.state+buttonSoundOutput.state)/4/4:0):0;// Shows progress of checks inside the checklist - unlocks next check steps in groups
functionreset(){
buttonHardware.reset();
buttonBattery.reset();
buttonRC.reset();
buttonActuators.reset();
buttonMotors.reset();
buttonMission.reset();
buttonSoundOutput.reset();
buttonPayload.reset();
buttonWeather.reset();
buttonFlightAreaFree.reset();
}
// Check list item data
ObjectModel{
id:_checkListItems
ObjectModel{
PreFlightCheckGroup{
name:qsTr("Initial checks")
// Standard check list items (group 0) - Available from the start
QGCLabel{text:qsTr("<i>Please arm the vehicle here.</i>");opacity:0.2+0.8*(QGroundControl.multiVehicleManager.vehicles.count>0);anchors.horizontalCenter:buttonHardware.horizontalCenter;anchors.topMargin:40;anchors.bottomMargin:40;}
PreFlightCheckButton{
id:buttonActuators
name:qsTr("Actuators")
group:1
manualText:qsTr("Move all control surfaces. Did they work properly?")
id:buttonActuators
name:qsTr("Actuators")
group:1
manualText:qsTr("Move all control surfaces. Did they work properly?")
}
PreFlightCheckButton{
id:buttonMotors
name:qsTr("Motors")
group:1
manualText:qsTr("Propellers free? Then throttle up gently. Working properly?")
id:buttonMotors
name:qsTr("Motors")
group:1
manualText:qsTr("Propellers free? Then throttle up gently. Working properly?")
}
PreFlightCheckButton{
id:buttonMission
name:qsTr("Mission")
group:1
manualText:qsTr("Please confirm mission is valid (waypoints valid, no terrain collision).")
id:buttonMission
name:qsTr("Mission")
group:1
manualText:qsTr("Please confirm mission is valid (waypoints valid, no terrain collision).")
}
PreFlightSoundCheck{
id:buttonSoundOutput
group:1
id:buttonSoundOutput
group:1
}
}
PreFlightCheckGroup{
name:qsTr("Last preparations before launch")
// Check list item group 2 - Final checks before launch
QGCLabel{text:qsTr("<i>Last preparations before launch</i>");opacity:0.2+0.8*(_checkState>=2);anchors.horizontalCenter:buttonHardware.horizontalCenter}
PreFlightCheckButton{
id:buttonPayload
name:qsTr("Payload")
group:2
manualText:qsTr("Configured and started? Payload lid closed?")
id:buttonPayload
name:qsTr("Payload")
group:2
manualText:qsTr("Configured and started? Payload lid closed?")
}
PreFlightCheckButton{
id:buttonWeather
name:"Wind & weather"
group:2
manualText:qsTr("OK for your platform? Lauching into the wind?")
id:buttonWeather
name:"Wind & weather"
group:2
manualText:qsTr("OK for your platform? Lauching into the wind?")
}
PreFlightCheckButton{
id:buttonFlightAreaFree
name:qsTr("Flight area")
group:2
manualText:qsTr("Launch area and path free of obstacles/people?")
id:buttonFlightAreaFree
name:qsTr("Flight area")
group:2
manualText:qsTr("Launch area and path free of obstacles/people?")