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/****************************************************************************
*
* (c) 2009-2016 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
*
* QGroundControl is licensed according to the terms in the file
* COPYING.md in the root of the source code directory.
*
****************************************************************************/
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtQuick.Layouts 1.2
import QGroundControl.ScreenTools 1.0
import QGroundControl.Controls 1.0
import QGroundControl.Palette 1.0
import QGroundControl.FactSystem 1.0
import QGroundControl.FactControls 1.0
id: root
radius: ScreenTools.defaultFontPixelWidth * 0.5
color: qgcPal.window
opacity: 0.80
clip: true
property var missionItems ///< List of all available mission items
property real maxWidth: parent.width
readonly property real _margins: ScreenTools.defaultFontPixelWidth
onMaxWidthChanged: {
var calcLength = (statusListView.count + 1) * (statusListView.count ? statusListView.contentItem.children[0].width : 1)
root.width = root.maxWidth > calcLength ? calcLength : root.maxWidth
}
QGCLabel {
id: label
anchors.top: parent.bottom
width: parent.height
horizontalAlignment: Text.AlignHCenter
rotation: -90
transformOrigin: Item.TopLeft
}
QGCListView {
id: statusListView
anchors.margins: _margins
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.leftMargin: ScreenTools.defaultFontPixelHeight
anchors.left: parent.left
anchors.right: parent.right
model: missionItems
highlightMoveDuration: 250
orientation: ListView.Horizontal
spacing: 0
clip: true
onCountChanged: {
var calcLength = (statusListView.count + 1) * (statusListView.count ? statusListView.contentItem.children[0].width : 1)
root.width = root.maxWidth > calcLength ? calcLength : root.maxWidth
}
delegate: Item {
height: statusListView.height
width: display ? (indicator.width + spacing) : 0
visible: display
property real availableHeight: height - indicator.height
property bool _coordValid: object.coordinate.isValid
property bool _terrainAvailable: !isNaN(object.terrainPercent)
property real _terrainPercent: _terrainAvailable ? object.terrainPercent : 1
readonly property bool display: object.specifiesCoordinate && !object.isStandaloneCoordinate
readonly property real spacing: ScreenTools.defaultFontPixelWidth * ScreenTools.smallFontPointRatio
Rectangle {
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
width: indicator.width
height: _terrainAvailable ? Math.max(availableHeight * _terrainPercent, 1) : parent.height
color: _terrainAvailable ? (object.terrainCollision ? "red": qgcPal.text) : "yellow"
MissionItemIndexLabel {
id: indicator
anchors.horizontalCenter: parent.horizontalCenter
y: availableHeight - (availableHeight * object.altPercent)
small: true
checked: object.isCurrentItem
label: object.abbreviation.charAt(0)
index: object.abbreviation.charAt(0) > 'A' && object.abbreviation.charAt(0) < 'z' ? -1 : object.sequenceNumber
visible: true