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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/** @file SDL_opengl.h
 *  This is a simple file to encapsulate the OpenGL API headers
 */

#include "SDL_config.h"

#ifdef __WIN32__
#define WIN32_LEAN_AND_MEAN
#ifndef NOMINMAX
#define NOMINMAX	/* Don't defined min() and max() */
#endif
#include <windows.h>
#endif
#ifndef NO_SDL_GLEXT
#define __glext_h_  /* Don't let gl.h include glext.h */
#endif
#if defined(__MACOSX__)
#include <OpenGL/gl.h>	/* Header File For The OpenGL Library */
#include <OpenGL/glu.h>	/* Header File For The GLU Library */
#elif defined(__MACOS__)
#include <gl.h>		/* Header File For The OpenGL Library */
#include <glu.h>	/* Header File For The GLU Library */
#else
#include <GL/gl.h>	/* Header File For The OpenGL Library */
#include <GL/glu.h>	/* Header File For The GLU Library */
#endif
#ifndef NO_SDL_GLEXT
#undef __glext_h_
#endif

/** @name GLext.h
 *  This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials.
 *  It is included here because glext.h is not available on some systems.
 *  If you don't want this version included, simply define "NO_SDL_GLEXT"
 */
/*@{*/
#ifndef NO_SDL_GLEXT
#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY)
#define __glext_h_

#ifdef __cplusplus
extern "C" {
#endif

/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
** 
** http://oss.sgi.com/projects/FreeB
** 
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
** 
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
** 
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
*/

#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif

#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPI
#define GLAPI extern
#endif

/*************************************************************/

/* Header file version number, required by OpenGL ABI for Linux */
/* glext.h last updated 2005/06/20 */
/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
#define GL_GLEXT_VERSION 29

#ifndef GL_VERSION_1_2
#define GL_UNSIGNED_BYTE_3_3_2            0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
#define GL_UNSIGNED_INT_8_8_8_8           0x8035
#define GL_UNSIGNED_INT_10_10_10_2        0x8036
#define GL_RESCALE_NORMAL                 0x803A
#define GL_TEXTURE_BINDING_3D             0x806A
#define GL_PACK_SKIP_IMAGES               0x806B
#define GL_PACK_IMAGE_HEIGHT              0x806C
#define GL_UNPACK_SKIP_IMAGES             0x806D
#define GL_UNPACK_IMAGE_HEIGHT            0x806E
#define GL_TEXTURE_3D                     0x806F
#define GL_PROXY_TEXTURE_3D               0x8070
#define GL_TEXTURE_DEPTH                  0x8071
#define GL_TEXTURE_WRAP_R                 0x8072
#define GL_MAX_3D_TEXTURE_SIZE            0x8073
#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
#define GL_UNSIGNED_SHORT_5_6_5           0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
#define GL_BGR                            0x80E0
#define GL_BGRA                           0x80E1
#define GL_MAX_ELEMENTS_VERTICES          0x80E8
#define GL_MAX_ELEMENTS_INDICES           0x80E9
#define GL_CLAMP_TO_EDGE                  0x812F
#define GL_TEXTURE_MIN_LOD                0x813A
#define GL_TEXTURE_MAX_LOD                0x813B
#define GL_TEXTURE_BASE_LEVEL             0x813C
#define GL_TEXTURE_MAX_LEVEL              0x813D
#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
#define GL_SINGLE_COLOR                   0x81F9
#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
#endif

#ifndef GL_ARB_imaging
#define GL_CONSTANT_COLOR                 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
#define GL_CONSTANT_ALPHA                 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
#define GL_BLEND_COLOR                    0x8005
#define GL_FUNC_ADD                       0x8006
#define GL_MIN                            0x8007
#define GL_MAX                            0x8008
#define GL_BLEND_EQUATION                 0x8009
#define GL_FUNC_SUBTRACT                  0x800A
#define GL_FUNC_REVERSE_SUBTRACT          0x800B
#define GL_CONVOLUTION_1D                 0x8010
#define GL_CONVOLUTION_2D                 0x8011
#define GL_SEPARABLE_2D                   0x8012
#define GL_CONVOLUTION_BORDER_MODE        0x8013
#define GL_CONVOLUTION_FILTER_SCALE       0x8014
#define GL_CONVOLUTION_FILTER_BIAS        0x8015
#define GL_REDUCE                         0x8016
#define GL_CONVOLUTION_FORMAT             0x8017
#define GL_CONVOLUTION_WIDTH              0x8018
#define GL_CONVOLUTION_HEIGHT             0x8019
#define GL_MAX_CONVOLUTION_WIDTH          0x801A
#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
#define GL_HISTOGRAM                      0x8024
#define GL_PROXY_HISTOGRAM                0x8025
#define GL_HISTOGRAM_WIDTH                0x8026
#define GL_HISTOGRAM_FORMAT               0x8027
#define GL_HISTOGRAM_RED_SIZE             0x8028
#define GL_HISTOGRAM_GREEN_SIZE           0x8029
#define GL_HISTOGRAM_BLUE_SIZE            0x802A
#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
#define GL_HISTOGRAM_SINK                 0x802D
#define GL_MINMAX                         0x802E
#define GL_MINMAX_FORMAT                  0x802F
#define GL_MINMAX_SINK                    0x8030
#define GL_TABLE_TOO_LARGE                0x8031
#define GL_COLOR_MATRIX                   0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
#define GL_COLOR_TABLE                    0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
#define GL_PROXY_COLOR_TABLE              0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_COLOR_TABLE_SCALE              0x80D6
#define GL_COLOR_TABLE_BIAS               0x80D7
#define GL_COLOR_TABLE_FORMAT             0x80D8
#define GL_COLOR_TABLE_WIDTH              0x80D9
#define GL_COLOR_TABLE_RED_SIZE           0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
#define GL_CONSTANT_BORDER                0x8151
#define GL_REPLICATE_BORDER               0x8153
#define GL_CONVOLUTION_BORDER_COLOR       0x8154
#endif

#ifndef GL_VERSION_1_3
#define GL_TEXTURE0                       0x84C0
#define GL_TEXTURE1                       0x84C1
#define GL_TEXTURE2                       0x84C2
#define GL_TEXTURE3                       0x84C3
#define GL_TEXTURE4                       0x84C4
#define GL_TEXTURE5                       0x84C5
#define GL_TEXTURE6                       0x84C6
#define GL_TEXTURE7                       0x84C7
#define GL_TEXTURE8                       0x84C8
#define GL_TEXTURE9                       0x84C9
#define GL_TEXTURE10                      0x84CA
#define GL_TEXTURE11                      0x84CB
#define GL_TEXTURE12                      0x84CC
#define GL_TEXTURE13                      0x84CD
#define GL_TEXTURE14                      0x84CE
#define GL_TEXTURE15                      0x84CF
#define GL_TEXTURE16                      0x84D0
#define GL_TEXTURE17                      0x84D1
#define GL_TEXTURE18                      0x84D2
#define GL_TEXTURE19                      0x84D3
#define GL_TEXTURE20                      0x84D4
#define GL_TEXTURE21                      0x84D5
#define GL_TEXTURE22                      0x84D6
#define GL_TEXTURE23                      0x84D7
#define GL_TEXTURE24                      0x84D8
#define GL_TEXTURE25                      0x84D9
#define GL_TEXTURE26                      0x84DA
#define GL_TEXTURE27                      0x84DB
#define GL_TEXTURE28                      0x84DC
#define GL_TEXTURE29                      0x84DD
#define GL_TEXTURE30                      0x84DE
#define GL_TEXTURE31                      0x84DF
#define GL_ACTIVE_TEXTURE                 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
#define GL_MAX_TEXTURE_UNITS              0x84E2
#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
#define GL_MULTISAMPLE                    0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
#define GL_SAMPLE_COVERAGE                0x80A0
#define GL_SAMPLE_BUFFERS                 0x80A8
#define GL_SAMPLES                        0x80A9
#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
#define GL_MULTISAMPLE_BIT                0x20000000
#define GL_NORMAL_MAP                     0x8511
#define GL_REFLECTION_MAP                 0x8512
#define GL_TEXTURE_CUBE_MAP               0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
#define GL_COMPRESSED_ALPHA               0x84E9
#define GL_COMPRESSED_LUMINANCE           0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
#define GL_COMPRESSED_INTENSITY           0x84EC
#define GL_COMPRESSED_RGB                 0x84ED
#define GL_COMPRESSED_RGBA                0x84EE
#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
#define GL_TEXTURE_COMPRESSED             0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
#define GL_CLAMP_TO_BORDER                0x812D
#define GL_COMBINE                        0x8570
#define GL_COMBINE_RGB                    0x8571
#define GL_COMBINE_ALPHA                  0x8572
#define GL_SOURCE0_RGB                    0x8580
#define GL_SOURCE1_RGB                    0x8581
#define GL_SOURCE2_RGB                    0x8582
#define GL_SOURCE0_ALPHA                  0x8588
#define GL_SOURCE1_ALPHA                  0x8589
#define GL_SOURCE2_ALPHA                  0x858A
#define GL_OPERAND0_RGB                   0x8590
#define GL_OPERAND1_RGB                   0x8591
#define GL_OPERAND2_RGB                   0x8592
#define GL_OPERAND0_ALPHA                 0x8598
#define GL_OPERAND1_ALPHA                 0x8599
#define GL_OPERAND2_ALPHA                 0x859A
#define GL_RGB_SCALE                      0x8573
#define GL_ADD_SIGNED                     0x8574
#define GL_INTERPOLATE                    0x8575
#define GL_SUBTRACT                       0x84E7
#define GL_CONSTANT                       0x8576
#define GL_PRIMARY_COLOR                  0x8577
#define GL_PREVIOUS                       0x8578
#define GL_DOT3_RGB                       0x86AE
#define GL_DOT3_RGBA                      0x86AF
#endif

#ifndef GL_VERSION_1_4
#define GL_BLEND_DST_RGB                  0x80C8
#define GL_BLEND_SRC_RGB                  0x80C9
#define GL_BLEND_DST_ALPHA                0x80CA
#define GL_BLEND_SRC_ALPHA                0x80CB
#define GL_POINT_SIZE_MIN                 0x8126
#define GL_POINT_SIZE_MAX                 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
#define GL_POINT_DISTANCE_ATTENUATION     0x8129
#define GL_GENERATE_MIPMAP                0x8191
#define GL_GENERATE_MIPMAP_HINT           0x8192
#define GL_DEPTH_COMPONENT16              0x81A5
#define GL_DEPTH_COMPONENT24              0x81A6
#define GL_DEPTH_COMPONENT32              0x81A7
#define GL_MIRRORED_REPEAT                0x8370
#define GL_FOG_COORDINATE_SOURCE          0x8450
#define GL_FOG_COORDINATE                 0x8451
#define GL_FRAGMENT_DEPTH                 0x8452
#define GL_CURRENT_FOG_COORDINATE         0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
#define GL_FOG_COORDINATE_ARRAY           0x8457
#define GL_COLOR_SUM                      0x8458
#define GL_CURRENT_SECONDARY_COLOR        0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
#define GL_SECONDARY_COLOR_ARRAY          0x845E
#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
#define GL_TEXTURE_FILTER_CONTROL         0x8500
#define GL_TEXTURE_LOD_BIAS               0x8501
#define GL_INCR_WRAP                      0x8507
#define GL_DECR_WRAP                      0x8508
#define GL_TEXTURE_DEPTH_SIZE             0x884A
#define GL_DEPTH_TEXTURE_MODE             0x884B
#define GL_TEXTURE_COMPARE_MODE           0x884C
#define GL_TEXTURE_COMPARE_FUNC           0x884D
#define GL_COMPARE_R_TO_TEXTURE           0x884E
#endif

#ifndef GL_VERSION_1_5
#define GL_BUFFER_SIZE                    0x8764
#define GL_BUFFER_USAGE                   0x8765
#define GL_QUERY_COUNTER_BITS             0x8864
#define GL_CURRENT_QUERY                  0x8865
#define GL_QUERY_RESULT                   0x8866
#define GL_QUERY_RESULT_AVAILABLE         0x8867
#define GL_ARRAY_BUFFER                   0x8892
#define GL_ELEMENT_ARRAY_BUFFER           0x8893
#define GL_ARRAY_BUFFER_BINDING           0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_READ_ONLY                      0x88B8
#define GL_WRITE_ONLY                     0x88B9
#define GL_READ_WRITE                     0x88BA
#define GL_BUFFER_ACCESS                  0x88BB
#define GL_BUFFER_MAPPED                  0x88BC
#define GL_BUFFER_MAP_POINTER             0x88BD
#define GL_STREAM_DRAW                    0x88E0
#define GL_STREAM_READ                    0x88E1
#define GL_STREAM_COPY                    0x88E2
#define GL_STATIC_DRAW                    0x88E4
#define GL_STATIC_READ                    0x88E5
#define GL_STATIC_COPY                    0x88E6
#define GL_DYNAMIC_DRAW                   0x88E8
#define GL_DYNAMIC_READ                   0x88E9
#define GL_DYNAMIC_COPY                   0x88EA
#define GL_SAMPLES_PASSED                 0x8914
#define GL_FOG_COORD_SRC                  GL_FOG_COORDINATE_SOURCE
#define GL_FOG_COORD                      GL_FOG_COORDINATE
#define GL_CURRENT_FOG_COORD              GL_CURRENT_FOG_COORDINATE
#define GL_FOG_COORD_ARRAY_TYPE           GL_FOG_COORDINATE_ARRAY_TYPE
#define GL_FOG_COORD_ARRAY_STRIDE         GL_FOG_COORDINATE_ARRAY_STRIDE
#define GL_FOG_COORD_ARRAY_POINTER        GL_FOG_COORDINATE_ARRAY_POINTER
#define GL_FOG_COORD_ARRAY                GL_FOG_COORDINATE_ARRAY
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define GL_SRC0_RGB                       GL_SOURCE0_RGB
#define GL_SRC1_RGB                       GL_SOURCE1_RGB
#define GL_SRC2_RGB                       GL_SOURCE2_RGB
#define GL_SRC0_ALPHA                     GL_SOURCE0_ALPHA
#define GL_SRC1_ALPHA                     GL_SOURCE1_ALPHA
#define GL_SRC2_ALPHA                     GL_SOURCE2_ALPHA
#endif

#ifndef GL_VERSION_2_0
#define GL_BLEND_EQUATION_RGB             GL_BLEND_EQUATION
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
#define GL_CURRENT_VERTEX_ATTRIB          0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
#define GL_STENCIL_BACK_FUNC              0x8800
#define GL_STENCIL_BACK_FAIL              0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
#define GL_MAX_DRAW_BUFFERS               0x8824
#define GL_DRAW_BUFFER0                   0x8825
#define GL_DRAW_BUFFER1                   0x8826
#define GL_DRAW_BUFFER2                   0x8827
#define GL_DRAW_BUFFER3                   0x8828
#define GL_DRAW_BUFFER4                   0x8829
#define GL_DRAW_BUFFER5                   0x882A
#define GL_DRAW_BUFFER6                   0x882B
#define GL_DRAW_BUFFER7                   0x882C
#define GL_DRAW_BUFFER8                   0x882D
#define GL_DRAW_BUFFER9                   0x882E
#define GL_DRAW_BUFFER10                  0x882F
#define GL_DRAW_BUFFER11                  0x8830
#define GL_DRAW_BUFFER12                  0x8831
#define GL_DRAW_BUFFER13                  0x8832
#define GL_DRAW_BUFFER14                  0x8833
#define GL_DRAW_BUFFER15                  0x8834
#define GL_BLEND_EQUATION_ALPHA           0x883D
#define GL_POINT_SPRITE                   0x8861
#define GL_COORD_REPLACE                  0x8862
#define GL_MAX_VERTEX_ATTRIBS             0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_MAX_TEXTURE_COORDS             0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
#define GL_FRAGMENT_SHADER                0x8B30
#define GL_VERTEX_SHADER                  0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
#define GL_MAX_VARYING_FLOATS             0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_SHADER_TYPE                    0x8B4F
#define GL_FLOAT_VEC2                     0x8B50
#define GL_FLOAT_VEC3                     0x8B51
#define GL_FLOAT_VEC4                     0x8B52
#define GL_INT_VEC2                       0x8B53
#define GL_INT_VEC3                       0x8B54
#define GL_INT_VEC4                       0x8B55
#define GL_BOOL                           0x8B56
#define GL_BOOL_VEC2                      0x8B57
#define GL_BOOL_VEC3                      0x8B58
#define GL_BOOL_VEC4                      0x8B59
#define GL_FLOAT_MAT2                     0x8B5A
#define GL_FLOAT_MAT3                     0x8B5B
#define GL_FLOAT_MAT4                     0x8B5C
#define GL_SAMPLER_1D                     0x8B5D
#define GL_SAMPLER_2D                     0x8B5E
#define GL_SAMPLER_3D                     0x8B5F
#define GL_SAMPLER_CUBE                   0x8B60
#define GL_SAMPLER_1D_SHADOW              0x8B61
#define GL_SAMPLER_2D_SHADOW              0x8B62
#define GL_DELETE_STATUS                  0x8B80
#define GL_COMPILE_STATUS                 0x8B81
#define GL_LINK_STATUS                    0x8B82
#define GL_VALIDATE_STATUS                0x8B83
#define GL_INFO_LOG_LENGTH                0x8B84
#define GL_ATTACHED_SHADERS               0x8B85
#define GL_ACTIVE_UNIFORMS                0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
#define GL_SHADER_SOURCE_LENGTH           0x8B88
#define GL_ACTIVE_ATTRIBUTES              0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
#define GL_CURRENT_PROGRAM                0x8B8D
#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
#define GL_LOWER_LEFT                     0x8CA1
#define GL_UPPER_LEFT                     0x8CA2
#define GL_STENCIL_BACK_REF               0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
#endif

#ifndef GL_ARB_multitexture
#define GL_TEXTURE0_ARB                   0x84C0
#define GL_TEXTURE1_ARB                   0x84C1
#define GL_TEXTURE2_ARB                   0x84C2
#define GL_TEXTURE3_ARB                   0x84C3
#define GL_TEXTURE4_ARB                   0x84C4
#define GL_TEXTURE5_ARB                   0x84C5
#define GL_TEXTURE6_ARB                   0x84C6
#define GL_TEXTURE7_ARB                   0x84C7
#define GL_TEXTURE8_ARB                   0x84C8
#define GL_TEXTURE9_ARB                   0x84C9
#define GL_TEXTURE10_ARB                  0x84CA
#define GL_TEXTURE11_ARB                  0x84CB
#define GL_TEXTURE12_ARB                  0x84CC
#define GL_TEXTURE13_ARB                  0x84CD
#define GL_TEXTURE14_ARB                  0x84CE
#define GL_TEXTURE15_ARB                  0x84CF
#define GL_TEXTURE16_ARB                  0x84D0
#define GL_TEXTURE17_ARB                  0x84D1
#define GL_TEXTURE18_ARB                  0x84D2
#define GL_TEXTURE19_ARB                  0x84D3
#define GL_TEXTURE20_ARB                  0x84D4
#define GL_TEXTURE21_ARB                  0x84D5
#define GL_TEXTURE22_ARB                  0x84D6
#define GL_TEXTURE23_ARB                  0x84D7
#define GL_TEXTURE24_ARB                  0x84D8
#define GL_TEXTURE25_ARB                  0x84D9
#define GL_TEXTURE26_ARB                  0x84DA
#define GL_TEXTURE27_ARB                  0x84DB
#define GL_TEXTURE28_ARB                  0x84DC
#define GL_TEXTURE29_ARB                  0x84DD
#define GL_TEXTURE30_ARB                  0x84DE
#define GL_TEXTURE31_ARB                  0x84DF
#define GL_ACTIVE_TEXTURE_ARB             0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
#endif

#ifndef GL_ARB_transpose_matrix
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
#endif

#ifndef GL_ARB_multisample
#define GL_MULTISAMPLE_ARB                0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
#define GL_SAMPLE_COVERAGE_ARB            0x80A0
#define GL_SAMPLE_BUFFERS_ARB             0x80A8
#define GL_SAMPLES_ARB                    0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
#define GL_MULTISAMPLE_BIT_ARB            0x20000000
#endif

#ifndef GL_ARB_texture_env_add
#endif

#ifndef GL_ARB_texture_cube_map
#define GL_NORMAL_MAP_ARB                 0x8511
#define GL_REFLECTION_MAP_ARB             0x8512
#define GL_TEXTURE_CUBE_MAP_ARB           0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
#endif

#ifndef GL_ARB_texture_compression
#define GL_COMPRESSED_ALPHA_ARB           0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_INTENSITY_ARB       0x84EC
#define GL_COMPRESSED_RGB_ARB             0x84ED
#define GL_COMPRESSED_RGBA_ARB            0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define GL_TEXTURE_COMPRESSED_ARB         0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#endif

#ifndef GL_ARB_texture_border_clamp
#define GL_CLAMP_TO_BORDER_ARB            0x812D
#endif

#ifndef GL_ARB_point_parameters
#define GL_POINT_SIZE_MIN_ARB             0x8126
#define GL_POINT_SIZE_MAX_ARB             0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
#endif

#ifndef GL_ARB_vertex_blend
#define GL_MAX_VERTEX_UNITS_ARB           0x86A4
#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
#define GL_VERTEX_BLEND_ARB               0x86A7
#define GL_CURRENT_WEIGHT_ARB             0x86A8
#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
#define GL_WEIGHT_ARRAY_ARB               0x86AD
#define GL_MODELVIEW0_ARB                 0x1700
#define GL_MODELVIEW1_ARB                 0x850A
#define GL_MODELVIEW2_ARB                 0x8722
#define GL_MODELVIEW3_ARB                 0x8723
#define GL_MODELVIEW4_ARB                 0x8724
#define GL_MODELVIEW5_ARB                 0x8725
#define GL_MODELVIEW6_ARB                 0x8726
#define GL_MODELVIEW7_ARB                 0x8727
#define GL_MODELVIEW8_ARB                 0x8728
#define GL_MODELVIEW9_ARB                 0x8729
#define GL_MODELVIEW10_ARB                0x872A
#define GL_MODELVIEW11_ARB                0x872B
#define GL_MODELVIEW12_ARB                0x872C
#define GL_MODELVIEW13_ARB                0x872D
#define GL_MODELVIEW14_ARB                0x872E
#define GL_MODELVIEW15_ARB                0x872F
#define GL_MODELVIEW16_ARB                0x8730
#define GL_MODELVIEW17_ARB                0x8731
#define GL_MODELVIEW18_ARB                0x8732
#define GL_MODELVIEW19_ARB                0x8733
#define GL_MODELVIEW20_ARB                0x8734
#define GL_MODELVIEW21_ARB                0x8735
#define GL_MODELVIEW22_ARB                0x8736
#define GL_MODELVIEW23_ARB                0x8737
#define GL_MODELVIEW24_ARB                0x8738
#define GL_MODELVIEW25_ARB                0x8739
#define GL_MODELVIEW26_ARB                0x873A
#define GL_MODELVIEW27_ARB                0x873B
#define GL_MODELVIEW28_ARB                0x873C
#define GL_MODELVIEW29_ARB                0x873D
#define GL_MODELVIEW30_ARB                0x873E
#define GL_MODELVIEW31_ARB                0x873F
#endif

#ifndef GL_ARB_matrix_palette
#define GL_MATRIX_PALETTE_ARB             0x8840
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
#define GL_MAX_PALETTE_MATRICES_ARB       0x8842
#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
#endif

#ifndef GL_ARB_texture_env_combine
#define GL_COMBINE_ARB                    0x8570
#define GL_COMBINE_RGB_ARB                0x8571
#define GL_COMBINE_ALPHA_ARB              0x8572
#define GL_SOURCE0_RGB_ARB                0x8580
#define GL_SOURCE1_RGB_ARB                0x8581
#define GL_SOURCE2_RGB_ARB                0x8582
#define GL_SOURCE0_ALPHA_ARB              0x8588
#define GL_SOURCE1_ALPHA_ARB              0x8589
#define GL_SOURCE2_ALPHA_ARB              0x858A
#define GL_OPERAND0_RGB_ARB               0x8590
#define GL_OPERAND1_RGB_ARB               0x8591
#define GL_OPERAND2_RGB_ARB               0x8592
#define GL_OPERAND0_ALPHA_ARB             0x8598
#define GL_OPERAND1_ALPHA_ARB             0x8599
#define GL_OPERAND2_ALPHA_ARB             0x859A
#define GL_RGB_SCALE_ARB                  0x8573
#define GL_ADD_SIGNED_ARB                 0x8574
#define GL_INTERPOLATE_ARB                0x8575
#define GL_SUBTRACT_ARB                   0x84E7
#define GL_CONSTANT_ARB                   0x8576
#define GL_PRIMARY_COLOR_ARB              0x8577
#define GL_PREVIOUS_ARB                   0x8578
#endif

#ifndef GL_ARB_texture_env_crossbar
#endif

#ifndef GL_ARB_texture_env_dot3
#define GL_DOT3_RGB_ARB                   0x86AE
#define GL_DOT3_RGBA_ARB                  0x86AF
#endif

#ifndef GL_ARB_texture_mirrored_repeat
#define GL_MIRRORED_REPEAT_ARB            0x8370
#endif

#ifndef GL_ARB_depth_texture
#define GL_DEPTH_COMPONENT16_ARB          0x81A5
#define GL_DEPTH_COMPONENT24_ARB          0x81A6
#define GL_DEPTH_COMPONENT32_ARB          0x81A7
#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
#endif

#ifndef GL_ARB_shadow
#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
#endif

#ifndef GL_ARB_shadow_ambient
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#endif

#ifndef GL_ARB_window_pos
#endif

#ifndef GL_ARB_vertex_program
#define GL_COLOR_SUM_ARB                  0x8458
#define GL_VERTEX_PROGRAM_ARB             0x8620
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
#define GL_PROGRAM_LENGTH_ARB             0x8627
#define GL_PROGRAM_STRING_ARB             0x8628
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_CURRENT_MATRIX_ARB             0x8641
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
#define GL_PROGRAM_BINDING_ARB            0x8677
#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_PROGRAM_ERROR_STRING_ARB       0x8874
#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
#define GL_PROGRAM_FORMAT_ARB             0x8876
#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GL_PROGRAM_PARAMETERS_ARB         0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GL_PROGRAM_ATTRIBS_ARB            0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
#define GL_MATRIX0_ARB                    0x88C0
#define GL_MATRIX1_ARB                    0x88C1
#define GL_MATRIX2_ARB                    0x88C2
#define GL_MATRIX3_ARB                    0x88C3
#define GL_MATRIX4_ARB                    0x88C4
#define GL_MATRIX5_ARB                    0x88C5
#define GL_MATRIX6_ARB                    0x88C6
#define GL_MATRIX7_ARB                    0x88C7
#define GL_MATRIX8_ARB                    0x88C8
#define GL_MATRIX9_ARB                    0x88C9
#define GL_MATRIX10_ARB                   0x88CA
#define GL_MATRIX11_ARB                   0x88CB
#define GL_MATRIX12_ARB                   0x88CC
#define GL_MATRIX13_ARB                   0x88CD
#define GL_MATRIX14_ARB                   0x88CE
#define GL_MATRIX15_ARB                   0x88CF
#define GL_MATRIX16_ARB                   0x88D0
#define GL_MATRIX17_ARB                   0x88D1
#define GL_MATRIX18_ARB                   0x88D2
#define GL_MATRIX19_ARB                   0x88D3
#define GL_MATRIX20_ARB                   0x88D4
#define GL_MATRIX21_ARB                   0x88D5
#define GL_MATRIX22_ARB                   0x88D6
#define GL_MATRIX23_ARB                   0x88D7
#define GL_MATRIX24_ARB                   0x88D8
#define GL_MATRIX25_ARB                   0x88D9
#define GL_MATRIX26_ARB                   0x88DA
#define GL_MATRIX27_ARB                   0x88DB
#define GL_MATRIX28_ARB                   0x88DC
#define GL_MATRIX29_ARB                   0x88DD
#define GL_MATRIX30_ARB                   0x88DE
#define GL_MATRIX31_ARB                   0x88DF
#endif

#ifndef GL_ARB_fragment_program
#define GL_FRAGMENT_PROGRAM_ARB           0x8804
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define GL_MAX_TEXTURE_COORDS_ARB         0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
#endif

#ifndef GL_ARB_vertex_buffer_object
#define GL_BUFFER_SIZE_ARB                0x8764
#define GL_BUFFER_USAGE_ARB               0x8765
#define GL_ARRAY_BUFFER_ARB               0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define GL_READ_ONLY_ARB                  0x88B8
#define GL_WRITE_ONLY_ARB                 0x88B9
#define GL_READ_WRITE_ARB                 0x88BA
#define GL_BUFFER_ACCESS_ARB              0x88BB
#define GL_BUFFER_MAPPED_ARB              0x88BC
#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
#define GL_STREAM_DRAW_ARB                0x88E0
#define GL_STREAM_READ_ARB                0x88E1
#define GL_STREAM_COPY_ARB                0x88E2
#define GL_STATIC_DRAW_ARB                0x88E4
#define GL_STATIC_READ_ARB                0x88E5
#define GL_STATIC_COPY_ARB                0x88E6
#define GL_DYNAMIC_DRAW_ARB               0x88E8
#define GL_DYNAMIC_READ_ARB               0x88E9
#define GL_DYNAMIC_COPY_ARB               0x88EA
#endif

#ifndef GL_ARB_occlusion_query
#define GL_QUERY_COUNTER_BITS_ARB         0x8864
#define GL_CURRENT_QUERY_ARB              0x8865
#define GL_QUERY_RESULT_ARB               0x8866
#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
#define GL_SAMPLES_PASSED_ARB             0x8914
#endif

#ifndef GL_ARB_shader_objects
#define GL_PROGRAM_OBJECT_ARB             0x8B40
#define GL_SHADER_OBJECT_ARB              0x8B48
#define GL_OBJECT_TYPE_ARB                0x8B4E
#define GL_OBJECT_SUBTYPE_ARB             0x8B4F
#define GL_FLOAT_VEC2_ARB                 0x8B50
#define GL_FLOAT_VEC3_ARB                 0x8B51
#define GL_FLOAT_VEC4_ARB                 0x8B52
#define GL_INT_VEC2_ARB                   0x8B53
#define GL_INT_VEC3_ARB                   0x8B54
#define GL_INT_VEC4_ARB                   0x8B55
#define GL_BOOL_ARB                       0x8B56
#define GL_BOOL_VEC2_ARB                  0x8B57
#define GL_BOOL_VEC3_ARB                  0x8B58
#define GL_BOOL_VEC4_ARB                  0x8B59
#define GL_FLOAT_MAT2_ARB                 0x8B5A
#define GL_FLOAT_MAT3_ARB                 0x8B5B
#define GL_FLOAT_MAT4_ARB                 0x8B5C
#define GL_SAMPLER_1D_ARB                 0x8B5D
#define GL_SAMPLER_2D_ARB                 0x8B5E
#define GL_SAMPLER_3D_ARB                 0x8B5F
#define GL_SAMPLER_CUBE_ARB               0x8B60
#define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
#define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
#define GL_SAMPLER_2D_RECT_ARB            0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
#define GL_OBJECT_LINK_STATUS_ARB         0x8B82
#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#endif

#ifndef GL_ARB_vertex_shader
#define GL_VERTEX_SHADER_ARB              0x8B31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
#endif

#ifndef GL_ARB_fragment_shader
#define GL_FRAGMENT_SHADER_ARB            0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
#endif

#ifndef GL_ARB_shading_language_100
#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
#endif

#ifndef GL_ARB_texture_non_power_of_two
#endif

#ifndef GL_ARB_point_sprite
#define GL_POINT_SPRITE_ARB               0x8861
#define GL_COORD_REPLACE_ARB              0x8862
#endif

#ifndef GL_ARB_fragment_program_shadow
#endif

#ifndef GL_ARB_draw_buffers
#define GL_MAX_DRAW_BUFFERS_ARB           0x8824
#define GL_DRAW_BUFFER0_ARB               0x8825
#define GL_DRAW_BUFFER1_ARB               0x8826
#define GL_DRAW_BUFFER2_ARB               0x8827
#define GL_DRAW_BUFFER3_ARB               0x8828
#define GL_DRAW_BUFFER4_ARB               0x8829
#define GL_DRAW_BUFFER5_ARB               0x882A
#define GL_DRAW_BUFFER6_ARB               0x882B
#define GL_DRAW_BUFFER7_ARB               0x882C
#define GL_DRAW_BUFFER8_ARB               0x882D
#define GL_DRAW_BUFFER9_ARB               0x882E
#define GL_DRAW_BUFFER10_ARB              0x882F
#define GL_DRAW_BUFFER11_ARB              0x8830
#define GL_DRAW_BUFFER12_ARB              0x8831
#define GL_DRAW_BUFFER13_ARB              0x8832
#define GL_DRAW_BUFFER14_ARB              0x8833
#define GL_DRAW_BUFFER15_ARB              0x8834
#endif

#ifndef GL_ARB_texture_rectangle
#define GL_TEXTURE_RECTANGLE_ARB          0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
#endif

#ifndef GL_ARB_color_buffer_float
#define GL_RGBA_FLOAT_MODE_ARB            0x8820
#define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
#define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
#define GL_CLAMP_READ_COLOR_ARB           0x891C
#define GL_FIXED_ONLY_ARB                 0x891D
#endif

#ifndef GL_ARB_half_float_pixel
#define GL_HALF_FLOAT_ARB                 0x140B
#endif

#ifndef GL_ARB_texture_float
#define GL_TEXTURE_RED_TYPE_ARB           0x8C10
#define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11
#define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12
#define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13
#define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
#define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
#define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16
#define GL_UNSIGNED_NORMALIZED_ARB        0x8C17
#define GL_RGBA32F_ARB                    0x8814
#define GL_RGB32F_ARB                     0x8815
#define GL_ALPHA32F_ARB                   0x8816
#define GL_INTENSITY32F_ARB               0x8817
#define GL_LUMINANCE32F_ARB               0x8818
#define GL_LUMINANCE_ALPHA32F_ARB         0x8819