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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009 - 2014 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/// @file
/// @author Don Gagne <don@thegagnes.com>
#ifndef MultiVehicleManager_H
#define MultiVehicleManager_H
#include "QGCSingleton.h"
#include "Vehicle.h"
#include "QGCMAVLink.h"
#include "QmlObjectListModel.h"
class MultiVehicleManager : public QGCSingleton
{
Q_OBJECT
DECLARE_QGC_SINGLETON(MultiVehicleManager, MultiVehicleManager)
public:
Q_INVOKABLE void saveSetting (const QString &key, const QString& value);
Q_INVOKABLE QString loadSetting (const QString &key, const QString& defaultValue);
Q_PROPERTY(bool activeVehicleAvailable READ activeVehicleAvailable NOTIFY activeVehicleAvailableChanged)
Q_PROPERTY(bool parameterReadyVehicleAvailable READ parameterReadyVehicleAvailable NOTIFY parameterReadyVehicleAvailableChanged)
Q_PROPERTY(Vehicle* activeVehicle READ activeVehicle WRITE setActiveVehicle NOTIFY activeVehicleChanged)
Q_PROPERTY(QmlObjectListModel* vehicles READ vehiclesModel CONSTANT)
/// Called to notify that a heartbeat was received with the specified information. MultiVehicleManager
/// will create/update Vehicles as necessary.
/// @param link Heartbeat came through on this link
/// @param vehicleId Mavlink system id for vehicle
/// @param heartbeat Mavlink heartbeat message
/// @return true: continue further processing of this message, false: disregard this message
bool notifyHeartbeatInfo(LinkInterface* link, int vehicleId, mavlink_heartbeat_t& heartbeat);
Q_INVOKABLE Vehicle* getVehicleById(int vehicleId);
void setHomePositionForAllVehicles(double lat, double lon, double alt);
UAS* activeUas(void) { return _activeVehicle ? _activeVehicle->uas() : NULL; }
QList<Vehicle*> vehicles(void);
// Property accessors
bool activeVehicleAvailable(void) { return _activeVehicleAvailable; }
bool parameterReadyVehicleAvailable(void) { return _parameterReadyVehicleAvailable; }
Vehicle* activeVehicle(void) { return _activeVehicle; }
void setActiveVehicle(Vehicle* vehicle);
QmlObjectListModel* vehiclesModel(void) { return &_vehicles; }
signals:
void vehicleAdded(Vehicle* vehicle);
void vehicleRemoved(Vehicle* vehicle);
void activeVehicleAvailableChanged(bool activeVehicleAvailable);
void parameterReadyVehicleAvailableChanged(bool parameterReadyVehicleAvailable);
void activeVehicleChanged(Vehicle* activeVehicle);
void _deleteVehiclePhase2Signal(void);
private slots:
void _deleteVehiclePhase1(Vehicle* vehicle);
void _deleteVehiclePhase2(void);
void _setActiveVehiclePhase2(void);
void _autopilotParametersReadyChanged(bool parametersReady);
private:
/// All access to singleton is through MultiVehicleManager::instance
MultiVehicleManager(QObject* parent = NULL);
~MultiVehicleManager();
bool _vehicleExists(int vehicleId);
bool _activeVehicleAvailable; ///< true: An active vehicle is available
bool _parameterReadyVehicleAvailable; ///< true: An active vehicle with ready parameters is available
Vehicle* _activeVehicle; ///< Currently active vehicle from a ui perspective
Vehicle* _vehicleBeingDeleted; ///< Vehicle being deleted in queued phases
Vehicle* _vehicleBeingSetActive; ///< Vehicle being set active in queued phases
QList<int> _ignoreVehicleIds; ///< List of vehicle id for which we ignore further communication
QmlObjectListModel _vehicles;