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/**
* @file
* @brief Definition of 3dConnexion 3dMouse interface for QGroundControl
*
* @author Matthias Krebs <makrebs@student.ethz.ch>
*
*/
#ifndef MOUSE6DOFINPUT_H
#define MOUSE6DOFINPUT_H
#include <QThread>
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#include "Mouse3DInput.h"
#include "UAS.h"
#include "Vehicle.h"
class Mouse6dofInput : public QThread
{
Q_OBJECT
public:
Mouse6dofInput(Mouse3DInput* mouseInput);
#endif //QGC_MOUSE_ENABLED_WIN
#ifdef QGC_MOUSE_ENABLED_LINUX
Mouse6dofInput(QWidget* parent);
~Mouse6dofInput();
void run();
const double mouse3DMax;
protected:
void init();
bool mouseActive;
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bool translationActive;
bool rotationActive;
double xValue;
double yValue;
double zValue;
double aValue;
double bValue;
double cValue;
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signals:
/**
* @brief Input of the 3d mouse has changed
*
* @param x Input x direction, range [-1, 1]
* @param y Input y direction, range [-1, 1]
* @param z Input z direction, range [-1, 1]
* @param a Input x rotation, range [-1, 1]
* @param b Input y rotation, range [-1, 1]
* @param c Input z rotation, range [-1, 1]
*/
void mouse6dofChanged(double x, double y, double z, double a, double b, double c);
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/**
* @brief Activity of translational 3DMouse inputs changed
* @param translationEnable, true: translational inputs active; false: translational inputs ingored
*/
void mouseTranslationActiveChanged(bool translationEnable);
/**
* @brief Activity of rotational 3DMouse inputs changed
* @param rotationEnable, true: rotational inputs active; false: rotational inputs ingored
*/
void mouseRotationActiveChanged(bool rotationEnable);
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/** @brief Get a motion input from 3DMouse */
void motion3DMouse(std::vector<float> &motionData);
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/** @brief Get a button input from 3DMouse */
void button3DMouseDown(int button);
#endif //QGC_MOUSE_ENABLED_WIN
#ifdef QGC_MOUSE_ENABLED_LINUX
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/** @brief Get an XEvent to check it for an 3DMouse event (motion or button) */
void handleX11Event(XEvent* event);
private slots:
void _activeVehicleChanged(Vehicle* vehicle);
};
#endif // MOUSE6DOFINPUT_H