#include "SnakeTile.h"
SnakeTile::SnakeTile(QObject *parent) : WimaAreaData(parent) {}
SnakeTile::SnakeTile(const SnakeTile &other, QObject *parent) : WimaAreaData(parent) { *this = other;
}
SnakeTile &SnakeTile::operator=(const SnakeTile &other) { this->assign(other); return *this;
void SnakeTile::assign(const SnakeTile &other) { WimaAreaData::assign(other); }