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#include "JoystickSDL.h"
#include "QGCApplication.h"
#include <QQmlEngine>
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#include <QTextStream>
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JoystickSDL::JoystickSDL(const QString& name, int axisCount, int buttonCount, int hatCount, int index, bool isGameController, MultiVehicleManager* multiVehicleManager)
: Joystick(name,axisCount,buttonCount,hatCount,multiVehicleManager)
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, _isGameController(isGameController)
, _index(index)
{
}
QMap<QString, Joystick*> JoystickSDL::discover(MultiVehicleManager* _multiVehicleManager) {
static QMap<QString, Joystick*> ret;
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if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER | SDL_INIT_NOPARACHUTE) < 0) {
qWarning() << "Couldn't initialize SimpleDirectMediaLayer:" << SDL_GetError();
return ret;
}
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_loadGameControllerMappings();
// Load available joysticks
qCDebug(JoystickLog) << "Available joysticks";
for (int i=0; i<SDL_NumJoysticks(); i++) {
QString name = SDL_JoystickNameForIndex(i);
int axisCount, buttonCount, hatCount;
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bool isGameController;
SDL_Joystick* sdlJoystick = SDL_JoystickOpen(i);
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if (SDL_IsGameController(i)) {
isGameController = true;
axisCount = SDL_CONTROLLER_AXIS_MAX;
buttonCount = SDL_CONTROLLER_BUTTON_MAX;
hatCount = 0;
} else {
isGameController = false;
axisCount = SDL_JoystickNumAxes(sdlJoystick);
buttonCount = SDL_JoystickNumButtons(sdlJoystick);
hatCount = SDL_JoystickNumHats(sdlJoystick);
}
qCDebug(JoystickLog) << "\t" << name << "axes:" << axisCount << "buttons:" << buttonCount << "hats:" << hatCount << "isGC:" << isGameController;
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ret[name] = new JoystickSDL(name, axisCount, buttonCount, hatCount, i, isGameController, _multiVehicleManager);
} else {
qCDebug(JoystickLog) << "\tSkipping duplicate" << name;
}
}
return ret;
}
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void JoystickSDL::_loadGameControllerMappings(void) {
QFile file(":/db/mapping/joystick/gamecontrollerdb.txt");
if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
{
qWarning() << "Couldn't load GameController mapping database.";
return;
}
QTextStream s(&file);
while (!s.atEnd()) {
SDL_GameControllerAddMapping(s.readLine().toStdString().c_str());
}
}
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if ( _isGameController ) {
sdlController = SDL_GameControllerOpen(_index);
sdlJoystick = SDL_GameControllerGetJoystick(sdlController);
} else {
sdlJoystick = SDL_JoystickOpen(_index);
}
qCWarning(JoystickLog) << "SDL_JoystickOpen failed:" << SDL_GetError();
return false;
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SDL_GameControllerUpdate();
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if ( _isGameController ) {
return !!SDL_GameControllerGetButton(sdlController, SDL_GameControllerButton(i));
} else {
return !!SDL_JoystickGetButton(sdlJoystick, i);
}
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if ( _isGameController ) {
return SDL_GameControllerGetAxis(sdlController, SDL_GameControllerAxis(i));
} else {
return SDL_JoystickGetAxis(sdlJoystick, i);
}
uint8_t JoystickSDL::_getHat(int hat,int i) {
uint8_t hatButtons[] = {SDL_HAT_UP,SDL_HAT_DOWN,SDL_HAT_LEFT,SDL_HAT_RIGHT};
if ( i < int(sizeof(hatButtons)) ) {
return !!(SDL_JoystickGetHat(sdlJoystick, hat) & hatButtons[i]);
}
return 0;
}