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#include "QGCWaypointListMulti.h"
#include "ui_QGCWaypointListMulti.h"
#include "UASManager.h"
QGCWaypointListMulti::QGCWaypointListMulti(QWidget *parent) :
QWidget(parent),
offline_uas_id(0),
ui(new Ui::QGCWaypointListMulti)
{
ui->setupUi(this);
connect(UASManager::instance(), SIGNAL(UASCreated(UASInterface*)), this, SLOT(systemCreated(UASInterface*)));
connect(UASManager::instance(), SIGNAL(activeUASSet(int)), this, SLOT(systemSetActive(int)));
WaypointList* list = new WaypointList(ui->stackedWidget, UASManager::instance()->getActiveUASWaypointManager());
lists.insert(offline_uas_id, list);
ui->stackedWidget->addWidget(list);
if (UASManager::instance()->getActiveUAS()) {
systemCreated(UASManager::instance()->getActiveUAS());
systemSetActive(UASManager::instance()->getActiveUAS()->getUASID());
}
}
void QGCWaypointListMulti::systemDeleted(QObject* uas)
{
UASInterface* mav = dynamic_cast<UASInterface*>(uas);
int id = mav->getUASID();
WaypointList* list = lists.value(id, NULL);
delete list;
lists.remove(id);
}
}
}
void QGCWaypointListMulti::systemCreated(UASInterface* uas)
{
WaypointList* list = new WaypointList(ui->stackedWidget, uas->getWaypointManager());
lists.insert(uas->getUASID(), list);
ui->stackedWidget->addWidget(list);
// Ensure widget is deleted when system is deleted
connect(uas, SIGNAL(destroyed(QObject*)), this, SLOT(systemDeleted(QObject*)));
}
void QGCWaypointListMulti::systemSetActive(int uas)
{
WaypointList* list = lists.value(uas, NULL);
ui->stackedWidget->setCurrentWidget(list);
}
}
QGCWaypointListMulti::~QGCWaypointListMulti()
{
delete ui;
}
void QGCWaypointListMulti::changeEvent(QEvent *e)
{
QWidget::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
break;
}
}