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/*!
The ScreenTools Singleton provides information on QGC's standard font metrics. It also provides information on screen
size which can be used to adjust user interface for varying available screen real estate.
QGC has four standard font sizes: default, small, medium and large. The QGC controls use the default font for display and you should use this font
for most text within the system that is drawn using something other than a standard QGC control. The small font is smaller than the default font.
The medium and large fonts are larger than the default font.
Usage:
import QGroundControl.ScreenTools 1.0
Rectangle {
anchors.fill: parent
anchors.margins: ScreenTools.defaultFontPixelWidth
...
}
*/
//-- The point and pixel font size values are computed at runtime
/// You can use this property to position ui elements in a screen resolution independent manner. Using fixed positioning values should not
/// be done. All positioning should be done using anchors or a ratio of the defaultFontPixelHeight and defaultFontPixelWidth values. This way
/// your ui elements will reposition themselves appropriately on varying screen sizes and resolutions.
/// You can use this property to position ui elements in a screen resolution independent manner. Using fixed positioning values should not
/// be done. All positioning should be done using anchors or a ratio of the defaultFontPixelHeight and defaultFontPixelWidth values. This way
/// your ui elements will reposition themselves appropriately on varying screen sizes and resolutions.
property real smallFontPointSize: 10
property real mediumFontPointSize: 10
property real largeFontPointSize: 10
property real toolbarHeight: defaultFontPixelHeight * 3
readonly property real smallFontPointRatio: 0.75
readonly property real mediumFontPointRatio: 1.25
readonly property real largeFontPointRatio: 1.5
property bool isAndroid: ScreenToolsController.isAndroid
property bool isiOS: ScreenToolsController.isiOS
property bool isMobile: ScreenToolsController.isMobile
property bool isDebug: ScreenToolsController.isDebug
property bool isTinyScreen: (Screen.width / Screen.pixelDensity) < 120 // 120mm
property bool isShortScreen: ScreenToolsController.isMobile && ((Screen.height / Screen.width) < 0.6) // Nexus 7 for example
readonly property string normalFontFamily: "opensans"
readonly property string demiboldFontFamily: "opensans-demibold"
/* This mostly works but for some reason, reflowWidths() in SetupView doesn't change size.
I've disabled (in release builds) until I figure out why. Changes require a restart for now.
*/
Connections {
target: QGroundControl
onBaseFontPointSizeChanged: {
if(ScreenToolsController.isDebug)
/// Returns the current x position of the mouse in global screen coordinates.
function mouseX() {
return ScreenToolsController.mouseX()
}
/// Returns the current y position of the mouse in global screen coordinates.
function mouseY() {
return ScreenToolsController.mouseY()
}
_textMeasure.font.pointSize = pointSize
defaultFontPointSize = pointSize
defaultFontPixelHeight = Math.round(_textMeasure.fontHeight/2.0)*2
defaultFontPixelWidth = Math.round(_textMeasure.fontWidth/2.0)*2
smallFontPointSize = defaultFontPointSize * _screenTools.smallFontPointRatio
mediumFontPointSize = defaultFontPointSize * _screenTools.mediumFontPointRatio
largeFontPointSize = defaultFontPointSize * _screenTools.largeFontPointRatio
}
Text {
id: _defaultFont
text: "X"
}
property real fontWidth: contentWidth
property real fontHeight: contentHeight
Component.onCompleted: {
var baseSize = QGroundControl.baseFontPointSize;
//-- If this is the first time (not saved in settings)
if(baseSize < 6 || baseSize > 48) {
//-- Init base size base on the platform
if(ScreenToolsController.isMobile) {
//-- Check iOS really tiny screens (iPhone 4s/5/5s)
if(ScreenToolsController.isiOS) {
if(ScreenToolsController.isiOS && Screen.width < 570) {
// For iPhone 4s size we don't fit with additional tweaks to fit screen,
// we will just drop point size to make things fit. Correct size not yet determined.
baseSize = 12; // This will be lowered in a future pull
} else {
baseSize = 12;
}
} else if((Screen.width / Screen.pixelDensity) < 120) {
//-- Mac OS
if(ScreenToolsController.isMacOS)
baseSize = _defaultFont.font.pointSize;
//-- Linux
else if(ScreenToolsController.isLinux)
baseSize = _defaultFont.font.pointSize - 3.25;
//-- Windows
else
baseSize = _defaultFont.font.pointSize;
QGroundControl.baseFontPointSize = baseSize
//-- Release build doesn't get signal
if(!ScreenToolsController.isDebug)
//-- Set size saved in settings