diff --git a/src/ui/MainWindow.cc b/src/ui/MainWindow.cc
index 36c36d6ee3ab6150208998fc072fdb8e072b07f6..155f5291e39c45ad6e28b9c4da2a2ea43123aada 100644
--- a/src/ui/MainWindow.cc
+++ b/src/ui/MainWindow.cc
@@ -170,7 +170,7 @@ void MainWindow::init()
         if (currentViewCandidate != VIEW_ENGINEER &&
                 currentViewCandidate != VIEW_MISSION &&
                 currentViewCandidate != VIEW_FLIGHT &&
-                currentViewCandidate != VIEW_FULL)
+                currentViewCandidate != VIEW_DEFAULT)
         {
             currentView = currentViewCandidate;
         }
@@ -364,7 +364,6 @@ void MainWindow::init()
     ui.actionHardwareConfig->setShortcut(QApplication::translate("MainWindow", "Meta+3", 0));
     ui.actionSimulationView->setShortcut(QApplication::translate("MainWindow", "Meta+4", 0));
     ui.actionEngineersView->setShortcut(QApplication::translate("MainWindow", "Meta+5", 0));
-    ui.actionUnconnectedView->setShortcut(QApplication::translate("MainWindow", "Meta+U", 0));
     ui.actionFullscreen->setShortcut(QApplication::translate("MainWindow", "Meta+Return", 0));
 #else
     ui.actionFlightView->setShortcut(QApplication::translate("MainWindow", "Ctrl+1", 0));
@@ -372,7 +371,6 @@ void MainWindow::init()
     ui.actionHardwareConfig->setShortcut(QApplication::translate("MainWindow", "Ctrl+3", 0));
     ui.actionSimulationView->setShortcut(QApplication::translate("MainWindow", "Ctrl+4", 0));
     ui.actionEngineersView->setShortcut(QApplication::translate("MainWindow", "Ctrl+5", 0));
-    ui.actionUnconnectedView->setShortcut(QApplication::translate("MainWindow", "Ctrl+U", 0));
     ui.actionFullscreen->setShortcut(QApplication::translate("MainWindow", "Ctrl+Return", 0));
 #endif
 
@@ -1202,7 +1200,6 @@ void MainWindow::connectCommonActions()
     perspectives->addAction(ui.actionHardwareConfig);
     perspectives->addAction(ui.actionSoftwareConfig);
     perspectives->addAction(ui.actionTerminalView);
-    perspectives->addAction(ui.actionUnconnectedView);
     perspectives->addAction(ui.actionGoogleEarthView);
     perspectives->addAction(ui.actionLocal3DView);
     perspectives->setExclusive(true);
@@ -1262,11 +1259,6 @@ void MainWindow::connectCommonActions()
         ui.actionLocal3DView->setChecked(true);
         ui.actionLocal3DView->activate(QAction::Trigger);
     }
-    if (currentView == VIEW_UNCONNECTED)
-    {
-        ui.actionUnconnectedView->setChecked(true);
-        ui.actionUnconnectedView->activate(QAction::Trigger);
-    }
 
     // The UAS actions are not enabled without connection to system
     ui.actionLiftoff->setEnabled(false);
@@ -1297,7 +1289,6 @@ void MainWindow::connectCommonActions()
     connect(ui.actionSimulationView, SIGNAL(triggered()), this, SLOT(loadSimulationView()));
     connect(ui.actionEngineersView, SIGNAL(triggered()), this, SLOT(loadEngineerView()));
     connect(ui.actionMissionView, SIGNAL(triggered()), this, SLOT(loadOperatorView()));
-    connect(ui.actionUnconnectedView, SIGNAL(triggered()), this, SLOT(loadUnconnectedView()));
     connect(ui.actionHardwareConfig,SIGNAL(triggered()),this,SLOT(loadHardwareConfigView()));
     connect(ui.actionGoogleEarthView, SIGNAL(triggered()), this, SLOT(loadGoogleEarthView()));
     connect(ui.actionLocal3DView, SIGNAL(triggered()), this, SLOT(loadLocal3DView()));
@@ -1631,7 +1622,7 @@ void MainWindow::UASCreated(UASInterface* uas)
             watchdogControlDockWidget->setObjectName("WATCHDOG_CONTROL_DOCKWIDGET");
         }
     }
-
+
     // Reload view state in case new widgets were added
     loadViewState();
 }
@@ -1718,8 +1709,7 @@ void MainWindow::loadViewState()
         case VIEW_LOCAL3D:
             centerStack->setCurrentWidget(local3DView);
             break;
-        case VIEW_UNCONNECTED:
-        case VIEW_FULL:
+        case VIEW_DEFAULT:
         default:
             if (controlDockWidget)
             {
@@ -1867,17 +1857,6 @@ void MainWindow::loadLocal3DView()
     }
 }
 
-void MainWindow::loadUnconnectedView()
-{
-    if (currentView != VIEW_UNCONNECTED)
-    {
-        storeViewState();
-        currentView = VIEW_UNCONNECTED;
-        ui.actionUnconnectedView->setChecked(true);
-        loadViewState();
-    }
-}
-
 void MainWindow::loadPilotView()
 {
     if (currentView != VIEW_FLIGHT)
diff --git a/src/ui/MainWindow.h b/src/ui/MainWindow.h
index 866c2c755e4a035d2d66afec6ee68e3c2f2b1157..5e65b73073b983df0b1dbd9ca3772e63c5d7c4fa 100644
--- a/src/ui/MainWindow.h
+++ b/src/ui/MainWindow.h
@@ -224,8 +224,6 @@ public slots:
     /** @brief Load configuration views */
     void loadHardwareConfigView();
     void loadSoftwareConfigView();
-    /** @brief Load default view when no MAV is connected */
-    void loadUnconnectedView();
     /** @brief Load view for pilot */
     void loadPilotView();
     /** @brief Load view for simulation */
@@ -343,8 +341,7 @@ protected:
         VIEW_TERMINAL,
         VIEW_LOCAL3D,
         VIEW_GOOGLEEARTH,
-        VIEW_UNCONNECTED,    ///< View in unconnected mode, when no UAS is available
-        VIEW_FULL            ///< All widgets shown at once
+        VIEW_DEFAULT
     } VIEW_SECTIONS;
 
     /**
diff --git a/src/ui/MainWindow.ui b/src/ui/MainWindow.ui
index b4c3c1bd0e3c2f48ab3508590355371fd12a741f..8bd8c4611d9e2160f14f45a2e98442ab2dc75d73 100644
--- a/src/ui/MainWindow.ui
+++ b/src/ui/MainWindow.ui
@@ -51,7 +51,7 @@
      <x>0</x>
      <y>0</y>
      <width>1024</width>
-     <height>22</height>
+     <height>21</height>
     </rect>
    </property>
    <widget class="QMenu" name="menuMGround">
@@ -104,10 +104,7 @@
     <addaction name="actionEngineersView"/>
     <addaction name="actionGoogleEarthView"/>
     <addaction name="actionLocal3DView"/>
-    <addaction name="separator"/>
     <addaction name="actionFirmwareUpdateView"/>
-    <addaction name="actionMavlinkView"/>
-    <addaction name="actionUnconnectedView"/>
     <addaction name="separator"/>
     <addaction name="actionFullscreen"/>
     <addaction name="actionNormal"/>