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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Implementation of class UASManager
* @author Lorenz Meier <mavteam@student.ethz.ch>
*
*/
#include <QList>
#include <QApplication>
#include <QMessageBox>
#include <QTimer>
#include "UAS.h"
#include "UASInterface.h"
#include "UASManager.h"
#include "QGC.h"
UASManager* UASManager::instance()
{
static UASManager* _instance = 0;
if(_instance == 0) {
_instance = new UASManager();
// Set the application as parent to ensure that this object
// will be destroyed when the main application exits
_instance->setParent(qApp);
}
return _instance;
}
/**
* @brief Private singleton constructor
*
* This class implements the singleton design pattern and has therefore only a private constructor.
**/
UASManager::UASManager() :
activeUAS(NULL)
{
systems = QList<UASInterface*>();
start(QThread::LowPriority);
}
UASManager::~UASManager()
{
}
void UASManager::run()
{
forever
{
QGC::SLEEP::msleep(5000);
}
}
void UASManager::addUAS(UASInterface* uas)
{
// WARNING: The active uas is set here
// and then announced below. This is necessary
// to make sure the getActiveUAS() function
// returns the UAS once the UASCreated() signal
// is emitted. The code is thus NOT redundant.
bool firstUAS = false;
if (activeUAS == NULL)
{
firstUAS = true;
activeUAS = uas;
}
// Only execute if there is no UAS at this index
if (!systems.contains(uas))
{
systems.append(uas);
connect(uas, SIGNAL(destroyed(QObject*)), this, SLOT(removeUAS(QObject*)));
emit UASCreated(uas);
}
// If there is no active UAS yet, set the first one as the active UAS
if (firstUAS)
{
setActiveUAS(uas);
}
}
void UASManager::removeUAS(QObject* uas)
{
UASInterface* mav = qobject_cast<UASInterface*>(uas);
if (mav)
{
int listindex = systems.indexOf(mav);
if (mav == activeUAS)
{
if (systems.count() > 1)
{
// We only set a new UAS if more than one is present
if (listindex != 0)
{
// The system to be removed is not at position 1
// set position one as new active system
setActiveUAS(systems.first());
}
else
{
// The system to be removed is at position 1,
// select the next system
setActiveUAS(systems.at(1));
}
}
else
{
// TODO send a null pointer if no UAS is present any more
// This has to be proberly tested however, since it might
// crash code parts not handling null pointers correctly.
}
}
systems.removeAt(listindex);
}
}
QList<UASInterface*> UASManager::getUASList()
{
return systems;
}
UASInterface* UASManager::getActiveUAS()
{
return activeUAS; ///< Return zero pointer if no UAS has been loaded
}
UASInterface* UASManager::silentGetActiveUAS()
{
return activeUAS; ///< Return zero pointer if no UAS has been loaded
}
bool UASManager::launchActiveUAS()
{
// If the active UAS is set, execute command
if (getActiveUAS()) activeUAS->launch();
return (activeUAS); ///< Returns true if the UAS exists, false else
}
bool UASManager::haltActiveUAS()
{
// If the active UAS is set, execute command
if (getActiveUAS()) activeUAS->halt();
return (activeUAS); ///< Returns true if the UAS exists, false else
}
bool UASManager::continueActiveUAS()
{
// If the active UAS is set, execute command
if (getActiveUAS()) activeUAS->go();
return (activeUAS); ///< Returns true if the UAS exists, false else
}
bool UASManager::returnActiveUAS()
{
// If the active UAS is set, execute command
if (getActiveUAS()) activeUAS->home();
return (activeUAS); ///< Returns true if the UAS exists, false else
}
bool UASManager::stopActiveUAS()
{
// If the active UAS is set, execute command
if (getActiveUAS()) activeUAS->emergencySTOP();
return (activeUAS); ///< Returns true if the UAS exists, false else
}
bool UASManager::killActiveUAS()
{
if (getActiveUAS()) activeUAS->emergencyKILL();
return (activeUAS);
}
bool UASManager::shutdownActiveUAS()
{
if (getActiveUAS()) activeUAS->shutdown();
return (activeUAS);
}
void UASManager::configureActiveUAS()
{
UASInterface* actUAS = getActiveUAS();
if(actUAS)
{
// Do something
}
}
UASInterface* UASManager::getUASForId(int id)
{
UASInterface* system = NULL;
foreach(UASInterface* sys, systems)
{
if (sys->getUASID() == id)
{
system = sys;
}
}
// Return NULL if not found
return system;
}
void UASManager::setActiveUAS(UASInterface* uas)
{
if (uas != NULL)
{
activeUASMutex.lock();
if (activeUAS != NULL)
{
emit activeUASStatusChanged(activeUAS, false);
emit activeUASStatusChanged(activeUAS->getUASID(), false);
}
activeUAS = uas;
activeUASMutex.unlock();
activeUAS->setSelected();
emit activeUASSet(uas);
emit activeUASSet(uas->getUASID());
emit activeUASSetListIndex(systems.indexOf(uas));
emit activeUASStatusChanged(uas, true);
emit activeUASStatusChanged(uas->getUASID(), true);
}
}