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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009 - 2015 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/// @file
/// @author Don Gagne <don@thegagnes.com>
import QtQuick 2.3
import QtQuick.Controls 1.3
import QtQuick.Dialogs 1.2
import QGroundControl.Controls 1.0
import QGroundControl.Palette 1.0
import QGroundControl.ScreenTools 1.0
import QGroundControl.FactSystem 1.0
import QGroundControl.FactControls 1.0
/// This is signalled when the top level Item reaches Component.onCompleted. This allows
/// the view subcomponent to connect to this signal and do work once the full ui is ready
/// to go.
signal completed
__acceptButton.visible = false
__rejectButton.visible = false
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if (buttons & StandardButton.Ok) {
__acceptButton.text = "Ok"
__acceptButton.visible = true
} else if (buttons & StandardButton.Open) {
__acceptButton.text = "Open"
__acceptButton.visible = true
} else if (buttons & StandardButton.Save) {
__acceptButton.text = "Save"
__acceptButton.visible = true
} else if (buttons & StandardButton.Apply) {
__acceptButton.text = "Apply"
__acceptButton.visible = true
} else if (buttons & StandardButton.Open) {
__acceptButton.text = "Open"
__acceptButton.visible = true
} else if (buttons & StandardButton.SaveAll) {
__acceptButton.text = "Save All"
__acceptButton.visible = true
} else if (buttons & StandardButton.Yes) {
__acceptButton.text = "Yes"
__acceptButton.visible = true
} else if (buttons & StandardButton.YesToAll) {
__acceptButton.text = "Yes to All"
__acceptButton.visible = true
} else if (buttons & StandardButton.Retry) {
__acceptButton.text = "Retry"
__acceptButton.visible = true
} else if (buttons & StandardButton.Reset) {
__acceptButton.text = "Reset"
__acceptButton.visible = true
} else if (buttons & StandardButton.RestoreToDefaults) {
__acceptButton.text = "Restore to Defaults"
__acceptButton.visible = true
} else if (buttons & StandardButton.Ignore) {
__acceptButton.text = "Ignore"
__acceptButton.visible = true
}
// Reject role buttons
if (buttons & StandardButton.Cancel) {
__rejectButton.text = "Cancel"
__rejectButton.visible = true
} else if (buttons & StandardButton.Close) {
__rejectButton.text = "Cancel"
__rejectButton.visible = true
} else if (buttons & StandardButton.No) {
__rejectButton.text = "No"
__rejectButton.visible = true
} else if (buttons & StandardButton.NoToAll) {
__rejectButton.text = "No to All"
__rejectButton.visible = true
} else if (buttons & StandardButton.Abort) {
__rejectButton.text = "Abort"
__rejectButton.visible = true
}
__dialogCharWidth = charWidth
__dialogTitle = title
__setupDialogButtons(buttons)
__dialogComponent = component
__viewPanel.enabled = false
__dialogOverlay.visible = true
}
__dialogCharWidth = 50
__dialogTitle = title
__messageDialogText = message
__setupDialogButtons(buttons)
__dialogComponent = __messageDialog
__viewPanel.enabled = false
__dialogOverlay.visible = true
}
__dialogComponent = null
__viewPanel.enabled = true
__dialogOverlay.visible = false
}
QGCPalette { id: __qgcPal; colorGroupEnabled: true }
QGCLabel { id: __textMeasure; text: "X"; visible: false }
property real __textHeight: __textMeasure.contentHeight
property real __textWidth: __textMeasure.contentWidth
/// The width of the dialog panel in characters
property int __dialogCharWidth: 75
/// The title for the dialog panel
property string __dialogTitle
Connections {
target: __viewPanel.item
onShowDialog: __rootItem.showDialog(component, title, charWidth, buttons)
onShowMessage: __rootItem.showMessage(title, message, buttons)
onHideDialog: __rootItem.hideDialog()
}
Connections {
target: __dialogComponentLoader.item
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}
Loader {
id: __viewPanel
anchors.fill: parent
focus: true
sourceComponent: viewComponent
}
Item {
id: __dialogOverlay
visible: false
anchors.fill: parent
z: 5000
// This covers the parent with an transparent section
Rectangle {
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: __dialogPanel.left
opacity: 0.80
color: __qgcPal.window
}
// This is the main dialog panel which is anchored to the right edge
Rectangle {
id: __dialogPanel
width: __dialogCharWidth == -1 ? parent.width : __textWidth * __dialogCharWidth
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height: parent.height
anchors.right: parent.right
color: __qgcPal.windowShadeDark
Rectangle {
id: __header
width: parent.width
height: __acceptButton.height
color: __qgcPal.windowShade
function __hidePanel() {
__fullPanel.visible = false
}
QGCLabel {
x: __textWidth
height: parent.height
verticalAlignment: Text.AlignVCenter
text: __dialogTitle
}
QGCButton {
id: __rejectButton
anchors.right: __acceptButton.left
anchors.bottom: parent.bottom
onClicked: __dialogComponentLoader.item.reject()
}
QGCButton {
id: __acceptButton
anchors.right: parent.right
primary: true
onClicked: __dialogComponentLoader.item.accept()
}
}
Item {
id: __spacer
width: 10
height: 10
anchors.top: __header.bottom
}
Loader {
id: __dialogComponentLoader
anchors.margins: 5
anchors.left: parent.left
anchors.right: parent.right
anchors.top: __spacer.bottom
anchors.bottom: parent.bottom
sourceComponent: __dialogComponent
}
} // Rectangle - Dialog panel
} // Item - Dialog overlay
Component {
id: __messageDialog
QGCViewMessage {
message: __messageDialogText
}
}