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import QtQuick 2.3
import QtQuick.Controls 1.2
import QGroundControl 1.0
import QGroundControl.ScreenTools 1.0
import QGroundControl.Controls 1.0
QGCFlickable {
id: root
width: availableWidth
height: Math.min(availableHeight, geoFenceEditorRect.height)
contentHeight: geoFenceEditorRect.height
clip: true
property real availableWidth
property real availableHeight
property var myGeoFenceController
property var flightMap
readonly property real _editFieldWidth: Math.min(width - _margin * 2, ScreenTools.defaultFontPixelWidth * 15)
readonly property real _margin: ScreenTools.defaultFontPixelWidth / 2
readonly property real _radius: ScreenTools.defaultFontPixelWidth / 2
property var polygon: myGeoFenceController.polygon
Rectangle {
id: geoFenceEditorRect
width: parent.width
height: geoFenceItems.y + geoFenceItems.height + (_margin * 2)
radius: _radius
color: qgcPal.buttonHighlight
QGCLabel {
id: geoFenceLabel
anchors.margins: _margin
anchors.left: parent.left
anchors.top: parent.top
color: "black"
}
Rectangle {
id: geoFenceItems
anchors.margins: _margin
anchors.left: parent.left
anchors.right: parent.right
anchors.top: geoFenceLabel.bottom
height: editorLoader.y + editorLoader.height + (_margin * 2)
color: qgcPal.windowShadeDark
radius: _radius
QGCLabel {
id: geoLabel
anchors.margins: _margin
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
wrapMode: Text.WordWrap
font.pointSize: ScreenTools.smallFontPointSize
text: qsTr("GeoFencing allows you to set a virtual ‘fence’ around the area you want to fly in.")
}
Loader {
id: editorLoader
anchors.margins: _margin
anchors.top: geoLabel.bottom
anchors.left: parent.left
source: myGeoFenceController.editorQml
property real availableWidth: parent.width - (_margin * 2)
property var geoFenceController: myGeoFenceController
property var myFlightMap: flightMap