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#ifndef TEXTURE_H
#define TEXTURE_H
#if (defined __APPLE__) & (defined __MACH__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#include <QSharedPointer>
class Texture
{
public:
Texture();
void draw(float x1, float y1, float x2, float y2,
bool smoothInterpolation) const;
private:
enum State
{
UNINITIALIZED = 0,
REQUESTED = 1,
READY = 2
};
State state;
GLuint textureId;
int32_t textureWidth;
int32_t textureHeight;
int32_t imageWidth;
int32_t imageHeight;
float maxU;
float maxV;
};
typedef struct QSharedPointer<Texture> TexturePtr;
#endif // TEXTURE_H