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/*=====================================================================
PIXHAWK Micro Air Vehicle Flying Robotics Toolkit
(c) 2009, 2010 PIXHAWK PROJECT <http://pixhawk.ethz.ch>
This file is part of the PIXHAWK project
PIXHAWK is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
PIXHAWK is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with PIXHAWK. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of widget controlling one MAV
*
* @author Lorenz Meier <mavteam@student.ethz.ch>
*
*/
#include <QString>
#include <QTimer>
#include <QLabel>
#include <QFileDialog>
#include <QDebug>
#include <QProcess>
#include <QPalette>
#include <MG.h>
#include "UASControlWidget.h"
#include <UASManager.h>
#include <UAS.h>
#include "QGC.h"
#define CONTROL_MODE_LOCKED "MODE LOCKED"
#define CONTROL_MODE_MANUAL "MODE MANUAL"
#define CONTROL_MODE_GUIDED "MODE GUIDED"
#define CONTROL_MODE_AUTO "MODE AUTO"
#define CONTROL_MODE_TEST1 "MODE TEST1"
#define CONTROL_MODE_TEST2 "MODE TEST2"
#define CONTROL_MODE_TEST3 "MODE TEST3"
#define CONTROL_MODE_READY "MODE TEST3"
#define CONTROL_MODE_RC_TRAINING "RC SIMULATION"
#define CONTROL_MODE_LOCKED_INDEX 1
#define CONTROL_MODE_MANUAL_INDEX 2
#define CONTROL_MODE_GUIDED_INDEX 3
#define CONTROL_MODE_AUTO_INDEX 4
#define CONTROL_MODE_TEST1_INDEX 5
#define CONTROL_MODE_TEST2_INDEX 6
#define CONTROL_MODE_TEST3_INDEX 7
#define CONTROL_MODE_READY_INDEX 8
#define CONTROL_MODE_RC_TRAINING_INDEX 9
UASControlWidget::UASControlWidget(QWidget *parent) : QWidget(parent),
uas(0),
engineOn(false)
{
ui.setupUi(this);
connect(UASManager::instance(), SIGNAL(activeUASSet(UASInterface*)), this, SLOT(setUAS(UASInterface*)));
ui.modeComboBox->clear();
ui.modeComboBox->insertItem(0, "Select..");
ui.modeComboBox->insertItem(CONTROL_MODE_LOCKED_INDEX, CONTROL_MODE_LOCKED);
ui.modeComboBox->insertItem(CONTROL_MODE_MANUAL_INDEX, CONTROL_MODE_MANUAL);
ui.modeComboBox->insertItem(CONTROL_MODE_GUIDED_INDEX, CONTROL_MODE_GUIDED);
ui.modeComboBox->insertItem(CONTROL_MODE_AUTO_INDEX, CONTROL_MODE_AUTO);
ui.modeComboBox->insertItem(CONTROL_MODE_TEST1_INDEX, CONTROL_MODE_TEST1);
ui.modeComboBox->insertItem(CONTROL_MODE_TEST2_INDEX, CONTROL_MODE_TEST2);
ui.modeComboBox->insertItem(CONTROL_MODE_TEST3_INDEX, CONTROL_MODE_TEST3);
ui.modeComboBox->insertItem(CONTROL_MODE_READY_INDEX, CONTROL_MODE_READY);
ui.modeComboBox->insertItem(CONTROL_MODE_RC_TRAINING_INDEX, CONTROL_MODE_RC_TRAINING);
connect(ui.modeComboBox, SIGNAL(activated(int)), this, SLOT(setMode(int)));
connect(ui.setModeButton, SIGNAL(clicked()), this, SLOT(transmitMode()));
ui.modeComboBox->setCurrentIndex(0);
ui.gridLayout->setAlignment(Qt::AlignTop);
}
void UASControlWidget::setUAS(UASInterface* uas)
{
if (this->uas != 0)
{
UASInterface* oldUAS = UASManager::instance()->getUASForId(this->uas);
disconnect(ui.controlButton, SIGNAL(clicked()), oldUAS, SLOT(enable_motors()));
disconnect(ui.liftoffButton, SIGNAL(clicked()), oldUAS, SLOT(launch()));
disconnect(ui.landButton, SIGNAL(clicked()), oldUAS, SLOT(home()));
disconnect(ui.shutdownButton, SIGNAL(clicked()), oldUAS, SLOT(shutdown()));
//connect(ui.setHomeButton, SIGNAL(clicked()), uas, SLOT(setLocalOriginAtCurrentGPSPosition()));
disconnect(uas, SIGNAL(modeChanged(int,QString,QString)), this, SLOT(updateMode(int,QString,QString)));
disconnect(uas, SIGNAL(statusChanged(int)), this, SLOT(updateState(int)));
}
// Connect user interface controls
connect(ui.controlButton, SIGNAL(clicked()), this, SLOT(cycleContextButton()));
connect(ui.liftoffButton, SIGNAL(clicked()), uas, SLOT(launch()));
connect(ui.landButton, SIGNAL(clicked()), uas, SLOT(home()));
connect(ui.shutdownButton, SIGNAL(clicked()), uas, SLOT(shutdown()));
//connect(ui.setHomeButton, SIGNAL(clicked()), uas, SLOT(setLocalOriginAtCurrentGPSPosition()));
connect(uas, SIGNAL(modeChanged(int,QString,QString)), this, SLOT(updateMode(int,QString,QString)));
connect(uas, SIGNAL(statusChanged(int)), this, SLOT(updateState(int)));
ui.controlStatusLabel->setText(tr("Connected to ") + uas->getUASName());
// // Check if additional controls should be loaded
// UAS* mav = dynamic_cast<UAS*>(uas);
// if (mav)
// {
// QPushButton* startRecButton = new QPushButton(tr("Record"));
// connect(startRecButton, SIGNAL(clicked()), mav, SLOT(startDataRecording()));
// ui.gridLayout->addWidget(startRecButton, 7, 1);
// QPushButton* pauseRecButton = new QPushButton(tr("Pause"));
// connect(pauseRecButton, SIGNAL(clicked()), mav, SLOT(pauseDataRecording()));
// ui.gridLayout->addWidget(pauseRecButton, 7, 3);
// QPushButton* stopRecButton = new QPushButton(tr("Stop"));
// connect(stopRecButton, SIGNAL(clicked()), mav, SLOT(stopDataRecording()));
// ui.gridLayout->addWidget(stopRecButton, 7, 4);
// }
this->uas = uas->getUASID();
setBackgroundColor(uas->getColor());
}
UASControlWidget::~UASControlWidget()
{
}
void UASControlWidget::updateStatemachine()
{
if (engineOn)
{
ui.controlButton->setText(tr("Stop Engine"));
}
else
{
ui.controlButton->setText(tr("Activate Engine"));
}
}
/**
* Set the background color based on the MAV color. If the MAV is selected as the
* currently actively controlled system, the frame color is highlighted
*/
void UASControlWidget::setBackgroundColor(QColor color)
{
// UAS color
QColor uasColor = color;
QString colorstyle;
QString borderColor = "#4A4A4F";
borderColor = "#FA4A4F";
uasColor = uasColor.darker(900);
colorstyle = colorstyle.sprintf("QLabel { border-radius: 3px; padding: 0px; margin: 0px; background-color: #%02X%02X%02X; border: 0px solid %s; }",
uasColor.red(), uasColor.green(), uasColor.blue(), borderColor.toStdString().c_str());
setStyleSheet(colorstyle);
QPalette palette = this->palette();
palette.setBrush(QPalette::Window, QBrush(uasColor));
setPalette(palette);
setAutoFillBackground(true);
}
void UASControlWidget::updateMode(int uas,QString mode,QString description)
{
Q_UNUSED(uas);
Q_UNUSED(mode);
Q_UNUSED(description);
}
void UASControlWidget::updateState(int state)
{
switch (state)
{
case (int)MAV_STATE_ACTIVE:
engineOn = true;
ui.controlButton->setText(tr("Stop Engine"));
break;
case (int)MAV_STATE_STANDBY:
engineOn = false;
ui.controlButton->setText(tr("Activate Engine"));
break;
}
}
void UASControlWidget::setMode(int mode)
{
// Adapt context button mode
if (mode == CONTROL_MODE_LOCKED_INDEX)
{
uasMode = (unsigned int)MAV_MODE_LOCKED;
ui.modeComboBox->setCurrentIndex(mode);
}
else if (mode == CONTROL_MODE_MANUAL_INDEX)
{
uasMode = (unsigned int)MAV_MODE_MANUAL;
ui.modeComboBox->setCurrentIndex(mode);
}
else if (mode == CONTROL_MODE_GUIDED_INDEX)
{
uasMode = (unsigned int)MAV_MODE_GUIDED;
ui.modeComboBox->setCurrentIndex(mode);
}
else if (mode == CONTROL_MODE_AUTO_INDEX)
{
uasMode = (unsigned int)MAV_MODE_AUTO;
ui.modeComboBox->setCurrentIndex(mode);
}
else if (mode == CONTROL_MODE_TEST1_INDEX)
{
uasMode = (unsigned int)MAV_MODE_TEST1;
ui.modeComboBox->setCurrentIndex(mode);
}
else if (mode == CONTROL_MODE_TEST2_INDEX)
{
uasMode = (unsigned int)MAV_MODE_TEST2;
ui.modeComboBox->setCurrentIndex(mode);
}
else if (mode == CONTROL_MODE_TEST3_INDEX)
{
uasMode = (unsigned int)MAV_MODE_TEST3;
ui.modeComboBox->setCurrentIndex(mode);
}
else if (mode == CONTROL_MODE_RC_TRAINING_INDEX)
{
uasMode = (unsigned int)MAV_MODE_RC_TRAINING;
ui.modeComboBox->setCurrentIndex(mode);
}
else
{
qDebug() << "ERROR! MODE NOT FOUND";
uasMode = 0;
}
qDebug() << "SET MODE REQUESTED" << uasMode;
}
void UASControlWidget::transmitMode()
{
if (uasMode != 0)
{
UASInterface* mav = UASManager::instance()->getUASForId(this->uas);
if (mav)
{
mav->setMode(uasMode);
ui.lastActionLabel->setText(QString("Set new mode for system %1").arg(mav->getUASName()));
}
}
}
void UASControlWidget::cycleContextButton()
{
UAS* mav = dynamic_cast<UAS*>(UASManager::instance()->getUASForId(this->uas));
if (mav)
{
if (!engineOn)
{
mav->enable_motors();
ui.lastActionLabel->setText(QString("Enabled motors on %1").arg(mav->getUASName()));
}
else
{
mav->disable_motors();
ui.lastActionLabel->setText(QString("Disabled motors on %1").arg(mav->getUASName()));
}
// Update state now and in several intervals when MAV might have changed state
updateStatemachine();
QTimer::singleShot(50, this, SLOT(updateStatemachine()));
QTimer::singleShot(200, this, SLOT(updateStatemachine()));
//ui.controlButton->setText(tr("Force Landing"));
//ui.controlButton->setText(tr("KILL VEHICLE"));
}
}