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/*=====================================================================
PIXHAWK Micro Air Vehicle Flying Robotics Toolkit
(c) 2009, 2010 PIXHAWK PROJECT <http://pixhawk.ethz.ch>
This file is part of the PIXHAWK project
PIXHAWK is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
PIXHAWK is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with PIXHAWK. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of joystick widget. Provides a UI for configuring the joystick settings.
* @author Lorenz Meier <mavteam@student.ethz.ch>
*
*/
#ifndef JOYSTICKWIDGET_H
#define JOYSTICKWIDGET_H
#include <QtGui/QDialog>
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#include <QLabel>
#include <QMap>
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#include "MainWindow.h"
#include "JoystickAxis.h"
#include "JoystickButton.h"
namespace Ui
{
class JoystickWidget;
class JoystickWidget : public QDialog
{
Q_OBJECT
Q_DISABLE_COPY(JoystickWidget)
public:
explicit JoystickWidget(JoystickInput* joystick, QWidget *parent = 0);
virtual ~JoystickWidget();
/** @brief Update the UI for a new joystick based on SDL ID. */
void createUIForJoystick();
/**
* @brief Update a given axis with a new value
* @param axis The index of the axis to update.
* @param value The new value for the axis, [-1.0:1.0].
* @see JoystickInput:axisValueChanged
*/
void updateAxisValue(int axis, float value);
/** @brief Update the UI with new values for the hat.
* @see JoystickInput::hatDirectionChanged
*/
void setHat(int x, int y);
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/** @brief Trigger a UI change based on a button being pressed */
void joystickButtonPressed(int key);
/** @brief Trigger a UI change based on a button being released */
void joystickButtonReleased(int key);
/** @brief Update the UI color scheme when the MainWindow theme changes. */
void styleChanged(MainWindow::QGC_MAINWINDOW_STYLE);
/** Update the UI assuming the joystick has stayed the same. */
void updateUI();
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/** @brief a list of all button labels generated for this joystick. */
QList<JoystickButton*> buttons;
/** @brief a lit of all joystick axes generated for this joystick. */
QList<JoystickAxis*> axes;
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/** @brief The color to use for button labels when their corresponding button is pressed */
QColor buttonLabelColor;
/** @brief Initialize all dynamic UI elements (button list, joystick names, etc.).
* Only done once at startup.
*/
void initUI();