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/* -*- mode: C++ ; c-file-style: "stroustrup" -*- *****************************
 * Qwt Widget Library
 * Copyright (C) 1997   Josef Wilgen
 * Copyright (C) 2002   Uwe Rathmann
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 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the Qwt License, Version 1.0
 *****************************************************************************/

#ifndef QWT_EVENT_PATTERN
#define QWT_EVENT_PATTERN 1

#include <qnamespace.h>
#include "qwt_array.h"

class QMouseEvent;
class QKeyEvent;

/*!
  \brief A collection of event patterns

  QwtEventPattern introduces an level of indirection for mouse and
  keyboard inputs. Those are represented by symbolic names, so
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  the application code can be configured by individual mappings.

  \sa QwtPicker, QwtPickerMachine, QwtPlotZoomer
*/
class QWT_EXPORT QwtEventPattern
{
public:
    /*!
      \brief Symbolic mouse input codes

      The default initialization for 3 button mice is:
      - MouseSelect1\n
        Qt::LeftButton
      - MouseSelect2\n
        Qt::RightButton
      - MouseSelect3\n
        Qt::MidButton
      - MouseSelect4\n
        Qt::LeftButton + Qt::ShiftButton
      - MouseSelect5\n
        Qt::RightButton + Qt::ShiftButton
      - MouseSelect6\n
        Qt::MidButton + Qt::ShiftButton

      The default initialization for 2 button mice is:
      - MouseSelect1\n
        Qt::LeftButton
      - MouseSelect2\n
        Qt::RightButton
      - MouseSelect3\n
        Qt::LeftButton + Qt::AltButton
      - MouseSelect4\n
        Qt::LeftButton + Qt::ShiftButton
      - MouseSelect5\n
        Qt::RightButton + Qt::ShiftButton
      - MouseSelect6\n
        Qt::LeftButton + Qt::AltButton + Qt::ShiftButton

      The default initialization for 1 button mice is:
      - MouseSelect1\n
        Qt::LeftButton
      - MouseSelect2\n
        Qt::LeftButton + Qt::ControlButton
      - MouseSelect3\n
        Qt::LeftButton + Qt::AltButton
      - MouseSelect4\n
        Qt::LeftButton + Qt::ShiftButton
      - MouseSelect5\n
        Qt::LeftButton + Qt::ControlButton + Qt::ShiftButton
      - MouseSelect6\n
        Qt::LeftButton + Qt::AltButton + Qt::ShiftButton

      \sa initMousePattern()
    */

    enum MousePatternCode {
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        MouseSelect1,
        MouseSelect2,
        MouseSelect3,
        MouseSelect4,
        MouseSelect5,
        MouseSelect6,

        MousePatternCount
    };

    /*!
      \brief Symbolic keyboard input codes

      Default initialization:
      - KeySelect1\n
        Qt::Key_Return
      - KeySelect2\n
        Qt::Key_Space
      - KeyAbort\n
        Qt::Key_Escape

      - KeyLeft\n
        Qt::Key_Left
      - KeyRight\n
        Qt::Key_Right
      - KeyUp\n
        Qt::Key_Up
      - KeyDown\n
        Qt::Key_Down

      - KeyUndo\n
        Qt::Key_Minus
      - KeyRedo\n
        Qt::Key_Plus
      - KeyHome\n
        Qt::Key_Escape
    */
    enum KeyPatternCode {
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        KeySelect1,
        KeySelect2,
        KeyAbort,

        KeyLeft,
        KeyRight,
        KeyUp,
        KeyDown,

        KeyRedo,
        KeyUndo,
        KeyHome,

        KeyPatternCount
    };

    //! A pattern for mouse events
    class MousePattern
    {
    public:
        MousePattern(int btn = Qt::NoButton, int st = Qt::NoButton) {
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            button = btn;
            state = st;
        }

        int button;
        int state;
    };

    //! A pattern for key events
    class KeyPattern
    {
    public:
        KeyPattern(int k = 0, int st = Qt::NoButton) {
            key = k;
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            state = st;
        }

        int key;
        int state;
    };

    QwtEventPattern();
    virtual ~QwtEventPattern();

    void initMousePattern(int numButtons);
    void initKeyPattern();

    void setMousePattern(uint pattern, int button, int state = Qt::NoButton);
    void setKeyPattern(uint pattern, int key, int state = Qt::NoButton);

    void setMousePattern(const QwtArray<MousePattern> &);
    void setKeyPattern(const QwtArray<KeyPattern> &);

    const QwtArray<MousePattern> &mousePattern() const;
    const QwtArray<KeyPattern> &keyPattern() const;

    QwtArray<MousePattern> &mousePattern();
    QwtArray<KeyPattern> &keyPattern();

    bool mouseMatch(uint pattern, const QMouseEvent *) const;
    bool keyMatch(uint pattern, const QKeyEvent *) const;

protected:
    virtual bool mouseMatch(const MousePattern &, const QMouseEvent *) const;
    virtual bool keyMatch(const KeyPattern &, const QKeyEvent *) const;
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private:

#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable: 4251)
#endif
    QwtArray<MousePattern> d_mousePattern;
    QwtArray<KeyPattern> d_keyPattern;
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
};

inline bool operator==(QwtEventPattern::MousePattern b1,
                       QwtEventPattern::MousePattern  b2)
{
    return b1.button == b2.button && b1.state == b2.state;
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}

inline bool operator==(QwtEventPattern::KeyPattern b1,
                       QwtEventPattern::KeyPattern  b2)
{
    return b1.key == b2.key && b1.state == b2.state;
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}

#if defined(QWT_TEMPLATEDLL)
// MOC_SKIP_BEGIN
template class QWT_EXPORT QwtArray<QwtEventPattern::MousePattern>;
template class QWT_EXPORT QwtArray<QwtEventPattern::KeyPattern>;
// MOC_SKIP_END
#endif

#endif