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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of the class GCManipulator.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#include "GCManipulator.h"
GCManipulator::GCManipulator()
{
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_moveSensitivity = 0.05;
_zoomSensitivity = 1.0;
_minZoomRange = 2.0;
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GCManipulator::setMinZoomRange(double minZoomRange)
{
_minZoomRange = minZoomRange;
}
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GCManipulator::move(double dx, double dy, double dz)
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_center += osg::Vec3d(dx, dy, dz);
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bool
GCManipulator::handle(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter& us)
{
using namespace osgGA;
switch (ea.getEventType())
{
case GUIEventAdapter::PUSH:
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement())
{
us.requestRedraw();
}
us.requestContinuousUpdate(false);
_thrown = false;
return true;
}
case GUIEventAdapter::RELEASE:
{
if (ea.getButtonMask() == 0)
{
if (isMouseMoving())
{
if (calcMovement())
{
us.requestRedraw();
us.requestContinuousUpdate(true);
_thrown = true;
}
}
else
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement())
{
us.requestRedraw();
}
us.requestContinuousUpdate(false);
_thrown = false;
}
}
else
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement())
{
us.requestRedraw();
}
us.requestContinuousUpdate(false);
_thrown = false;
}
return true;
}
case GUIEventAdapter::DRAG:
{
addMouseEvent(ea);
if (calcMovement())
{
us.requestRedraw();
}
us.requestContinuousUpdate(false);
_thrown = false;
return true;
}
case GUIEventAdapter::SCROLL:
{
// zoom model
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double scale = 1.0;
if (ea.getScrollingMotion() == GUIEventAdapter::SCROLL_UP)
{
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scale -= _zoomSensitivity * 0.1;
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scale += _zoomSensitivity * 0.1;
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}
if (_distance * scale > _minZoomRange)
{
_distance *= scale;
}
return true;
}
case GUIEventAdapter::KEYDOWN:
// pan model
switch (ea.getKey())
{
case GUIEventAdapter::KEY_Space:
{
flushMouseEventStack();
_thrown = false;
home(ea,us);
us.requestRedraw();
us.requestContinuousUpdate(false);
return true;
}
case GUIEventAdapter::KEY_Left:
{
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double scale = -_moveSensitivity * _distance;
osg::Matrix rotation_matrix;
rotation_matrix.makeRotate(_rotation);
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osg::Vec3d dv(scale, 0.0, 0.0);
_center += dv * rotation_matrix;
return true;
}
case GUIEventAdapter::KEY_Right:
{
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double scale = _moveSensitivity * _distance;
osg::Matrix rotation_matrix;
rotation_matrix.makeRotate(_rotation);
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osg::Vec3d dv(scale, 0.0, 0.0);
_center += dv * rotation_matrix;
return true;
}
case GUIEventAdapter::KEY_Up:
{
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double scale = _moveSensitivity * _distance;
osg::Matrix rotation_matrix;
rotation_matrix.makeRotate(_rotation);
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osg::Vec3d dv(0.0, scale, 0.0);
_center += dv * rotation_matrix;
return true;
}
case GUIEventAdapter::KEY_Down:
{
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double scale = -_moveSensitivity * _distance;
osg::Matrix rotation_matrix;
rotation_matrix.makeRotate(_rotation);
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osg::Vec3d dv(0.0, scale, 0.0);
_center += dv * rotation_matrix;
return true;
}
return false;
}
case GUIEventAdapter::FRAME:
if (_thrown)
{
if (calcMovement())
{
us.requestRedraw();
}
}
return false;
default:
return false;
}
}
bool
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GCManipulator::calcMovement(void)
{
using namespace osgGA;
// return if less then two events have been added.
if (_ga_t0.get() == NULL || _ga_t1.get() == NULL)
{
return false;
}
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double dx = _ga_t0->getXnormalized() - _ga_t1->getXnormalized();
double dy = _ga_t0->getYnormalized() - _ga_t1->getYnormalized();
// return if there is no movement.
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if (dx == 0.0 && dy == 0.0)
{
return false;
}
unsigned int buttonMask = _ga_t1->getButtonMask();
if (buttonMask == GUIEventAdapter::LEFT_MOUSE_BUTTON)
{
// rotate camera
float angle;
float px0 = _ga_t0->getXnormalized();
float py0 = _ga_t0->getYnormalized();
float px1 = _ga_t1->getXnormalized();
float py1 = _ga_t1->getYnormalized();
trackball(axis, angle, px1, py1, px0, py0);
osg::Quat new_rotate;
new_rotate.makeRotate(angle, axis);
_rotation = _rotation * new_rotate;
return true;
}
else if (buttonMask == GUIEventAdapter::MIDDLE_MOUSE_BUTTON ||
buttonMask == (GUIEventAdapter::LEFT_MOUSE_BUTTON |
GUIEventAdapter::RIGHT_MOUSE_BUTTON))
{
// pan model
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double scale = -_moveSensitivity * _distance;
osg::Matrix rotation_matrix;
rotation_matrix.makeRotate(_rotation);
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osg::Vec3d dv(dx * scale, dy * scale, 0.0);
_center += dv * rotation_matrix;
return true;
}
else if (buttonMask == GUIEventAdapter::RIGHT_MOUSE_BUTTON)
{
// zoom model
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double scale = 1.0 + dy * _zoomSensitivity;