Skip to content
QOSGWidget.h 6.62 KiB
Newer Older
/* OpenSceneGraph example, osganimate.
*
*  Permission is hereby granted, free of charge, to any person obtaining a copy
*  of this software and associated documentation files (the "Software"), to deal
*  in the Software without restriction, including without limitation the rights
*  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
*  copies of the Software, and to permit persons to whom the Software is
*  furnished to do so, subject to the following conditions:
*
*  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
*  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
*  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
*  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
*  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
*  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
*  THE SOFTWARE.
*/

#include <osg/Config>

#if defined(_MSC_VER) && defined(OSG_DISABLE_MSVC_WARNINGS)
    // disable warning "'QtConcurrent::BlockSizeManager' : assignment operator could not be generated"
    #pragma warning( disable : 4512 )
#endif

#if USE_QT4

    #include <QtCore/QString>
    #include <QtCore/QTimer>
    #include <QtGui/QKeyEvent>
    #include <QtGui/QApplication>
    #include <QtGui/QtGui>
    #include <QtGui/QWidget>
    using Qt::WindowFlags;

#else

    class QWidget;
    #include <qtimer.h>
    #include <qgl.h>
    #include <qapplication.h>

    #define WindowFlags WFlags

#endif


#include <osgViewer/Viewer>
#include <osgViewer/CompositeViewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/GraphicsWindow>

#include <osgViewer/ViewerEventHandlers>

#if defined(WIN32) && !defined(__CYGWIN__)
#include <osgViewer/api/Win32/GraphicsWindowWin32>
typedef HWND WindowHandle;
typedef osgViewer::GraphicsWindowWin32::WindowData WindowData;
#elif defined(__APPLE__)  // Assume using Carbon on Mac.
#include <osgViewer/api/Carbon/GraphicsWindowCarbon>
typedef WindowRef WindowHandle;
typedef osgViewer::GraphicsWindowCarbon::WindowData WindowData;
#else // all other unix
#include <osgViewer/api/X11/GraphicsWindowX11>
typedef Window WindowHandle;
typedef osgViewer::GraphicsWindowX11::WindowData WindowData;
#endif


#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>

#include <osgDB/ReadFile>

#include <iostream>
#include <sstream>

#ifndef QOSGWIDGET_H
#define QOSGWIDGET_H

class QOSGWidget : public QWidget
{
    public:

        QOSGWidget( QWidget * parent = 0, const char * name = 0, WindowFlags f = 0, bool overrideTraits = false);

        virtual ~QOSGWidget() {}

        osgViewer::GraphicsWindow* getGraphicsWindow() { return _gw.get(); }
        const osgViewer::GraphicsWindow* getGraphicsWindow() const { return _gw.get(); }

    protected:

        void init();
        void createContext();

        //  The GraphincsWindowWin32 implementation already takes care of message handling.
        //  We don't want to relay these on Windows, it will just cause duplicate messages
        //  with further problems downstream (i.e. not being able to throw the trackball
#ifndef WIN32 
        virtual void mouseDoubleClickEvent ( QMouseEvent * event );
        virtual void closeEvent( QCloseEvent * event );
        virtual void destroyEvent( bool destroyWindow = true, bool destroySubWindows = true);
        virtual void resizeEvent( QResizeEvent * event );
        virtual void keyPressEvent( QKeyEvent* event );
        virtual void keyReleaseEvent( QKeyEvent* event );
        virtual void mousePressEvent( QMouseEvent* event );
        virtual void mouseReleaseEvent( QMouseEvent* event );
        virtual void mouseMoveEvent( QMouseEvent* event );
#endif
        osg::ref_ptr<osgViewer::GraphicsWindow> _gw;
    bool _overrideTraits;
};

class ViewerQOSG : public osgViewer::Viewer, public QOSGWidget
{
    public:

        ViewerQOSG(QWidget * parent = 0, const char * name = 0, WindowFlags f = 0, int fps = 20):
            QOSGWidget( parent, name, f )
        {
            setThreadingModel(osgViewer::Viewer::SingleThreaded);

            connect(&_timer, SIGNAL(timeout()), this, SLOT(update()));
            _timer.start(1000.0f/fps);
        }

        void updateCamera()
        {
            getCamera()->setViewport(new osg::Viewport(0,0,width(),height()));
            getCamera()->setProjectionMatrixAsPerspective(30.0f, 1.0f , static_cast<double>(width())/static_cast<double>(height()), 10000.0f);
            getCamera()->setGraphicsContext(getGraphicsWindow());
        }

        virtual void paintEvent( QPaintEvent * event ) { frame(); }

    protected:

        QTimer _timer;
};


class CompositeViewerQOSG : public osgViewer::CompositeViewer, public QOSGWidget
{
    public:
        CompositeViewerQOSG(QWidget * parent = 0, const char * name = 0, WindowFlags f = 0, int fps = 20)
        : QOSGWidget( parent, name, f )
        {
          setThreadingModel(osgViewer::CompositeViewer::SingleThreaded);

          connect(&_timer, SIGNAL(timeout()), this, SLOT(repaint()));

          // The composite viewer needs at least one view to work
          // Create a dummy view with a zero sized viewport and no
          // scene to keep the viewer alive.
          osgViewer::View * pView = new osgViewer::View;
          pView->getCamera()->setGraphicsContext( getGraphicsWindow() );
          pView->getCamera()->setViewport( 0, 0, 0, 0 );
          addView( pView );

          // Clear the viewer of removed views
          getGraphicsWindow()->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
          getGraphicsWindow()->setClearColor( osg::Vec4( 0.08, 0.08, 0.5, 1.0 ) );

          // The app would hang on exit when using start(1).  Behaves better with 10
          // like the non-composite viewer.  Was this just a typo?
          _timer.start(1000.0f/fps);
        }

        virtual void paintEvent( QPaintEvent * event ) { frame(); }

        void keyPressEvent( QKeyEvent* event )
        {
          if ( event->text() == "a" )
          {
            AddView( _scene.get() );
          }

          if ( event->text() == "r" )
          {
            RemoveView();
          }

          QOSGWidget::keyPressEvent( event );
        }


        void AddView( osg::Node * scene );
        void RemoveView();
        void Tile();

        osg::ref_ptr< osg::Node > _scene;

    protected:
        QTimer _timer;
};

void setupHandlers(osgViewer::View * viewer);


#endif // QOSGWIDGET_H