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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of the class Q3DWidget.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#ifndef Q3DWIDGET_H_
#define Q3DWIDGET_H_
#include <inttypes.h>
#include <string>
#include <QtOpenGL>
#include <QtGui>
IDLE = 0,
ROTATING = 1,
MOVING = 2,
ZOOMING = 3
CameraState state;
float pan, tilt, distance;
float xOffset, yOffset, zOffset;
float xOffset2D, yOffset2D, rotation2D, zoom, warpX, warpY;
float zoomSensitivity;
float rotateSensitivity;
float moveSensitivity;
float minZoomRange;
float cameraFov;
float minClipRange;
float maxClipRange;
float zoomSensitivity2D;
float rotateSensitivity2D;
float moveSensitivity2D;
MOUSE_STATE_UP = 0,
MOUSE_STATE_DOWN = 1
};
typedef void (*DisplayFunc)(void *);
typedef void (*KeyboardFunc)(char, void *);
typedef void (*MouseFunc)(Qt::MouseButton, MouseState, int32_t, int32_t, void *);
typedef void (*MotionFunc)(int32_t, int32_t, void *);
/**
* @brief A base 3D widget which executes OpenGL commands.
**/
explicit Q3DWidget(QWidget* parent);
~Q3DWidget();
void initialize(int32_t windowX, int32_t windowY,
int32_t windowWidth, int32_t windowHeight, float fps);
void setCameraParams(float zoomSensitivity, float rotateSensitivity,
float moveSensitivity, float minZoomRange,
float cameraFov, float minClipRange,
float maxClipRange);
void setCameraLimit(bool onoff);
void set2DCameraParams(float zoomSensitivity,
float rotateSensitivity,
float moveSensitivity);
void set3D(bool onoff);
bool is3D(void) const;
void setInitialCameraPos(float pan, float tilt, float range,
float xOffset, float yOffset, float zOffset);
void setInitial2DCameraPos(float xOffset, float yOffset,
float rotation, float zoom);
void setCameraPose(const CameraPose& cameraPose);
CameraPose getCameraPose(void) const;
void setDisplayFunc(DisplayFunc func, void* clientData);
void setKeyboardFunc(KeyboardFunc func, void* clientData);
void setMouseFunc(MouseFunc func, void* clientData);
void setMotionFunc(MotionFunc func, void* clientData);
void addTimerFunc(uint32_t msecs, void(*func)(void *),
void* clientData);
void set2DWarping(float warpX, float warpY);
void recenter(void);
void recenter2D(void);
void set2DRotation(bool onoff);
std::pair<float,float> getPositionIn3DMode(int32_t mouseX,
int32_t mouseY);
std::pair<float,float> getPositionIn2DMode(int32_t mouseX,
int32_t mouseY);
int32_t getWindowWidth(void);
int32_t getWindowHeight(void);
int32_t getLastMouseX(void);
int32_t getLastMouseY(void);
int32_t getMouseX(void);
int32_t getMouseY(void);
void userTimer(void);
protected:
void rotateCamera(float dx, float dy);
void zoomCamera(float dy);
void moveCamera(float dx, float dy);
void rotateCamera2D(float dx);
void zoomCamera2D(float dx);
void moveCamera2D(float dx, float dy);
void switchTo3DMode(void);
void setDisplayMode3D(void);
float r2d(float angle);
float d2r(float angle);
void wireSphere(double radius, int slices, int stacks);
void solidSphere(double radius, int slices, int stacks);
void wireCone(double base, double height, int slices, int stacks);
void solidCone(double base, double height, int slices, int stacks);
void drawBox(float size, GLenum type);
void wireCube(double size);
void solidCube(double size);
void doughnut(float r, float R, int nsides, int rings);
void wireTorus(double innerRadius, double outerRadius, int nsides, int rings);
void solidTorus(double innerRadius, double outerRadius, int nsides, int rings);
GLUquadricObj* quadObj;
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// QGLWidget events
void initializeGL(void);
void paintGL(void);
void resizeGL(int32_t width, int32_t height);
// Qt events
void keyPressEvent(QKeyEvent* event);
void mousePressEvent(QMouseEvent* event);
void mouseReleaseEvent(QMouseEvent* event);
void mouseMoveEvent(QMouseEvent* event);
void wheelEvent(QWheelEvent *wheel);
void timerEvent(QTimerEvent* event);
void closeEvent(QCloseEvent* event);
DisplayFunc userDisplayFunc;
KeyboardFunc userKeyboardFunc;
MouseFunc userMouseFunc;
MotionFunc userMotionFunc;
void* userDisplayFuncData;
void* userKeyboardFuncData;
void* userMouseFuncData;
void* userMotionFuncData;
int32_t windowWidth, windowHeight;
float requestedFps;
CameraPose cameraPose;
int32_t lastMouseX, lastMouseY;
bool _is3D;
bool _forceRedraw;
bool allow2DRotation;
bool limitCamera;
CameraParams cameraParams;
QBasicTimer timer;
void (*timerFunc)(void *);
void* timerFuncData;