Newer
Older
Bryant
committed
#include "MainWindow.h"
#include "JoystickButton.h"
#include "JoystickAxis.h"
JoystickWidget::JoystickWidget(JoystickInput* joystick, QWidget *parent) :
joystick(joystick),
// Center the window on the screen.
QRect position = frameGeometry();
position.moveCenter(QDesktopWidget().availableGeometry().center());
move(position.topLeft());
// Initialize the UI based on the current joystick
initUI();
// Watch for input events from the joystick
connect(this->joystick, SIGNAL(joystickChanged(double,double,double,double,int,int,int)), this, SLOT(updateJoystick(double,double,double,double,int,int)));
Bryant
committed
connect(this->joystick, SIGNAL(buttonPressed(int)), this, SLOT(joystickButtonPressed(int)));
connect(this->joystick, SIGNAL(buttonReleased(int)), this, SLOT(joystickButtonReleased(int)));
// Watch for changes to the button/axis mappings
// connect(m_ui->rollMapSpinBox, SIGNAL(valueChanged(int)), this->joystick, SLOT(setMappingXAxis(int)));
// connect(m_ui->pitchMapSpinBox, SIGNAL(valueChanged(int)), this->joystick, SLOT(setMappingYAxis(int)));
// connect(m_ui->yawMapSpinBox, SIGNAL(valueChanged(int)), this->joystick, SLOT(setMappingYawAxis(int)));
// connect(m_ui->throttleMapSpinBox, SIGNAL(valueChanged(int)), this->joystick, SLOT(setMappingThrustAxis(int)));
// connect(m_ui->autoMapSpinBox, SIGNAL(valueChanged(int)), this->joystick, SLOT(setMappingAutoButton(int)));
// Update the UI if the joystick changes.
connect(m_ui->joystickNameComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(updateUIForJoystick(int)));
// Enable/disable the UI based on the enable checkbox
connect(m_ui->enableCheckBox, SIGNAL(toggled(bool)), m_ui->joystickFrame, SLOT(setEnabled(bool)));
Bryant
committed
// Update the button label colors based on the current theme and watch for future theme changes.
styleChanged(MainWindow::instance()->getStyle());
connect(MainWindow::instance(), SIGNAL(styleChanged(MainWindow::QGC_MAINWINDOW_STYLE)), this, SLOT(styleChanged(MainWindow::QGC_MAINWINDOW_STYLE)));
// Display the widget above all other windows.
this->raise();
void JoystickWidget::initUI()
{
// Add the joysticks to the top combobox. They're indexed by their item number.
// And set the currently-selected combobox item to the current joystick.
int joysticks = joystick->getNumJoysticks();
if (joysticks)
{
for (int i = 0; i < joysticks; i++)
{
m_ui->joystickNameComboBox->addItem(joystick->getJoystickNameById(i));
}
m_ui->joystickNameComboBox->setCurrentIndex(joystick->getJoystickID());
// And if joystick support is enabled, show the UI.
if (m_ui->enableCheckBox->isChecked())
{
m_ui->joystickFrame->setEnabled(true);
}
}
else
{
m_ui->joystickNameComboBox->addItem(tr("No joysticks found. Connect and restart QGC to add one."));
}
// Add any missing buttons
updateUIForJoystick(joystick->getJoystickID());
}
Bryant
committed
void JoystickWidget::styleChanged(MainWindow::QGC_MAINWINDOW_STYLE newStyle)
{
if (newStyle == MainWindow::QGC_MAINWINDOW_STYLE_LIGHT)
{
buttonLabelColor = QColor(0x73, 0xD9, 0x5D);
}
else
{
buttonLabelColor = QColor(0x14, 0xC6, 0x14);
}
}
JoystickWidget::~JoystickWidget()
{
delete m_ui;
}
void JoystickWidget::updateJoystick(double roll, double pitch, double yaw, double thrust, int xHat, int yHat)
{
setX(roll);
setY(pitch);
}
void JoystickWidget::changeEvent(QEvent *e)
{
switch (e->type()) {
case QEvent::LanguageChange:
m_ui->retranslateUi(this);
break;
default:
break;
}
}
void JoystickWidget::updateUIForJoystick(int id)
{
// Delete all the old UI elements
foreach (JoystickButton* b, buttons)
{
delete b;
}
buttons.clear();
foreach (JoystickAxis* a, axes)
{
delete a;
}
axes.clear();
// Set the JoystickInput to listen to the new joystick instead.
joystick->setActiveJoystick(id);
// And add the necessary button displays for this joystick.
int newButtons = joystick->getJoystickNumButtons();
for (int i = 0; i < newButtons; i++)
{
JoystickButton* button = new JoystickButton(i, m_ui->buttonBox);
// And make sure we insert BEFORE the vertical spacer.
m_ui->buttonLayout->insertWidget(i, button);
buttons.append(button);
}
// Do the same for the axes supported by this joystick.
for (int i = 0; i < joystick->getJoystickNumAxes(); i++)
{
JoystickAxis* axis = new JoystickAxis(i, m_ui->axesBox);
// And make sure we insert BEFORE the vertical spacer.
m_ui->axesLayout->insertWidget(i, axis);
axes.append(axis);
}
if (axes.size() > 0)
{
axes.at(0)->setValue(x * 100);
}
if (axes.size() > 1)
{
axes.at(1)->setValue(y * 100);
}
if (axes.size() > 2)
{
axes.at(2)->setValue(z * 100);
}
}
void JoystickWidget::setThrottle(float t)
{
if (axes.size() > 3)
{
axes.at(3)->setValue(t * 100);
}
}
void JoystickWidget::setHat(float x, float y)
{
updateStatus(tr("Hat position: x: %1, y: %2").arg(x).arg(y));
Bryant
committed
void JoystickWidget::joystickButtonPressed(int key)
{
QString colorStyle = QString("QLabel { background-color: %1;}").arg(buttonLabelColor.name());
buttons.at(key)->setStyleSheet(colorStyle);
Bryant
committed
}
void JoystickWidget::joystickButtonReleased(int key)
buttons.at(key)->setStyleSheet("");
}
void JoystickWidget::updateStatus(const QString& status)
{