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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009 - 2013 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Implementation of class MainWindow
* @author Lorenz Meier <mail@qgroundcontrol.org>
*/
#include <QSettings>
#include <QNetworkInterface>
#include <QDebug>
#include <QTimer>
#include <QHostInfo>
#include <QSplashScreen>
#include <QQuickView>
#include <QScreen>
#include <QDesktopServices>
#include "QGC.h"
#include "MAVLinkProtocol.h"
#include "MainWindow.h"
#include "GAudioOutput.h"
#include "QGCMAVLinkLogPlayer.h"
#include "MAVLinkDecoder.h"
#include "QGCDataPlot2D.h"
#include "Linecharts.h"
#include "QGCUASFileViewMulti.h"
#include "UASQuickView.h"
#include "QGCTabbedInfoView.h"
#include "UASRawStatusView.h"
#include "CustomCommandWidget.h"
#include "QGCDockWidget.h"
#include "FlightDisplayWidget.h"
#include "UASInfoWidget.h"
#include "HILDockWidget.h"
#endif
#ifndef __ios__
#include "SerialLink.h"
#endif
#ifdef UNITTEST_BUILD
#include "QmlControls/QmlTestWidget.h"
#endif
#ifdef QGC_OSG_ENABLED
#include "Q3DWidgetFactory.h"
#endif
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/// The key under which the Main Window settings are saved
const char* MAIN_SETTINGS_GROUP = "QGC_MAINWINDOW";
const char* MainWindow::_mavlinkDockWidgetName = "MAVLink Inspector";
const char* MainWindow::_customCommandWidgetName = "Custom Command";
const char* MainWindow::_filesDockWidgetName = "Onboard Files";
const char* MainWindow::_uasStatusDetailsDockWidgetName = "Status Details";
const char* MainWindow::_pfdDockWidgetName = "Primary Flight Display";
const char* MainWindow::_uasInfoViewDockWidgetName = "Info View";
const char* MainWindow::_hilDockWidgetName = "HIL Config";
const char* MainWindow::_analyzeDockWidgetName = "Analyze";
const char* MainWindow::_visibleWidgetsKey = "VisibleWidgets";
static MainWindow* _instance = NULL; ///< @brief MainWindow singleton
MainWindow* MainWindow::_create(QSplashScreen* splashScreen)
// _instance is set in constructor
Q_ASSERT(_instance);
return _instance;
}
void MainWindow::deleteInstance(void)
{
/// @brief Private constructor for MainWindow. MainWindow singleton is only ever created
/// by MainWindow::_create method. Hence no other code should have access to
/// constructor.
MainWindow::MainWindow(QSplashScreen* splashScreen)
: _autoReconnect(false)
, _lowPowerMode(false)
, _showStatusBar(false)
Q_ASSERT(_instance == NULL);
_instance = this;
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if (splashScreen) {
connect(this, &MainWindow::initStatusChanged, splashScreen, &QSplashScreen::showMessage);
}
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// Qt 4/5 on Ubuntu does place the native menubar correctly so on Linux we revert back to in-window menu bar.
#ifdef Q_OS_LINUX
menuBar()->setNativeMenuBar(false);
#endif
loadSettings();
emit initStatusChanged(tr("Setting up user interface"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
_ui.setupUi(this);
// Make sure tool bar elements all fit before changing minimum width
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// Setup central widget with a layout to hold the views
_centralLayout = new QVBoxLayout();
_centralLayout->setContentsMargins(0, 0, 0, 0);
centralWidget()->setLayout(_centralLayout);
_mainQmlWidgetHolder = new QGCQmlWidgetHolder(QString(), NULL, this);
_centralLayout->addWidget(_mainQmlWidgetHolder);
_mainQmlWidgetHolder->setVisible(true);
_mainQmlWidgetHolder->setContextPropertyObject("controller", this);
_mainQmlWidgetHolder->setSource(QUrl::fromUserInput("qrc:qml/MainWindow.qml"));
// Set dock options
setCorner(Qt::BottomRightCorner, Qt::BottomDockWidgetArea);
// On Mobile devices, we don't want any main menus at all.
#ifdef __mobile__
menuBar()->setNativeMenuBar(false);
#ifdef UNITTEST_BUILD
QAction* qmlTestAction = new QAction("Test QML palette and controls", NULL);
connect(qmlTestAction, &QAction::triggered, this, &MainWindow::_showQmlTestWidget);
_ui.menuWidgets->addAction(qmlTestAction);
statusBar()->setSizeGripEnabled(true);
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emit initStatusChanged(tr("Building common widgets."), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
emit initStatusChanged(tr("Building common actions"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
// Create actions
connectCommonActions();
// Connect user interface devices
emit initStatusChanged(tr("Initializing 3D mouse interface"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
mouseInput = new Mouse3DInput(this);
mouse = new Mouse6dofInput(mouseInput);
emit initStatusChanged(tr("Initializing 3D mouse interface"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
mouse = new Mouse6dofInput(this);
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connect(this, SIGNAL(x11EventOccured(XEvent*)), mouse, SLOT(handleX11Event(XEvent*)));
// These also cause the screen to redraw so we need to update any OpenGL canvases in QML controls
connect(LinkManager::instance(), &LinkManager::linkConnected, this, &MainWindow::_linkStateChange);
connect(LinkManager::instance(), &LinkManager::linkDisconnected, this, &MainWindow::_linkStateChange);
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restoreLastUsedConnection();
}
// Set low power mode
emit initStatusChanged(tr("Restoring last view state"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
// Restore the window position and size
emit initStatusChanged(tr("Restoring last window size"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
if (settings.contains(_getWindowGeometryKey()))
restoreGeometry(settings.value(_getWindowGeometryKey()).toByteArray());
}
else
{
// Adjust the size
QScreen* scr = QApplication::primaryScreen();
QSize scrSize = scr->availableSize();
if (scrSize.width() <= 1280)
int w = scrSize.width() > 1600 ? 1600 : scrSize.width();
int h = scrSize.height() > 800 ? 800 : scrSize.height();
resize(w, h);
move((scrSize.width() - w) / 2, (scrSize.height() - h) / 2);
// Make sure the proper fullscreen/normal menu item is checked properly.
if (isFullScreen())
{
_ui.actionFullscreen->setChecked(true);
_ui.actionNormal->setChecked(false);
}
else
{
_ui.actionFullscreen->setChecked(false);
_ui.actionNormal->setChecked(true);
}
// And that they will stay checked properly after user input
connect(_ui.actionFullscreen, &QAction::triggered, this, &MainWindow::fullScreenActionItemCallback);
connect(_ui.actionNormal, &QAction::triggered, this, &MainWindow::normalActionItemCallback);
connect(_ui.actionStatusBar, &QAction::triggered, this, &MainWindow::showStatusBarCallback);
// Set OS dependent keyboard shortcuts for the main window, non OS dependent shortcuts are set in MainWindow.ui
#ifdef Q_OS_MACX
_ui.actionSetup->setShortcut(QApplication::translate("MainWindow", "Meta+1", 0));
_ui.actionPlan->setShortcut(QApplication::translate("MainWindow", "Meta+2", 0));
_ui.actionFlight->setShortcut(QApplication::translate("MainWindow", "Meta+3", 0));
_ui.actionFullscreen->setShortcut(QApplication::translate("MainWindow", "Meta+Return", 0));
_ui.actionSetup->setShortcut(QApplication::translate("MainWindow", "Ctrl+1", 0));
_ui.actionPlan->setShortcut(QApplication::translate("MainWindow", "Ctrl+2", 0));
_ui.actionFlight->setShortcut(QApplication::translate("MainWindow", "Ctrl+3", 0));
_ui.actionFullscreen->setShortcut(QApplication::translate("MainWindow", "Ctrl+Return", 0));
_ui.actionFlight->setChecked(true);
connect(&windowNameUpdateTimer, SIGNAL(timeout()), this, SLOT(configureWindowName()));
windowNameUpdateTimer.start(15000);
emit initStatusChanged(tr("Done"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
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if (!qgcApp()->runningUnitTests()) {
_ui.actionStatusBar->setChecked(_showStatusBar);
showStatusBarCallback(_showStatusBar);
menuBar()->hide();
#endif
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show();
#ifdef Q_OS_MAC
// TODO HACK
// This is a really ugly hack. For whatever reason, by having a QQuickWidget inside a
// QDockWidget (MainToolBar above), the main menu is not shown when the app first
// starts. I looked everywhere and I could not find a solution. What I did notice was
// that if any other window gets focus, the menu comes up when you come back to QGC.
// That is, if you were to click on another window and then back to QGC, the menus
// would appear. This hack below creates a 0x0 dialog and immediately closes it.
// That works around the issue and it will do until I find the root of the problem.
QDialog qd(this);
qd.show();
qd.raise();
qd.activateWindow();
qd.close();
#endif
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}
#ifndef __mobile__
_loadVisibleWidgetsSettings();
#endif
}
MainWindow::~MainWindow()
{
{
return "_geometry";
}
void MainWindow::_buildCommonWidgets(void)
{
// Add generic MAVLink decoder
mavlinkDecoder = new MAVLinkDecoder(MAVLinkProtocol::instance(), this);
connect(mavlinkDecoder, SIGNAL(valueChanged(int,QString,QString,QVariant,quint64)),
this, SIGNAL(valueChanged(int,QString,QString,QVariant,quint64)));
// TODO: Make this optional with a preferences setting or under a "View" menu
static const char* rgDockWidgetNames[] = {
_mavlinkDockWidgetName,
_customCommandWidgetName,
_filesDockWidgetName,
_uasStatusDetailsDockWidgetName,
_pfdDockWidgetName,
_uasInfoViewDockWidgetName,
_hilDockWidgetName,
static const size_t cDockWidgetNames = sizeof(rgDockWidgetNames) / sizeof(rgDockWidgetNames[0]);
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for (size_t i=0; i<cDockWidgetNames; i++) {
const char* pDockWidgetName = rgDockWidgetNames[i];
// Add to menu
QAction* action = new QAction(pDockWidgetName, NULL);
action->setCheckable(true);
action->setData(pDockWidgetName);
connect(action, &QAction::triggered, this, &MainWindow::_showDockWidgetAction);
_ui.menuWidgets->addAction(action);
_mapName2Action[pDockWidgetName] = action;
/// Shows or hides the specified dock widget, creating if necessary
void MainWindow::_showDockWidget(const QString& name, bool show)
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{
// Create the inner widget if we need to
if (!_mapName2DockWidget.contains(name)) {
_createInnerDockWidget(name);
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}
Q_ASSERT(_mapName2DockWidget.contains(name));
QGCDockWidget* dockWidget = _mapName2DockWidget[name];
dockWidget->setVisible(show);
Q_ASSERT(_mapName2Action.contains(name));
_mapName2Action[name]->setChecked(show);
}
/// Creates the specified inner dock widget and adds to the QDockWidget
void MainWindow::_createInnerDockWidget(const QString& widgetName)
{
if (widgetName == _mavlinkDockWidgetName) {
widget = new QGCMAVLinkInspector(widgetName, _mapName2Action[widgetName], MAVLinkProtocol::instance(),this);
} else if (widgetName == _customCommandWidgetName) {
widget = new CustomCommandWidget(widgetName, _mapName2Action[widgetName], this);
} else if (widgetName == _filesDockWidgetName) {
widget = new QGCUASFileViewMulti(widgetName, _mapName2Action[widgetName], this);
} else if (widgetName == _uasStatusDetailsDockWidgetName) {
widget = new UASInfoWidget(widgetName, _mapName2Action[widgetName], this);
} else if (widgetName == _pfdDockWidgetName) {
widget = new FlightDisplayWidget(widgetName, _mapName2Action[widgetName], this);
} else if (widgetName == _hilDockWidgetName) {
widget = new HILDockWidget(widgetName, _mapName2Action[widgetName], this);
} else if (widgetName == _analyzeDockWidgetName) {
widget = new Linecharts(widgetName, _mapName2Action[widgetName], mavlinkDecoder, this);
} else if (widgetName == _uasInfoViewDockWidgetName) {
QGCTabbedInfoView* pInfoView = new QGCTabbedInfoView(widgetName, _mapName2Action[widgetName], this);
pInfoView->addSource(mavlinkDecoder);
widget = pInfoView;
} else {
qWarning() << "Attempt to create unknown Inner Dock Widget" << widgetName;
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}
_mapName2DockWidget[widgetName] = widget;
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}
void MainWindow::_hideAllDockWidgets(void)
{
foreach(QGCDockWidget* dockWidget, _mapName2DockWidget) {
dockWidget->setVisible(false);
}
}
void MainWindow::_showDockWidgetAction(bool show)
{
QAction* action = dynamic_cast<QAction*>(QObject::sender());
Q_ASSERT(action);
void MainWindow::fullScreenActionItemCallback(bool)
void MainWindow::normalActionItemCallback(bool)
void MainWindow::showStatusBarCallback(bool checked)
{
_showStatusBar = checked;
checked ? statusBar()->show() : statusBar()->hide();
}
void MainWindow::closeEvent(QCloseEvent *event)
{
// Disallow window close if there are active connections
if (LinkManager::instance()->anyConnectedLinks()) {
QGCMessageBox::StandardButton button =
QGCMessageBox::warning(
tr("QGroundControl close"),
tr("There are still active connections to vehicles. Do you want to disconnect these before closing?"),
QMessageBox::Yes | QMessageBox::Cancel,
QMessageBox::Cancel);
if (button == QMessageBox::Yes) {
LinkManager::instance()->disconnectAll();
// The above disconnect causes a flurry of activity as the vehicle components are removed. This in turn
// causes the Windows Version of Qt to crash if you allow the close event to be accepted. In order to prevent
// the crash, we ignore the close event and setup a delayed timer to close the window after things settle down.
QTimer::singleShot(1500, this, &MainWindow::_closeWindow);
}
event->ignore();
return;
// This will process any remaining flight log save dialogs
qgcApp()->processEvents(QEventLoop::ExcludeUserInputEvents);
// Should not be any active connections
Q_ASSERT(!LinkManager::instance()->anyConnectedLinks());
// We have to pull out the QmlWidget from the main window and delete it here, before
// the MainWindow ends up getting deleted. Otherwise the Qml has a reference to MainWindow
// inside it which in turn causes a shutdown crash.
_centralLayout->removeWidget(_mainQmlWidgetHolder);
delete _mainQmlWidgetHolder;
_mainQmlWidgetHolder = NULL;
_storeCurrentViewState();
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storeSettings();
}
void MainWindow::loadSettings()
{
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// Why the screaming?
QSettings settings;
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settings.beginGroup(MAIN_SETTINGS_GROUP);
_autoReconnect = settings.value("AUTO_RECONNECT", _autoReconnect).toBool();
_lowPowerMode = settings.value("LOW_POWER_MODE", _lowPowerMode).toBool();
_showStatusBar = settings.value("SHOW_STATUSBAR", _showStatusBar).toBool();
settings.endGroup();
}
void MainWindow::storeSettings()
{
QSettings settings;
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settings.beginGroup(MAIN_SETTINGS_GROUP);
settings.setValue("AUTO_RECONNECT", _autoReconnect);
settings.setValue("LOW_POWER_MODE", _lowPowerMode);
settings.setValue("SHOW_STATUSBAR", _showStatusBar);
settings.setValue(_getWindowGeometryKey(), saveGeometry());
#ifndef __mobile__
_storeVisibleWidgetsSettings();
#endif
}
void MainWindow::configureWindowName()
{
QList<QHostAddress> hostAddresses = QNetworkInterface::allAddresses();
QString windowname = qApp->applicationName() + " " + qApp->applicationVersion();
bool prevAddr = false;
// XXX we do have UDP MAVLink heartbeat broadcast now in SITL and will have it on the
// WIFI radio, so people should not be in need any more of knowing their IP.
// this can go once we are certain its not needed any more.
#if 0
windowname.append(" (" + QHostInfo::localHostName() + ": ");
for (int i = 0; i < hostAddresses.size(); i++)
{
// Exclude loopback IPv4 and all IPv6 addresses
if (hostAddresses.at(i) != QHostAddress("127.0.0.1") && !hostAddresses.at(i).toString().contains(":"))
{
if(prevAddr) windowname.append("/");
windowname.append(hostAddresses.at(i).toString());
prevAddr = true;
}
}
windowname.append(")");
setWindowTitle(windowname);
}
void MainWindow::enableAutoReconnect(bool enabled)
{
}
/**
* @brief Create all actions associated to the main window
*
**/
void MainWindow::connectCommonActions()
{
// Connect actions from ui
connect(_ui.actionAdd_Link, SIGNAL(triggered()), this, SLOT(manageLinks()));
// Audio output
_ui.actionMuteAudioOutput->setChecked(GAudioOutput::instance()->isMuted());
connect(GAudioOutput::instance(), SIGNAL(mutedChanged(bool)), _ui.actionMuteAudioOutput, SLOT(setChecked(bool)));
connect(_ui.actionMuteAudioOutput, SIGNAL(triggered(bool)), GAudioOutput::instance(), SLOT(mute(bool)));
// Application Settings
connect(_ui.actionSettings, SIGNAL(triggered()), this, SLOT(showSettings()));
// Views actions
connect(_ui.actionFlight, &QAction::triggered, this, &MainWindow::showFlyView);
connect(_ui.actionPlan, &QAction::triggered, this, &MainWindow::showPlanView);
connect(_ui.actionSetup, &QAction::triggered, this, &MainWindow::showSetupView);
// Connect internal actions
connect(MultiVehicleManager::instance(), &MultiVehicleManager::vehicleAdded, this, &MainWindow::_vehicleAdded);
void MainWindow::_openUrl(const QString& url, const QString& errorMessage)
QMessageBox::critical(
this,
tr("Could not open information in browser"),
errorMessage);
}
}
void MainWindow::showSettings()
{
void MainWindow::_vehicleAdded(Vehicle* vehicle)
connect(vehicle->uas(), SIGNAL(valueChanged(int,QString,QString,QVariant,quint64)), this, SIGNAL(valueChanged(int,QString,QString,QVariant,quint64)));
/// Stores the state of the toolbar, status bar and widgets associated with the current view
void MainWindow::_storeCurrentViewState(void)
foreach(QGCDockWidget* dockWidget, _mapName2DockWidget) {
dockWidget->saveSettings();
settings.setValue(_getWindowGeometryKey(), saveGeometry());
/// @brief Hides the spash screen if it is currently being shown
void MainWindow::hideSplashScreen(void)
{
if (_splashScreen) {
_splashScreen->hide();
_splashScreen = NULL;
}
}
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void MainWindow::manageLinks()
{
SettingsDialog settings(this, SettingsDialog::ShowCommLinks);
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settings.exec();
}
/// @brief Saves the last used connection
void MainWindow::saveLastUsedConnection(const QString connection)
{
QSettings settings;
QString key(MAIN_SETTINGS_GROUP);
key += "/LAST_CONNECTION";
settings.setValue(key, connection);
}
/// @brief Restore (and connects) the last used connection (if any)
void MainWindow::restoreLastUsedConnection()
{
// TODO This should check and see of the port/whatever is present
// first. That is, if the last connection was to a PX4 on some serial
// port, it should check and see if the port is present before making
// the connection.
QSettings settings;
QString key(MAIN_SETTINGS_GROUP);
key += "/LAST_CONNECTION";
if(settings.contains(key)) {
QString connection = settings.value(key).toString();
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// Create a link for it
LinkManager::instance()->createConnectedLink(connection);
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}
}
void MainWindow::_linkStateChange(LinkInterface*)
{
emit repaintCanvas();
}
bool MainWindow::x11Event(XEvent *event)
{
emit x11EventOccured(event);
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return false;
#ifdef UNITTEST_BUILD
void MainWindow::_showQmlTestWidget(void)
{
new QmlTestWidget();
}
#endif
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#ifndef __mobile__
void MainWindow::_loadVisibleWidgetsSettings(void)
{
QSettings settings;
QString widgets = settings.value(_visibleWidgetsKey).toString();
if (!widgets.isEmpty()) {
QStringList nameList = widgets.split(",");
foreach (QString name, nameList) {
_showDockWidget(name, true);
}
}
}
void MainWindow::_storeVisibleWidgetsSettings(void)
{
QString widgetNames;
bool firstWidget = true;
foreach (QString name, _mapName2DockWidget.keys()) {
if (_mapName2DockWidget[name]->isVisible()) {
if (!firstWidget) {
widgetNames += ",";
} else {
firstWidget = false;
}
widgetNames += name;
}
}
QSettings settings;
settings.setValue(_visibleWidgetsKey, widgetNames);
}
#endif