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/*=====================================================================
======================================================================*/
/**
* @file
* @brief Joystick interface
*
* @author Lorenz Meier <mavteam@student.ethz.ch>
* @author Andreas Romer <mavteam@student.ethz.ch>
*
*/
#include "JoystickInput.h"
#include <QDebug>
#include <limits.h>
#include "UAS.h"
#include "UASManager.h"
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#include <QMutexLocker>
/**
* The coordinate frame of the joystick axis is the aeronautical frame like shown on this image:
* @image html http://pixhawk.ethz.ch/wiki/_media/standards/body-frame.png Aeronautical frame
*/
JoystickInput::JoystickInput() :
sdlJoystickMin(-32768.0f),
sdlJoystickMax(32767.0f),
defaultIndex(0),
uas(NULL),
uasButtonList(QList<int>()),
done(false),
thrustAxis(2),
xAxis(0),
yAxis(1),
yawAxis(3),
autoButtonMapping(-1),
manualButtonMapping(-1),
stabilizeButtonMapping(-1),
joystickName(tr("Unitinialized")),
joystickButtons(0),
joystickID(0)
calibrationPositive[i] = sdlJoystickMax;
calibrationNegative[i] = sdlJoystickMin;
}
// Listen for when the active UAS changes so we can change who we're sending data to.
connect(UASManager::instance(), SIGNAL(activeUASSet(UASInterface*)), this, SLOT(setActiveUAS(UASInterface*)));
// Start this thread. This allows the Joystick Settings window to work correctly even w/o any UASes connected.
start();
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JoystickInput::~JoystickInput()
{
}
void JoystickInput::loadSettings()
{
// Load defaults from settings
QSettings settings;
settings.sync();
settings.beginGroup("QGC_JOYSTICK_INPUT");
xAxis = (settings.value("X_AXIS_MAPPING", xAxis).toInt());
yAxis = (settings.value("Y_AXIS_MAPPING", yAxis).toInt());
thrustAxis = (settings.value("THRUST_AXIS_MAPPING", thrustAxis).toInt());
yawAxis = (settings.value("YAW_AXIS_MAPPING", yawAxis).toInt());
autoButtonMapping = (settings.value("AUTO_BUTTON_MAPPING", autoButtonMapping).toInt());
stabilizeButtonMapping = (settings.value("STABILIZE_BUTTON_MAPPING", stabilizeButtonMapping).toInt());
manualButtonMapping = (settings.value("MANUAL_BUTTON_MAPPING", manualButtonMapping).toInt());
settings.endGroup();
}
void JoystickInput::storeSettings()
{
// Store settings
QSettings settings;
settings.beginGroup("QGC_JOYSTICK_INPUT");
settings.setValue("X_AXIS_MAPPING", xAxis);
settings.setValue("Y_AXIS_MAPPING", yAxis);
settings.setValue("THRUST_AXIS_MAPPING", thrustAxis);
settings.setValue("YAW_AXIS_MAPPING", yawAxis);
settings.setValue("AUTO_BUTTON_MAPPING", autoButtonMapping);
settings.setValue("STABILIZE_BUTTON_MAPPING", stabilizeButtonMapping);
settings.setValue("MANUAL_BUTTON_MAPPING", manualButtonMapping);
settings.endGroup();
settings.sync();
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}
void JoystickInput::setActiveUAS(UASInterface* uas)
{
// Only connect / disconnect is the UAS is of a controllable UAS class
UAS* tmp = 0;
disconnect(this, SIGNAL(joystickChanged(double,double,double,double,int,int,int)), tmp, SLOT(setManualControlCommands(double,double,double,double,int,int,int)));
disconnect(this, SIGNAL(buttonPressed(int)), tmp, SLOT(receiveButton(int)));
}
}
this->uas = uas;
if (this->uas)
tmp = dynamic_cast<UAS*>(this->uas);
if(tmp) {
connect(this, SIGNAL(joystickChanged(double,double,double,double,int,int,int)), tmp, SLOT(setManualControlCommands(double,double,double,double,int,int,int)));
connect(this, SIGNAL(buttonPressed(int)), tmp, SLOT(receiveButton(int)));
}
}
void JoystickInput::init()
{
// INITIALIZE SDL Joystick support
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_NOPARACHUTE) < 0) {
printf("Couldn't initialize SimpleDirectMediaLayer: %s\n", SDL_GetError());
}
// Enumerate joysticks and select one
joysticksFound = SDL_NumJoysticks();
// Wait for joysticks if none are connected
while (joysticksFound == 0 && !done)
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_NOPARACHUTE) < 0)
{
printf("Couldn't initialize SimpleDirectMediaLayer: %s\n", SDL_GetError());
}
joysticksFound = SDL_NumJoysticks();
if (done)
{
return;
}
qDebug() << QString("%1 Input devices found:").arg(joysticksFound);
for(int i=0; i < joysticksFound; i++ )
qDebug() << QString("\t- %1").arg(SDL_JoystickName(i));
SDL_Joystick* x = SDL_JoystickOpen(i);
qDebug() << QString("Number of Axes: %1").arg(QString::number(SDL_JoystickNumAxes(x)));
qDebug() << QString("Number of Buttons: %1").arg(QString::number(SDL_JoystickNumButtons(x)));
qDebug() << QString("Number of Balls: %1").arg(QString::number(SDL_JoystickNumBalls(x)));
SDL_JoystickClose(x);
// And attach to the default joystick.
setActiveJoystick(defaultIndex);
// Make sure active UAS is set
setActiveUAS(UASManager::instance()->getActiveUAS());
void JoystickInput::shutdown()
{
done = true;
}
/**
* @brief Execute the Joystick process
*/
void JoystickInput::run()
{
init();
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forever
done = false;
exit();
return;
SDL_JoystickUpdate();
// Todo check if it would be more beneficial to use the event structure
//qDebug() << "KEY PRESSED!";
break;
case SDL_QUIT:
/* Set whatever flags are necessary to */
/* end the main loop here */
break;
case SDL_JOYBUTTONDOWN: /* Handle Joystick Button Presses */
if ( event.jbutton.button == 0 ) {
//qDebug() << "BUTTON PRESSED!";
}
break;
case SDL_JOYAXISMOTION: /* Handle Joystick Motion */
if ( ( event.jaxis.value < -3200 ) || (event.jaxis.value > 3200 ) ) {
if( event.jaxis.axis == 0) {
/* Up-Down movement code goes here */
}
}
break;
default:
//qDebug() << "SDL event occured";
// // Display all axes
// for(int i = 0; i < SDL_JoystickNumAxes(joystick); i++)
// {
// qDebug() << "\rAXIS" << i << "is: " << SDL_JoystickGetAxis(joystick, i);
// }
// THRUST
double thrust = ((double)SDL_JoystickGetAxis(joystick, thrustAxis) - calibrationNegative[thrustAxis]) / (calibrationPositive[thrustAxis] - calibrationNegative[thrustAxis]);
// Has to be inverted for Logitech Wingman
thrust = 1.0f - thrust;
thrust = thrust * 2.0f - 1.0f;
if (thrust > 1.0f) thrust = 1.0f;
if (thrust < -1.0f) thrust = -1.0f;
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emit thrustChanged((float)thrust);
// X Axis
double x = ((double)SDL_JoystickGetAxis(joystick, xAxis) - calibrationNegative[xAxis]) / (calibrationPositive[xAxis] - calibrationNegative[xAxis]);
x = 1.0f - x;
x = x * 2.0f - 1.0f;
// Bound rounding errors
if (x > 1.0f) x = 1.0f;
if (x < -1.0f) x = -1.0f;
emit xChanged((float)x);
// Y Axis
double y = ((double)SDL_JoystickGetAxis(joystick, yAxis) - calibrationNegative[yAxis]) / (calibrationPositive[yAxis] - calibrationNegative[yAxis]);
y = 1.0f - y;
y = y * 2.0f - 1.0f;
// Bound rounding errors
if (y > 1.0f) y = 1.0f;
if (y < -1.0f) y = -1.0f;
emit yChanged((float)y);
// Yaw Axis
double yaw = ((double)SDL_JoystickGetAxis(joystick, yawAxis) - calibrationNegative[yawAxis]) / (calibrationPositive[yawAxis] - calibrationNegative[yawAxis]);
yaw = 1.0f - yaw;
yaw = yaw * 2.0f - 1.0f;
// Bound rounding errors
if (yaw > 1.0f) yaw = 1.0f;
if (yaw < -1.0f) yaw = -1.0f;
emit yawChanged((float)yaw);
// Get joystick hat position, convert it to vector
int hatPosition = SDL_JoystickGetHat(joystick, 0);
int xHat,yHat;
xHat = 0;
yHat = 0;
// Build up vectors describing the hat position
//
// Coordinate frame for joystick hat:
//
// y
// ^
// |
// |
// 0 ----> x
//
if ((SDL_HAT_UP & hatPosition) > 0) yHat = 1;
if ((SDL_HAT_DOWN & hatPosition) > 0) yHat = -1;
if ((SDL_HAT_LEFT & hatPosition) > 0) xHat = -1;
if ((SDL_HAT_RIGHT & hatPosition) > 0) xHat = 1;
// Send new values to rest of groundstation
emit hatDirectionChanged(xHat, yHat);
// Display all buttons
int buttons = 0;
for(int i = 0; i < SDL_JoystickNumButtons(joystick); i++)
{
//qDebug() << "BUTTON" << i << "is: " << SDL_JoystickGetAxis(joystick, i);
buttons |= 1 << i;
UASManager::instance()->setActiveUAS(uas);
}
}
}
}
emit joystickChanged(y, x, yaw, thrust, xHat, yHat, buttons);
// Sleep, update rate of joystick is approx. 50 Hz (1000 ms / 50 = 20 ms)
QGC::SLEEP::msleep(20);
void JoystickInput::setActiveJoystick(int id)
{
joystickID = id;
joystick = SDL_JoystickOpen(joystickID);
if (joystick)
{
joystickName = QString(SDL_JoystickName(joystickID));
joystickButtons = SDL_JoystickNumButtons(joystick);
qDebug() << QString("Switching to joystick '%1' with %2 buttons").arg(joystickName, QString::number(joystickButtons));
}
}