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///*=====================================================================
//
//QGroundControl Open Source Ground Control Station
//
//(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
//
//This file is part of the QGROUNDCONTROL project
//
// QGROUNDCONTROL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// QGROUNDCONTROL is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
//
//======================================================================*/
/**
* @file
* @brief Definition of the class Pixhawk3DWidget.
*
* @author Lionel Heng <hengli@inf.ethz.ch>
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*
*/
#ifndef PIXHAWK3DWIDGET_H
#define PIXHAWK3DWIDGET_H
#include <osgText/Text>
#include "HUDScaleGeode.h"
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#include "Imagery.h"
#include "ImageWindowGeode.h"
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#include "WaypointGroupNode.h"
#ifdef QGC_PROTOBUF_ENABLED
#include "ObstacleGroupNode.h"
#endif
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#include "Q3DWidget.h"
class UASInterface;
/**
* @brief A 3D View widget which displays vehicle-centric information.
**/
class Pixhawk3DWidget : public Q3DWidget
{
Q_OBJECT
public:
explicit Pixhawk3DWidget(QWidget* parent = 0);
~Pixhawk3DWidget();
public slots:
void setActiveUAS(UASInterface* uas);
private slots:
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void selectFrame(QString text);
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void showGrid(int state);
void showTrail(int state);
void showWaypoints(int state);
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void selectMapSource(int index);
void selectVehicleModel(int index);
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void toggleFollowCamera(int state);
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void insertWaypoint(void);
void moveWaypoint(void);
void setWaypoint(void);
void deleteWaypoint(void);
void setWaypointAltitude(void);
void clearAllWaypoints(void);
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protected:
QVector< osg::ref_ptr<osg::Node> > findVehicleModels(void);
void buildLayout(void);
virtual void resizeGL(int width, int height);
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virtual void display(void);
virtual void keyPressEvent(QKeyEvent* event);
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virtual void mousePressEvent(QMouseEvent* event);
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UASInterface* uas;
private:
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void getPose(double& x, double& y, double& z,
double& roll, double& pitch, double& yaw,
QString& utmZone);
void getPose(double& x, double& y, double& z,
double& roll, double& pitch, double& yaw);
void getPosition(double& x, double& y, double& z,
QString& utmZone);
void getPosition(double& x, double& y, double& z);
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osg::ref_ptr<osg::Geode> createGrid(void);
osg::ref_ptr<osg::Geode> createTrail(void);
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osg::ref_ptr<Imagery> createMap(void);
osg::ref_ptr<osg::Geode> createRGBD3D(void);
osg::ref_ptr<osg::Node> createTarget(void);
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void setupHUD(void);
void resizeHUD(void);
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void updateHUD(double robotX, double robotY, double robotZ,
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double robotRoll, double robotPitch, double robotYaw,
const QString& utmZone);
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void updateTrail(double robotX, double robotY, double robotZ);
void updateImagery(double originX, double originY, double originZ,
const QString& zone);
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void updateWaypoints(void);
void updateTarget(double robotX, double robotY);
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#ifdef QGC_PROTOBUF_ENABLED
void updateRGBD(double robotX, double robotY, double robotZ);
void updateObstacles(void);
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int findWaypoint(int mouseX, int mouseY);
bool findTarget(int mouseX, int mouseY);
void showInsertWaypointMenu(const QPoint& cursorPos);
void showEditWaypointMenu(const QPoint& cursorPos);
enum Mode {
DEFAULT_MODE,
MOVE_WAYPOINT_MODE
};
Mode mode;
int selectedWpIndex;
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bool displayGrid;
bool displayTrail;
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bool displayImagery;
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bool displayWaypoints;
bool displayRGBD2D;
bool displayRGBD3D;
bool displayObstacleList;
bool enableRGBDColor;
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bool followCamera;
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osg::ref_ptr<osg::Vec3dArray> trailVertices;
QVarLengthArray<osg::Vec3d, 10000> trail;
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osg::ref_ptr<osg::Node> vehicleModel;
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osg::ref_ptr<osg::Geometry> hudBackgroundGeometry;
osg::ref_ptr<osgText::Text> statusText;
osg::ref_ptr<HUDScaleGeode> scaleGeode;
osg::ref_ptr<ImageWindowGeode> rgb2DGeode;
osg::ref_ptr<ImageWindowGeode> depth2DGeode;
osg::ref_ptr<osg::Image> rgbImage;
osg::ref_ptr<osg::Image> depthImage;
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osg::ref_ptr<osg::Geode> gridNode;
osg::ref_ptr<osg::Geode> trailNode;
osg::ref_ptr<osg::Geometry> trailGeometry;
osg::ref_ptr<osg::DrawArrays> trailDrawArrays;
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osg::ref_ptr<Imagery> mapNode;
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osg::ref_ptr<WaypointGroupNode> waypointGroupNode;
osg::ref_ptr<osg::Node> targetNode;
osg::ref_ptr<osg::Geode> rgbd3DNode;
#ifdef QGC_PROTOBUF_ENABLED
osg::ref_ptr<ObstacleGroupNode> obstacleGroupNode;
#endif
QVector< osg::ref_ptr<osg::Node> > vehicleModels;
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MAV_FRAME frame;
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double lastRobotX, lastRobotY, lastRobotZ;
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};
#endif // PIXHAWK3DWIDGET_H