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#include "Texture.h"
Texture::Texture()
{
}
Texture::State
Texture::getState(void) const
{
return state;
}
GLuint
Texture::getTextureId(void) const
{
return textureId;
}
int32_t
Texture::getTextureWidth(void) const
{
return textureWidth;
}
int32_t
Texture::getTextureHeight(void) const
{
return textureHeight;
}
int32_t
Texture::getImageWidth(void) const
{
return imageWidth;
}
int32_t
Texture::getImageHeight(void) const
{
return imageHeight;
}
float
Texture::getMaxU(void) const
{
return maxU;
}
float
Texture::getMaxV(void) const
{
return maxV;
}