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#include "SystemViewParams.h"
SystemViewParams::SystemViewParams(int systemId)
: mSystemId(systemId)
, mColorPointCloudByDistance(false)
, mDisplayLocalGrid(false)
, mDisplayObstacleList(true)
, mDisplayPlannedPath(true)
, mDisplayPointCloud(true)
, mDisplayRGBD(false)
, mDisplayTarget(true)
, mDisplayTrails(true)
, mDisplayWaypoints(true)
, mModelIndex(-1)
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{
}
bool&
SystemViewParams::colorPointCloudByDistance(void)
{
return mColorPointCloudByDistance;
}
bool
SystemViewParams::colorPointCloudByDistance(void) const
{
return mColorPointCloudByDistance;
}
bool&
SystemViewParams::displayLocalGrid(void)
{
return mDisplayLocalGrid;
}
bool
SystemViewParams::displayLocalGrid(void) const
{
return mDisplayLocalGrid;
}
bool&
SystemViewParams::displayObstacleList(void)
{
return mDisplayObstacleList;
}
bool
SystemViewParams::displayObstacleList(void) const
{
return mDisplayObstacleList;
}
QMap<QString,bool>&
SystemViewParams::displayOverlay(void)
{
return mDisplayOverlay;
}
QMap<QString,bool>
SystemViewParams::displayOverlay(void) const
{
return mDisplayOverlay;
}
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bool&
SystemViewParams::displayPlannedPath(void)
{
return mDisplayPlannedPath;
}
bool
SystemViewParams::displayPlannedPath(void) const
{
return mDisplayPlannedPath;
}
bool&
SystemViewParams::displayPointCloud(void)
{
return mDisplayPointCloud;
}
bool
SystemViewParams::displayPointCloud(void) const
{
return mDisplayPointCloud;
}
bool&
SystemViewParams::displayRGBD(void)
{
return mDisplayRGBD;
}
bool
SystemViewParams::displayRGBD(void) const
{
return mDisplayRGBD;
}
bool&
SystemViewParams::displaySetpoints(void)
{
return mDisplaySetpoints;
}
bool
SystemViewParams::displaySetpoints(void) const
{
return mDisplaySetpoints;
}
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bool&
SystemViewParams::displayTarget(void)
{
return mDisplayTarget;
}
bool
SystemViewParams::displayTarget(void) const
{
return mDisplayTarget;
}
bool&
SystemViewParams::displayTrails(void)
{
return mDisplayTrails;
}
bool
SystemViewParams::displayTrails(void) const
{
return mDisplayTrails;
}
bool&
SystemViewParams::displayWaypoints(void)
{
return mDisplayWaypoints;
}
bool
SystemViewParams::displayWaypoints(void) const
{
return mDisplayWaypoints;
}
int&
SystemViewParams::modelIndex(void)
{
return mModelIndex;
}
int
SystemViewParams::modelIndex(void) const
{
return mModelIndex;
}
QVector<QString>&
SystemViewParams::modelNames(void)
{
return mModelNames;
}
const QVector<QString>&
SystemViewParams::modelNames(void) const
{
return mModelNames;
}
int&
SystemViewParams::setpointHistoryLength(void)
{
return mSetpointHistoryLength;
}
int
SystemViewParams::setpointHistoryLength(void) const
{
return mSetpointHistoryLength;
}
void
SystemViewParams::modelChanged(int index)
{
mModelIndex = index;
emit modelChangedSignal(mSystemId, index);
}
void
SystemViewParams::setSetpointHistoryLength(int length)
{
mSetpointHistoryLength = length;
}
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void
SystemViewParams::toggleColorPointCloud(int state)
{
if (state == Qt::Checked)
{
mColorPointCloudByDistance = true;
}
else
{
mColorPointCloudByDistance = false;
}
}
void
SystemViewParams::toggleLocalGrid(int state)
{
if (state == Qt::Checked)
{
mDisplayLocalGrid = true;
}
else
{
mDisplayLocalGrid = false;
}
}
void
SystemViewParams::toggleObstacleList(int state)
{
if (state == Qt::Checked)
{
mDisplayObstacleList = true;
}
else
{
mDisplayObstacleList = false;
}
}
void
SystemViewParams::toggleOverlay(const QString& name)
{
if (!mDisplayOverlay.contains(name))
{
return;
}
mDisplayOverlay[name] = !mDisplayOverlay[name];
}
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void
SystemViewParams::togglePlannedPath(int state)
{
if (state == Qt::Checked)
{
mDisplayPlannedPath = true;
}
else
{
mDisplayPlannedPath = false;
}
}
void
SystemViewParams::togglePointCloud(int state)
{
if (state == Qt::Checked)
{
mDisplayPointCloud = true;
}
else
{
mDisplayPointCloud = false;
}
}
void
SystemViewParams::toggleRGBD(int state)
{
if (state == Qt::Checked)
{
mDisplayRGBD = true;
}
else
{
mDisplayRGBD = false;
}
}
void
SystemViewParams::toggleSetpoints(int state)
{
if (state == Qt::Checked)
{
mDisplaySetpoints = true;
}
else
{
mDisplaySetpoints = false;
}
}
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void
SystemViewParams::toggleTarget(int state)
{
if (state == Qt::Checked)
{
mDisplayTarget = true;
}
else
{
mDisplayTarget = false;
}
}
void
SystemViewParams::toggleTrails(int state)
{
if (state == Qt::Checked)
{
mDisplayTrails = true;
}
else
{
mDisplayTrails = false;
}
}
void
SystemViewParams::toggleWaypoints(int state)
{
if (state == Qt::Checked)
{
mDisplayWaypoints = true;
}
else
{
mDisplayWaypoints = false;
}
}