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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of the class Q3DWidget.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
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#include <osg/Geometry>
#include <osg/LineWidth>
#include <osg/MatrixTransform>
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static const float KEY_MOVE_AMOUNT = 10.0f;
static const float KEY_ZOOM_AMOUNT = 5.0f;
Q3DWidget::Q3DWidget(QWidget* parent)
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: QGLWidget(parent)
, root(new osg::Group())
, allocentricMap(new osg::Switch())
, rollingMap(new osg::Switch())
, egocentricMap(new osg::Switch())
, robotPosition(new osg::PositionAttitudeTransform())
, robotAttitude(new osg::PositionAttitudeTransform())
, hudGeode(new osg::Geode())
, hudProjectionMatrix(new osg::Projection)
{
// set initial camera parameters
cameraParams.minZoomRange = 2.0f;
cameraParams.cameraFov = 30.0f;
cameraParams.minClipRange = 1.0f;
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cameraParams.maxClipRange = 10000.0f;
osgGW = new osgViewer::GraphicsWindowEmbedded(0, 0, width(), height());
setThreadingModel(osgViewer::Viewer::SingleThreaded);
setFocusPolicy(Qt::StrongFocus);
}
Q3DWidget::~Q3DWidget()
{
}
void
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Q3DWidget::init(float fps)
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getCamera()->setGraphicsContext(osgGW);
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setLightingMode(osg::View::SKY_LIGHT);
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// set up various maps
// allocentric - world map
// rolling - map aligned to the world axes and centered on the robot
// egocentric - vehicle-centric map
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root->addChild(allocentricMap);
allocentricMap->addChild(robotPosition);
robotPosition->addChild(rollingMap);
rollingMap->addChild(robotAttitude);
robotAttitude->addChild(egocentricMap);
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setSceneData(root);
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// set up HUD
root->addChild(createHUD());
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// set up robot
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egocentricMap->addChild(createRobot());
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// set up camera control
cameraManipulator = new GCManipulator;
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setCameraManipulator(cameraManipulator);
cameraManipulator->setMinZoomRange(cameraParams.minZoomRange);
cameraManipulator->setDistance(cameraParams.minZoomRange * 2.0);
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connect(&timer, SIGNAL(timeout()), this, SLOT(redraw()));
timer.start(static_cast<int>(floorf(1000.0f / fps)));
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osg::ref_ptr<osg::Geode>
Q3DWidget::createRobot(void)
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// draw x,y,z-axes
osg::ref_ptr<osg::Geode> geode(new osg::Geode());
osg::ref_ptr<osg::Geometry> geometry(new osg::Geometry());
geode->addDrawable(geometry.get());
osg::ref_ptr<osg::Vec3Array> coords(new osg::Vec3Array(6));
(*coords)[0] = (*coords)[2] = (*coords)[4] =
osg::Vec3(0.0f, 0.0f, 0.0f);
(*coords)[1] = osg::Vec3(0.15f, 0.0f, 0.0f);
(*coords)[3] = osg::Vec3(0.0f, 0.3f, 0.0f);
(*coords)[5] = osg::Vec3(0.0f, 0.0f, -0.15f);
geometry->setVertexArray(coords);
osg::Vec4 redColor(1.0f, 0.0f, 0.0f, 0.0f);
osg::Vec4 greenColor(0.0f, 1.0f, 0.0f, 0.0f);
osg::Vec4 blueColor(0.0f, 0.0f, 1.0f, 0.0f);
osg::ref_ptr<osg::Vec4Array> color(new osg::Vec4Array(6));
(*color)[0] = redColor;
(*color)[1] = redColor;
(*color)[2] = greenColor;
(*color)[3] = greenColor;
(*color)[4] = blueColor;
(*color)[5] = blueColor;
geometry->setColorArray(color);
geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, 6));
osg::ref_ptr<osg::StateSet> stateset(new osg::StateSet);
osg::ref_ptr<osg::LineWidth> linewidth(new osg::LineWidth());
linewidth->setWidth(3.0f);
stateset->setAttributeAndModes(linewidth, osg::StateAttribute::ON);
stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
geometry->setStateSet(stateset);
return geode;
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osg::ref_ptr<osg::Node>
Q3DWidget::createHUD(void)
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hudProjectionMatrix->setMatrix(osg::Matrix::ortho2D(0, width(),
0, height()));
osg::ref_ptr<osg::MatrixTransform> hudModelViewMatrix(
new osg::MatrixTransform);
hudModelViewMatrix->setMatrix(osg::Matrix::identity());
hudModelViewMatrix->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
hudProjectionMatrix->addChild(hudModelViewMatrix);
hudModelViewMatrix->addChild(hudGeode);
osg::ref_ptr<osg::StateSet> hudStateSet(new osg::StateSet);
hudGeode->setStateSet(hudStateSet);
hudStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
hudStateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
hudStateSet->setRenderBinDetails(11, "RenderBin");
return hudProjectionMatrix;
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Q3DWidget::setCameraParams(float minZoomRange, float cameraFov,
float minClipRange, float maxClipRange)
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cameraParams.minZoomRange = minZoomRange;
cameraParams.cameraFov = cameraFov;
cameraParams.minClipRange = minClipRange;
cameraParams.maxClipRange = maxClipRange;
Q3DWidget::moveCamera(float dx, float dy, float dz)
{
cameraManipulator->move(dx, dy, dz);
}
void
Q3DWidget::recenterCamera(float x, float y, float z)
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cameraManipulator->setCenter(osg::Vec3d(x, y, z));
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Q3DWidget::setDisplayMode3D(void)
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double aspect = static_cast<double>(width())
/ static_cast<double>(height());
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getCamera()->setViewport(new osg::Viewport(0, 0, width(), height()));
getCamera()->setProjectionMatrixAsPerspective(cameraParams.cameraFov,
aspect,
cameraParams.minClipRange,
cameraParams.maxClipRange);
std::pair<double,double>
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Q3DWidget::getGlobalCursorPosition(int32_t cursorX, int32_t cursorY, double z)
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osgUtil::LineSegmentIntersector::Intersections intersections;
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// normalize cursor position to value between -1 and 1
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double x = -1.0f + static_cast<double>(2 * cursorX)
/ static_cast<double>(width());
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double y = -1.0f + static_cast<double>(2 * (height() - cursorY))
/ static_cast<double>(height());
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// compute matrix which transforms screen coordinates to world coordinates
osg::Matrixd m = getCamera()->getViewMatrix()
* getCamera()->getProjectionMatrix();
osg::Matrixd invM = osg::Matrixd::inverse(m);
osg::Vec3d nearPoint = osg::Vec3d(x, y, -1.0) * invM;
osg::Vec3d farPoint = osg::Vec3d(x, y, 1.0) * invM;
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osg::ref_ptr<osg::LineSegment> line =
new osg::LineSegment(nearPoint, farPoint);
osg::Plane p(osg::Vec3d(0.0, 0.0, 1.0), osg::Vec3d(0.0, 0.0, z));
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osg::Vec3d projectedPoint;
getPlaneLineIntersection(p.asVec4(), *line, projectedPoint);
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return std::make_pair(projectedPoint.y(), projectedPoint.x());
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void
Q3DWidget::redraw(void)
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updateGL();
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Q3DWidget::getMouseX(void)
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return mapFromGlobal(cursor().pos()).x();
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Q3DWidget::getMouseY(void)
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return mapFromGlobal(cursor().pos()).y();
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void
Q3DWidget::resizeGL(int width, int height)
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hudProjectionMatrix->setMatrix(osg::Matrix::ortho2D(0, width,
0, height));
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osgGW->getEventQueue()->windowResize(0, 0, width, height);
osgGW->resized(0 , 0, width, height);
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void
Q3DWidget::paintGL(void)
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getCamera()->setClearColor(osg::Vec4f(0.0f, 0.0f, 0.0f, 0.0f));
getCamera()->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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display();
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frame();
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void
Q3DWidget::display(void)
{
}
void
Q3DWidget::keyPressEvent(QKeyEvent* event)
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QWidget::keyPressEvent(event);
if (event->isAccepted())
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return;
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if (event->text().isEmpty())
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osgGW->getEventQueue()->keyPress(convertKey(event->key()));
}
else
{
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osgGW->getEventQueue()->keyPress(
static_cast<osgGA::GUIEventAdapter::KeySymbol>(
*(event->text().toAscii().data())));
}
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void
Q3DWidget::keyReleaseEvent(QKeyEvent* event)
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QWidget::keyReleaseEvent(event);
if (event->isAccepted())
{
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return;
}
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if (event->text().isEmpty())
{
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osgGW->getEventQueue()->keyRelease(convertKey(event->key()));
}
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else
{
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osgGW->getEventQueue()->keyRelease(
static_cast<osgGA::GUIEventAdapter::KeySymbol>(
*(event->text().toAscii().data())));
}
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void
Q3DWidget::mousePressEvent(QMouseEvent* event)
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int button = 0;
switch (event->button())
{
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case Qt::LeftButton:
button = 1;
break;
case Qt::MidButton:
button = 2;
break;
case Qt::RightButton:
button = 3;
break;
case Qt::NoButton:
button = 0;
break;
default:
{}
}
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osgGW->getEventQueue()->mouseButtonPress(event->x(), event->y(), button);
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void
Q3DWidget::mouseReleaseEvent(QMouseEvent* event)
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int button = 0;
switch (event->button())
{
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case Qt::LeftButton:
button = 1;
break;
case Qt::MidButton:
button = 2;
break;
case Qt::RightButton:
button = 3;
break;
case Qt::NoButton:
button = 0;
break;
default:
{}
}
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osgGW->getEventQueue()->mouseButtonRelease(event->x(), event->y(), button);
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void
Q3DWidget::mouseMoveEvent(QMouseEvent* event)
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osgGW->getEventQueue()->mouseMotion(event->x(), event->y());
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void
Q3DWidget::wheelEvent(QWheelEvent* event)
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osgGW->getEventQueue()->mouseScroll((event->delta() > 0) ?
osgGA::GUIEventAdapter::SCROLL_UP :
osgGA::GUIEventAdapter::SCROLL_DOWN);
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float
Q3DWidget::r2d(float angle)
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return angle * 57.295779513082320876f;
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float
Q3DWidget::d2r(float angle)
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return angle * 0.0174532925199432957692f;
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osgGA::GUIEventAdapter::KeySymbol
Q3DWidget::convertKey(int key) const
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switch (key)
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case Qt::Key_Space : return osgGA::GUIEventAdapter::KEY_Space;
case Qt::Key_Backspace : return osgGA::GUIEventAdapter::KEY_BackSpace;
case Qt::Key_Tab : return osgGA::GUIEventAdapter::KEY_Tab;
case Qt::Key_Clear : return osgGA::GUIEventAdapter::KEY_Clear;
case Qt::Key_Return : return osgGA::GUIEventAdapter::KEY_Return;
case Qt::Key_Enter : return osgGA::GUIEventAdapter::KEY_KP_Enter;
case Qt::Key_Pause : return osgGA::GUIEventAdapter::KEY_Pause;
case Qt::Key_ScrollLock : return osgGA::GUIEventAdapter::KEY_Scroll_Lock;
case Qt::Key_SysReq : return osgGA::GUIEventAdapter::KEY_Sys_Req;
case Qt::Key_Escape : return osgGA::GUIEventAdapter::KEY_Escape;
case Qt::Key_Delete : return osgGA::GUIEventAdapter::KEY_Delete;
case Qt::Key_Home : return osgGA::GUIEventAdapter::KEY_Home;
case Qt::Key_Left : return osgGA::GUIEventAdapter::KEY_Left;
case Qt::Key_Up : return osgGA::GUIEventAdapter::KEY_Up;
case Qt::Key_Right : return osgGA::GUIEventAdapter::KEY_Right;
case Qt::Key_Down : return osgGA::GUIEventAdapter::KEY_Down;
case Qt::Key_PageUp : return osgGA::GUIEventAdapter::KEY_Page_Up;
case Qt::Key_PageDown : return osgGA::GUIEventAdapter::KEY_Page_Down;
case Qt::Key_End : return osgGA::GUIEventAdapter::KEY_End;
case Qt::Key_Select : return osgGA::GUIEventAdapter::KEY_Select;
case Qt::Key_Print : return osgGA::GUIEventAdapter::KEY_Print;
case Qt::Key_Execute : return osgGA::GUIEventAdapter::KEY_Execute;
case Qt::Key_Insert : return osgGA::GUIEventAdapter::KEY_Insert;
case Qt::Key_Menu : return osgGA::GUIEventAdapter::KEY_Menu;
case Qt::Key_Cancel : return osgGA::GUIEventAdapter::KEY_Cancel;
case Qt::Key_Help : return osgGA::GUIEventAdapter::KEY_Help;
case Qt::Key_Mode_switch : return osgGA::GUIEventAdapter::KEY_Mode_switch;
case Qt::Key_NumLock : return osgGA::GUIEventAdapter::KEY_Num_Lock;
case Qt::Key_Equal : return osgGA::GUIEventAdapter::KEY_KP_Equal;
case Qt::Key_Asterisk : return osgGA::GUIEventAdapter::KEY_KP_Multiply;
case Qt::Key_Plus : return osgGA::GUIEventAdapter::KEY_KP_Add;
case Qt::Key_Minus : return osgGA::GUIEventAdapter::KEY_KP_Subtract;
case Qt::Key_Comma : return osgGA::GUIEventAdapter::KEY_KP_Decimal;
case Qt::Key_Slash : return osgGA::GUIEventAdapter::KEY_KP_Divide;
case Qt::Key_0 : return osgGA::GUIEventAdapter::KEY_KP_0;
case Qt::Key_1 : return osgGA::GUIEventAdapter::KEY_KP_1;
case Qt::Key_2 : return osgGA::GUIEventAdapter::KEY_KP_2;
case Qt::Key_3 : return osgGA::GUIEventAdapter::KEY_KP_3;
case Qt::Key_4 : return osgGA::GUIEventAdapter::KEY_KP_4;
case Qt::Key_5 : return osgGA::GUIEventAdapter::KEY_KP_5;
case Qt::Key_6 : return osgGA::GUIEventAdapter::KEY_KP_6;
case Qt::Key_7 : return osgGA::GUIEventAdapter::KEY_KP_7;
case Qt::Key_8 : return osgGA::GUIEventAdapter::KEY_KP_8;
case Qt::Key_9 : return osgGA::GUIEventAdapter::KEY_KP_9;
case Qt::Key_F1 : return osgGA::GUIEventAdapter::KEY_F1;
case Qt::Key_F2 : return osgGA::GUIEventAdapter::KEY_F2;
case Qt::Key_F3 : return osgGA::GUIEventAdapter::KEY_F3;
case Qt::Key_F4 : return osgGA::GUIEventAdapter::KEY_F4;
case Qt::Key_F5 : return osgGA::GUIEventAdapter::KEY_F5;
case Qt::Key_F6 : return osgGA::GUIEventAdapter::KEY_F6;
case Qt::Key_F7 : return osgGA::GUIEventAdapter::KEY_F7;
case Qt::Key_F8 : return osgGA::GUIEventAdapter::KEY_F8;
case Qt::Key_F9 : return osgGA::GUIEventAdapter::KEY_F9;
case Qt::Key_F10 : return osgGA::GUIEventAdapter::KEY_F10;
case Qt::Key_F11 : return osgGA::GUIEventAdapter::KEY_F11;
case Qt::Key_F12 : return osgGA::GUIEventAdapter::KEY_F12;
case Qt::Key_F13 : return osgGA::GUIEventAdapter::KEY_F13;
case Qt::Key_F14 : return osgGA::GUIEventAdapter::KEY_F14;
case Qt::Key_F15 : return osgGA::GUIEventAdapter::KEY_F15;
case Qt::Key_F16 : return osgGA::GUIEventAdapter::KEY_F16;
case Qt::Key_F17 : return osgGA::GUIEventAdapter::KEY_F17;
case Qt::Key_F18 : return osgGA::GUIEventAdapter::KEY_F18;
case Qt::Key_F19 : return osgGA::GUIEventAdapter::KEY_F19;
case Qt::Key_F20 : return osgGA::GUIEventAdapter::KEY_F20;
case Qt::Key_F21 : return osgGA::GUIEventAdapter::KEY_F21;
case Qt::Key_F22 : return osgGA::GUIEventAdapter::KEY_F22;
case Qt::Key_F23 : return osgGA::GUIEventAdapter::KEY_F23;
case Qt::Key_F24 : return osgGA::GUIEventAdapter::KEY_F24;
case Qt::Key_F25 : return osgGA::GUIEventAdapter::KEY_F25;
case Qt::Key_F26 : return osgGA::GUIEventAdapter::KEY_F26;
case Qt::Key_F27 : return osgGA::GUIEventAdapter::KEY_F27;
case Qt::Key_F28 : return osgGA::GUIEventAdapter::KEY_F28;
case Qt::Key_F29 : return osgGA::GUIEventAdapter::KEY_F29;
case Qt::Key_F30 : return osgGA::GUIEventAdapter::KEY_F30;
case Qt::Key_F31 : return osgGA::GUIEventAdapter::KEY_F31;
case Qt::Key_F32 : return osgGA::GUIEventAdapter::KEY_F32;
case Qt::Key_F33 : return osgGA::GUIEventAdapter::KEY_F33;
case Qt::Key_F34 : return osgGA::GUIEventAdapter::KEY_F34;
case Qt::Key_F35 : return osgGA::GUIEventAdapter::KEY_F35;
case Qt::Key_Shift : return osgGA::GUIEventAdapter::KEY_Shift_L;
// case Qt::Key_Shift_R : return osgGA::GUIEventAdapter::KEY_Shift_R;
case Qt::Key_Control : return osgGA::GUIEventAdapter::KEY_Control_L;
// case Qt::Key_Control_R : return osgGA::GUIEventAdapter::KEY_Control_R;
case Qt::Key_CapsLock : return osgGA::GUIEventAdapter::KEY_Caps_Lock;
case Qt::Key_Meta : return osgGA::GUIEventAdapter::KEY_Meta_L;
// case Qt::Key_Meta_R: return osgGA::GUIEventAdapter::KEY_Meta_R;
case Qt::Key_Alt : return osgGA::GUIEventAdapter::KEY_Alt_L;
// case Qt::Key_Alt_R : return osgGA::GUIEventAdapter::KEY_Alt_R;
case Qt::Key_Super_L : return osgGA::GUIEventAdapter::KEY_Super_L;
case Qt::Key_Super_R : return osgGA::GUIEventAdapter::KEY_Super_R;
case Qt::Key_Hyper_L : return osgGA::GUIEventAdapter::KEY_Hyper_L;
case Qt::Key_Hyper_R : return osgGA::GUIEventAdapter::KEY_Hyper_R;
default:
return static_cast<osgGA::GUIEventAdapter::KeySymbol>(key);
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bool
Q3DWidget::getPlaneLineIntersection(const osg::Vec4d& plane,
const osg::LineSegment& line,
osg::Vec3d& isect)
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osg::Vec3d lineStart = line.start();
osg::Vec3d lineEnd = line.end();
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const double deltaX = lineEnd.x() - lineStart.x();
const double deltaY = lineEnd.y() - lineStart.y();
const double deltaZ = lineEnd.z() - lineStart.z();
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const double denominator = plane[0] * deltaX
+ plane[1] * deltaY
+ plane[2] * deltaZ;
if (!denominator)
{
return false;
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const double C = (plane[0] * lineStart.x()
+ plane[1] * lineStart.y()
+ plane[2] * lineStart.z()
+ plane[3]) / denominator;
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isect.x() = lineStart.x() - deltaX * C;
isect.y() = lineStart.y() - deltaY * C;
isect.z() = lineStart.z() - deltaZ * C;
return true;