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#include "JoystickWidget.h"
#include "ui_JoystickWidget.h"
#include <QDebug>
JoystickWidget::JoystickWidget(JoystickInput* joystick, QWidget *parent) :
QDialog(parent),
m_ui(new Ui::JoystickWidget)
{
m_ui->setupUi(this);
this->joystick = joystick;
connect(this->joystick, SIGNAL(joystickChanged(double,double,double,double,int,int)), this, SLOT(updateJoystick(double,double,double,double,int,int)));
connect(this->joystick, SIGNAL(buttonPressed(int)), this, SLOT(pressKey(int)));
// Display the widget
this->window()->setWindowTitle(tr("Joystick Settings"));
this->show();
}
JoystickWidget::~JoystickWidget()
{
delete m_ui;
}
void JoystickWidget::updateJoystick(double roll, double pitch, double yaw, double thrust, int xHat, int yHat)
{
setX(roll);
setY(pitch);
}
void JoystickWidget::changeEvent(QEvent *e)
{
switch (e->type()) {
case QEvent::LanguageChange:
m_ui->retranslateUi(this);
break;
default:
break;
}
}
void JoystickWidget::setThrottle(float thrust)
{
m_ui->thrust->setValue(thrust*100);
}
void JoystickWidget::setX(float x)
{
m_ui->xSlider->setValue(x*100);
m_ui->xValue->display(x*100);
}
void JoystickWidget::setY(float y)
{
m_ui->ySlider->setValue(y*100);
m_ui->yValue->display(y*100);
}
void JoystickWidget::setZ(float z)
{
m_ui->dial->setValue(z*100);
}
void JoystickWidget::setHat(float x, float y)
{
qDebug() << __FILE__ << __LINE__ << "HAT X:" << x << "HAT Y:" << y;
}
void JoystickWidget::pressKey(int key)
{
QString colorstyle;
QColor heartbeatColor = QColor(20, 200, 20);
colorstyle = colorstyle.sprintf("QGroupBox { border: 1px solid #EEEEEE; border-radius: 4px; padding: 0px; margin: 0px; background-color: #%02X%02X%02X;}",
heartbeatColor.red(), heartbeatColor.green(), heartbeatColor.blue());
m_ui->button0Label->setStyleSheet(colorstyle);
m_ui->button0Label->setAutoFillBackground(true);
qDebug() << __FILE__ << __LINE__ << "KEY" << key << " pressed on joystick";