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#ifndef GLOBALVIEWPARAMS_H
#define GLOBALVIEWPARAMS_H
#include <QObject>
#include <QString>
#include <QVector3D>
#include "QGCMAVLink.h"
#include "Imagery.h"
class GlobalViewParams : public QObject
{
Q_OBJECT
public:
GlobalViewParams();
bool& displayTerrain(void);
bool displayTerrain(void) const;
bool& displayWorldGrid(void);
bool displayWorldGrid(void) const;
QVector3D& imageryOffset(void);
QVector3D imageryOffset(void) const;
QString& imageryPath(void);
QString imageryPath(void) const;
Imagery::Type& imageryType(void);
Imagery::Type imageryType(void) const;
int& followCameraId(void);
int followCameraId(void) const;
MAV_FRAME& frame(void);
MAV_FRAME frame(void) const;
void signalImageryParamsChanged(void);
QVector3D& terrainPositionOffset(void);
QVector3D terrainPositionOffset(void) const;
QVector3D& terrainAttitudeOffset(void);
QVector3D terrainAttitudeOffset(void) const;
public slots:
void followCameraChanged(const QString& text);
void frameChanged(const QString &text);
void toggleTerrain(int state);
void toggleWorldGrid(int state);
signals:
void followCameraChanged(int systemId);
void imageryParamsChanged(void);
private:
bool mDisplayTerrain;
bool mDisplayWorldGrid;
QVector3D mImageryOffset;
QString mImageryPath;
Imagery::Type mImageryType;
int mFollowCameraId;
MAV_FRAME mFrame;
QVector3D mTerrainPositionOffset;
QVector3D mTerrainAttitudeOffset;