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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Implementation of audio output
*
* @author Lorenz Meier <mavteam@student.ethz.ch>
*
*/
#include <QApplication>
#include <QSettings>
#include "GAudioOutput.h"
#include <QDebug>
/**
* This class follows the singleton design pattern
* @see http://en.wikipedia.org/wiki/Singleton_pattern
* A call to this function thus returns the only instance of this object
* the call can occur at any place in the code, no reference to the
* GAudioOutput object has to be passed.
*/
GAudioOutput *GAudioOutput::instance()
{
static GAudioOutput *_instance = 0;
if (_instance == 0)
{
_instance = new GAudioOutput();
// Set the application as parent to ensure that this object
// will be destroyed when the main application exits
_instance->setParent(qApp);
}
return _instance;
}
GAudioOutput::GAudioOutput(QObject *parent) : QObject(parent),
muted(false),
thread(new QThread()),
worker(new QGCAudioWorker())
worker->moveToThread(thread);
connect(this, SIGNAL(textToSpeak(QString,int)), worker, SLOT(say(QString,int)));
connect(this, SIGNAL(beepOnce()), worker, SLOT(beep()));
thread->quit();
while (thread->isRunning()) {
QGC::SLEEP::usleep(100);
}
// XXX return right stuff
return false;
}
bool GAudioOutput::say(QString text, int severity)
{
emit textToSpeak(text, severity);
return true;
}
/**
* @param text This message will be played after the alert beep
*/
bool GAudioOutput::alert(QString text)
{
}
void GAudioOutput::notifyPositive()
{
if (!muted)
{
// Use QFile to transform path for all OS
// FIXME: Get working with Qt5's QtMultimedia module
//QFile f(QCoreApplication::applicationDirPath() + QString("/files/audio/double_notify.wav"));
//m_media->setCurrentSource(Phonon::MediaSource(f.fileName().toStdString().c_str()));
//m_media->play();
}
}
void GAudioOutput::notifyNegative()
{
if (!muted)
{
// Use QFile to transform path for all OS
// FIXME: Get working with Qt5's QtMultimedia module
//QFile f(QCoreApplication::applicationDirPath() + QString("/files/audio/flat_notify.wav"));
//m_media->setCurrentSource(Phonon::MediaSource(f.fileName().toStdString().c_str()));
//m_media->play();
}
}
/**
* The emergency sound will be played continously during the emergency.
* call stopEmergency() to disable it again. No speech synthesis or other
* audio output is available during the emergency.
*
* @return true if the emergency could be started, false else
*/
bool GAudioOutput::startEmergency()
{
// if (!emergency)
// {
// emergency = true;
// // Beep immediately and then start timer
// emergencyTimer->start(1500);
// QTimer::singleShot(5000, this, SLOT(stopEmergency()));
// }
return true;
}
/**
* Stops the continous emergency sound. Use startEmergency() to start
* the emergency sound.
*
* @return true if the emergency could be stopped, false else
*/
bool GAudioOutput::stopEmergency()
{
// if (emergency)
// {
// emergency = false;
// emergencyTimer->stop();
// }
return true;
}
void GAudioOutput::beep()
{