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/****************************************************************************
*
* (c) 2009-2016 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
*
* QGroundControl is licensed according to the terms in the file
* COPYING.md in the root of the source code directory.
*
****************************************************************************/
/**
* @file
* @brief QGC Map Background
* @author Gus Grubba <mavlink@grubba.com>
*/
import QtLocation 5.3
import QtPositioning 5.3
import QGroundControl.FlightMap 1.0
import QGroundControl.ScreenTools 1.0
import QGroundControl.MultiVehicleManager 1.0
import QGroundControl.Vehicle 1.0
property bool isSatelliteMap: activeMapType.name.indexOf("Satellite") > -1 || activeMapType.name.indexOf("Hybrid") > -1
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readonly property real maxZoomLevel: 20
property variant scaleLengths: [5, 10, 25, 50, 100, 150, 250, 500, 1000, 2000, 5000, 10000, 20000, 50000, 100000, 200000, 500000, 1000000, 2000000]
function formatDistance(meters)
{
var dist = Math.round(meters)
if (dist > 1000 ){
if (dist > 100000){
dist = Math.round(dist / 1000)
}
else{
dist = Math.round(dist / 100)
dist = dist / 10
}
dist = dist + " km"
}
else{
dist = dist + " m"
}
return dist
}
function calculateScale() {
var coord1, coord2, dist, text, f
f = 0
coord1 = _map.toCoordinate(Qt.point(0, scale.y))
coord2 = _map.toCoordinate(Qt.point(0 + scaleImage.sourceSize.width, scale.y))
dist = Math.round(coord1.distanceTo(coord2))
if (dist === 0) {
// not visible
} else {
for (var i = 0; i < scaleLengths.length - 1; i++) {
if (dist < (scaleLengths[i] + scaleLengths[i+1]) / 2 ) {
f = scaleLengths[i] / dist
dist = scaleLengths[i]
break;
}
}
if (f === 0) {
f = dist / scaleLengths[i]
dist = scaleLengths[i]
}
}
text = formatDistance(dist)
scaleImage.width = (scaleImage.sourceSize.width * f) - 2 * scaleImageLeft.sourceSize.width
scaleText.text = text
}
plugin: Plugin { name: "QGroundControl" }
property bool _initialMapPositionSet: false
Connections {
target: mainWindow
onGcsPositionChanged: {
if (!_initialMapPositionSet) {
_initialMapPositionSet = true
function updateActiveMapType() {
var fullMapName = QGroundControl.flightMapSettings.mapProvider + " " + QGroundControl.flightMapSettings.mapType
for (var i = 0; i < _map.supportedMapTypes.length; i++) {
if (fullMapName === _map.supportedMapTypes[i].name) {
Component.onCompleted: updateActiveMapType()
Connections {
target: QGroundControl.flightMapSettings
onMapTypeChanged: updateActiveMapType()
}
MapQuickItem {
anchorPoint.x: sourceItem.width / 2
anchorPoint.y: sourceItem.height / 2
visible: mainWindow.gcsPosition.isValid
coordinate: mainWindow.gcsPosition
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//---- Polygon drawing code
//
// Usage:
//
// Connections {
// target: map.polygonDraw
//
// onPolygonStarted: {
// // Polygon creation has started
// }
//
// onPolygonFinished: {
// // Polygon capture complete, coordinates signal variable contains the polygon points
// }
// }
//
// map.polygonDraqw.startPolgyon() - begin capturing a new polygon
// map.polygonDraqw.endPolygon() - end capture (right-click will also end capture)
// Not sure why this is needed, but trying to reference polygonDrawer directly from other code doesn't work
property alias polygonDraw: polygonDrawer
QGCLabel {
id: polygonHelp
anchors.topMargin: parent.height - ScreenTools.availableHeight
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
horizontalAlignment: Text.AlignHCenter
text: qsTr("Click to add point %1").arg(ScreenTools.isMobile || !polygonDrawer.polygonReady ? "" : qsTr("- Right Click to end polygon"))
visible: polygonDrawer.drawingPolygon
}
MouseArea {
id: polygonDrawer
anchors.fill: parent
acceptedButtons: Qt.LeftButton | Qt.RightButton
visible: drawingPolygon
z: 1000 // Hack to fix MouseArea layering for now
property alias drawingPolygon: polygonDrawer.hoverEnabled
property bool polygonReady: polygonDrawerPolygon.path.length > 3 ///< true: enough points have been captured to create a closed polygon
/// New polygon capture has started
signal polygonStarted
/// Polygon capture is complete
/// @param coordinates Map coordinates for the polygon points
signal polygonFinished(var coordinates)
/// Begin capturing a new polygon
/// polygonStarted will be signalled
function startPolygon() {
polygonDrawer.drawingPolygon = true
polygonDrawer._clearPolygon()
polygonDrawer.polygonStarted()
}
/// Finish capturing the polygon
/// polygonFinished will be signalled
/// @return true: polygon completed, false: not enough points to complete polygon
function finishPolygon() {
if (!polygonDrawer.polygonReady) {
return false
}
var polygonPath = polygonDrawerPolygon.path
polygonPath.pop() // get rid of drag coordinate
polygonDrawer._clearPolygon()
polygonDrawer.drawingPolygon = false
polygonDrawer.polygonFinished(polygonPath)
return true
}
function _clearPolygon() {
// Simpler methods to clear the path simply don't work due to bugs. This craziness does.
var bogusCoord = _map.toCoordinate(Qt.point(height/2, width/2))
polygonDrawerPolygon.path = [ bogusCoord, bogusCoord ]
polygonDrawerNextPoint.path = [ bogusCoord, bogusCoord ]
polygonDrawerPolygon.path = [ ]
polygonDrawerNextPoint.path = [ ]
}
onClicked: {
if (mouse.button == Qt.LeftButton) {
if (polygonDrawerPolygon.path.length > 2) {
// Make sure the new line doesn't intersect the existing polygon
var lastSegment = polygonDrawerPolygon.path.length - 2
var newLineA = _map.fromCoordinate(polygonDrawerPolygon.path[lastSegment], false /* clipToViewPort */)
var newLineB = _map.fromCoordinate(polygonDrawerPolygon.path[lastSegment+1], false /* clipToViewPort */)
for (var i=0; i<lastSegment; i++) {
var oldLineA = _map.fromCoordinate(polygonDrawerPolygon.path[i], false /* clipToViewPort */)
var oldLineB = _map.fromCoordinate(polygonDrawerPolygon.path[i+1], false /* clipToViewPort */)
if (QGroundControl.linesIntersect(newLineA, newLineB, oldLineA, oldLineB)) {
return;
}
}
}
var clickCoordinate = _map.toCoordinate(Qt.point(mouse.x, mouse.y))
var polygonPath = polygonDrawerPolygon.path
if (polygonPath.length == 0) {
// Add first coordinate
polygonPath.push(clickCoordinate)
} else {
// Update finalized coordinate
polygonPath[polygonDrawerPolygon.path.length - 1] = clickCoordinate
}
// Add next drag coordinate
polygonPath.push(clickCoordinate)
polygonDrawerPolygon.path = polygonPath
} else if (polygonDrawer.polygonReady) {
finishPolygon()
}
}
onPositionChanged: {
if (polygonDrawerPolygon.path.length) {
var dragCoordinate = _map.toCoordinate(Qt.point(mouse.x, mouse.y))
// Update drag line
polygonDrawerNextPoint.path = [ polygonDrawerPolygon.path[polygonDrawerPolygon.path.length - 2], dragCoordinate ]
// Update drag coordinate
var polygonPath = polygonDrawerPolygon.path
polygonPath[polygonDrawerPolygon.path.length - 1] = dragCoordinate
polygonDrawerPolygon.path = polygonPath
}
}
}
MapPolygon {
id: polygonDrawerPolygon
color: "blue"
opacity: 0.5
visible: polygonDrawer.drawingPolygon
}
MapPolyline {
id: polygonDrawerNextPoint
line.color: "green"
line.width: 5
visible: polygonDrawer.drawingPolygon
}
//---- End Polygon Drawing code