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///*=====================================================================
//
//QGroundControl Open Source Ground Control Station
//
//(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
//
//This file is part of the QGROUNDCONTROL project
//
// QGROUNDCONTROL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// QGROUNDCONTROL is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
//
//======================================================================*/
/**
* @file
* @brief Definition of the class Pixhawk3DWidget.
*
* @author Lionel Heng <hengli@student.ethz.ch>
*
*/
#include "Pixhawk3DWidget.h"
#include <sstream>
#include <osg/Geode>
#include <osg/LineWidth>
#include <osg/ShapeDrawable>
#include "PixhawkCheetahGeode.h"
#include "UASManager.h"
#include "UASInterface.h"
#include "QGC.h"
Pixhawk3DWidget::Pixhawk3DWidget(QWidget* parent)
: Q3DWidget(parent)
, uas(NULL)
, displayGrid(true)
, displayTrail(false)
, displayTarget(false)
, displayWaypoints(true)
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, followCamera(true)
, lastRobotX(0.0f)
, lastRobotY(0.0f)
, lastRobotZ(0.0f)
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{
setCameraParams(2.0f, 30.0f, 0.01f, 10000.0f);
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init(15.0f);
// generate Pixhawk Cheetah model
egocentricMap->addChild(PixhawkCheetahGeode::instance());
// generate grid model
gridNode = createGrid();
rollingMap->addChild(gridNode);
// generate empty trail model
trailNode = createTrail();
rollingMap->addChild(trailNode);
// generate map model
mapNode = createMap();
root->addChild(mapNode);
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// generate target model
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allocentricMap->addChild(createTarget());
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// generate waypoint model
waypointsNode = createWaypoints();
rollingMap->addChild(waypointsNode);
setupHUD();
buildLayout();
connect(UASManager::instance(), SIGNAL(activeUASSet(UASInterface*)),
this, SLOT(setActiveUAS(UASInterface*)));
}
Pixhawk3DWidget::~Pixhawk3DWidget()
{
}
void
Pixhawk3DWidget::buildLayout(void)
{
QCheckBox* gridCheckBox = new QCheckBox(this);
gridCheckBox->setText("Grid");
gridCheckBox->setChecked(displayGrid);
QCheckBox* trailCheckBox = new QCheckBox(this);
trailCheckBox->setText("Trail");
trailCheckBox->setChecked(displayTrail);
QCheckBox* waypointsCheckBox = new QCheckBox(this);
waypointsCheckBox->setText("Waypoints");
waypointsCheckBox->setChecked(displayWaypoints);
targetButton = new QPushButton(this);
targetButton->setCheckable(true);
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targetButton->setChecked(false);
targetButton->setIcon(QIcon(QString::fromUtf8(":/images/status/weather-clear.svg")));
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QPushButton* recenterButton = new QPushButton(this);
recenterButton->setText("Recenter Camera");
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QCheckBox* followCameraCheckBox = new QCheckBox(this);
followCameraCheckBox->setText("Follow Camera");
followCameraCheckBox->setChecked(followCamera);
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QGridLayout* layout = new QGridLayout(this);
layout->setMargin(0);
layout->setSpacing(2);
layout->addWidget(gridCheckBox, 1, 0);
layout->addWidget(trailCheckBox, 1, 1);
layout->addWidget(waypointsCheckBox, 1, 2);
layout->addItem(new QSpacerItem(20, 0, QSizePolicy::Expanding, QSizePolicy::Expanding), 1, 3);
layout->addWidget(targetButton, 1, 4);
layout->addItem(new QSpacerItem(20, 0, QSizePolicy::Expanding, QSizePolicy::Expanding), 1, 5);
layout->addWidget(recenterButton, 1, 6);
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layout->addWidget(followCameraCheckBox, 1, 7);
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layout->setRowStretch(0, 100);
layout->setRowStretch(1, 1);
setLayout(layout);
connect(gridCheckBox, SIGNAL(stateChanged(int)),
this, SLOT(showGrid(int)));
connect(trailCheckBox, SIGNAL(stateChanged(int)),
this, SLOT(showTrail(int)));
connect(waypointsCheckBox, SIGNAL(stateChanged(int)),
this, SLOT(showWaypoints(int)));
connect(recenterButton, SIGNAL(clicked()), this, SLOT(recenter()));
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connect(followCameraCheckBox, SIGNAL(stateChanged(int)),
this, SLOT(toggleFollowCamera(int)));
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}
/**
*
* @param uas the UAS/MAV to monitor/display with the HUD
*/
void Pixhawk3DWidget::setActiveUAS(UASInterface* uas)
{
if (this->uas != NULL && this->uas != uas)
{
// Disconnect any previously connected active MAV
//disconnect(uas, SIGNAL(valueChanged(UASInterface*,QString,double,quint64)), this, SLOT(updateValue(UASInterface*,QString,double,quint64)));
}
this->uas = uas;
}
void
Pixhawk3DWidget::showGrid(int32_t state)
{
if (state == Qt::Checked)
{
displayGrid = true;
}
else
{
displayGrid = false;
}
}
void
Pixhawk3DWidget::showTrail(int32_t state)
{
if (state == Qt::Checked)
{
if (!displayTrail)
{
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}
displayTrail = true;
}
else
{
displayTrail = false;
}
}
void
Pixhawk3DWidget::showWaypoints(int state)
{
if (state == Qt::Checked)
{
displayWaypoints = true;
}
else
{
displayWaypoints = false;
}
}
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void
Pixhawk3DWidget::recenter(void)
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{
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float robotX = 0.0f, robotY = 0.0f, robotZ = 0.0f;
if (uas != NULL)
{
robotX = uas->getLocalX();
robotY = uas->getLocalY();
robotZ = uas->getLocalZ();
}
recenterCamera(robotY, robotX, -robotZ);
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}
void
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Pixhawk3DWidget::toggleFollowCamera(int32_t state)
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{
if (state == Qt::Checked)
{
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followCamera = true;
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}
else
{
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followCamera = false;
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}
}
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void
Pixhawk3DWidget::display(void)
{
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{
return;
}
float robotX = uas->getLocalX();
float robotY = uas->getLocalY();
float robotZ = uas->getLocalZ();
float robotRoll = uas->getRoll();
float robotPitch = uas->getPitch();
float robotYaw = uas->getYaw();
if (lastRobotX == 0.0f && lastRobotY == 0.0f && lastRobotZ == 0.0f)
{
lastRobotX = robotX;
lastRobotY = robotY;
lastRobotZ = robotZ;
recenterCamera(robotY, robotX, -robotZ);
return;
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}
float dx = robotY - lastRobotY;
float dy = robotX - lastRobotX;
float dz = lastRobotZ - robotZ;
moveCamera(dx, dy, dz);
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robotPosition->setPosition(osg::Vec3(robotY, robotX, -robotZ));
robotAttitude->setAttitude(osg::Quat(-robotYaw, osg::Vec3f(0.0f, 0.0f, 1.0f),
robotPitch, osg::Vec3f(1.0f, 0.0f, 0.0f),
robotRoll, osg::Vec3f(0.0f, 1.0f, 0.0f)));
updateHUD(robotX, robotY, robotZ, robotRoll, robotPitch, robotYaw);
updateTrail(robotX, robotY, robotZ);
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updateWaypoints();
// set node visibility
rollingMap->setChildValue(gridNode, displayGrid);
rollingMap->setChildValue(trailNode, displayTrail);
rollingMap->setChildValue(targetNode, displayTarget);
rollingMap->setChildValue(waypointsNode, displayWaypoints);
lastRobotX = robotX;
lastRobotY = robotY;
lastRobotZ = robotZ;
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}
void
Pixhawk3DWidget::mousePressEvent(QMouseEvent* event)
{
if (event->button() == Qt::LeftButton && targetButton->isChecked())
{
markTarget();
}
Q3DWidget::mousePressEvent(event);
}
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osg::ref_ptr<osg::Geode>
Pixhawk3DWidget::createGrid(void)
{
osg::ref_ptr<osg::Geode> geode(new osg::Geode());
osg::ref_ptr<osg::Geometry> fineGeometry(new osg::Geometry());
osg::ref_ptr<osg::Geometry> coarseGeometry(new osg::Geometry());
geode->addDrawable(fineGeometry);
geode->addDrawable(coarseGeometry);
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float radius = 10.0f;
float resolution = 0.25f;
osg::ref_ptr<osg::Vec3Array> fineCoords(new osg::Vec3Array);
osg::ref_ptr<osg::Vec3Array> coarseCoords(new osg::Vec3Array);
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// draw a 20m x 20m grid with 0.25m resolution
for (float i = -radius; i <= radius; i += resolution)
{
if (fabsf(i - roundf(i)) < 0.01f)
{
coarseCoords->push_back(osg::Vec3(i, -radius, 0.0f));
coarseCoords->push_back(osg::Vec3(i, radius, 0.0f));
coarseCoords->push_back(osg::Vec3(-radius, i, 0.0f));
coarseCoords->push_back(osg::Vec3(radius, i, 0.0f));
}
else
{
fineCoords->push_back(osg::Vec3(i, -radius, 0.0f));
fineCoords->push_back(osg::Vec3(i, radius, 0.0f));
fineCoords->push_back(osg::Vec3(-radius, i, 0.0f));
fineCoords->push_back(osg::Vec3(radius, i, 0.0f));
}
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}
fineGeometry->setVertexArray(fineCoords);
coarseGeometry->setVertexArray(coarseCoords);
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osg::ref_ptr<osg::Vec4Array> color(new osg::Vec4Array);
color->push_back(osg::Vec4(0.5f, 0.5f, 0.5f, 1.0f));
fineGeometry->setColorArray(color);
coarseGeometry->setColorArray(color);
fineGeometry->setColorBinding(osg::Geometry::BIND_OVERALL);
coarseGeometry->setColorBinding(osg::Geometry::BIND_OVERALL);
fineGeometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,
0, fineCoords->size()));
coarseGeometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0,
coarseCoords->size()));
osg::ref_ptr<osg::StateSet> fineStateset(new osg::StateSet);
osg::ref_ptr<osg::LineWidth> fineLinewidth(new osg::LineWidth());
fineLinewidth->setWidth(0.25f);
fineStateset->setAttributeAndModes(fineLinewidth, osg::StateAttribute::ON);
fineStateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
fineGeometry->setStateSet(fineStateset);
osg::ref_ptr<osg::StateSet> coarseStateset(new osg::StateSet);
osg::ref_ptr<osg::LineWidth> coarseLinewidth(new osg::LineWidth());
coarseLinewidth->setWidth(2.0f);
coarseStateset->setAttributeAndModes(coarseLinewidth, osg::StateAttribute::ON);
coarseStateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
coarseGeometry->setStateSet(coarseStateset);
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return geode;
}
osg::ref_ptr<osg::Geode>
Pixhawk3DWidget::createTrail(void)
{
osg::ref_ptr<osg::Geode> geode(new osg::Geode());
trailGeometry = new osg::Geometry();
trailGeometry->setUseDisplayList(false);
geode->addDrawable(trailGeometry.get());
trailVertices = new osg::Vec3Array;
trailGeometry->setVertexArray(trailVertices);
trailDrawArrays = new osg::DrawArrays(osg::PrimitiveSet::LINE_STRIP);
trailGeometry->addPrimitiveSet(trailDrawArrays);
osg::ref_ptr<osg::Vec4Array> color(new osg::Vec4Array);
color->push_back(osg::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
trailGeometry->setColorArray(color);
trailGeometry->setColorBinding(osg::Geometry::BIND_OVERALL);
osg::ref_ptr<osg::StateSet> stateset(new osg::StateSet);
osg::ref_ptr<osg::LineWidth> linewidth(new osg::LineWidth());
linewidth->setWidth(1.0f);
stateset->setAttributeAndModes(linewidth, osg::StateAttribute::ON);
stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
trailGeometry->setStateSet(stateset);
return geode;
}
osg::ref_ptr<osgEarth::MapNode>
Pixhawk3DWidget::createMap(void)
{
osg::ref_ptr<osg::Node> model = osgDB::readNodeFile("map.earth");
osg::ref_ptr<osgEarth::MapNode> node = osgEarth::MapNode::findMapNode(model);
return node;
}
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osg::ref_ptr<osg::Node>
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Pixhawk3DWidget::createTarget(void)
{
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targetPosition = new osg::PositionAttitudeTransform;
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targetNode = new osg::Geode;
targetPosition->addChild(targetNode);
return targetPosition;
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}
osg::ref_ptr<osg::Group>
Pixhawk3DWidget::createWaypoints(void)
{
osg::ref_ptr<osg::Group> group(new osg::Group());
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}
void
Pixhawk3DWidget::setupHUD(void)
{
osg::ref_ptr<osg::Vec3Array> hudBackgroundVertices(new osg::Vec3Array);
hudBackgroundVertices->push_back(osg::Vec3(0, height(), -1));
hudBackgroundVertices->push_back(osg::Vec3(width(), height(), -1));
hudBackgroundVertices->push_back(osg::Vec3(width(), height() - 30, -1));
hudBackgroundVertices->push_back(osg::Vec3(0, height() - 30, -1));
hudBackgroundVertices->push_back(osg::Vec3(0, 0, -1));
hudBackgroundVertices->push_back(osg::Vec3(width(), 0, -1));
hudBackgroundVertices->push_back(osg::Vec3(width(), 25, -1));
hudBackgroundVertices->push_back(osg::Vec3(0, 25, -1));
osg::ref_ptr<osg::DrawElementsUInt> hudTopBackgroundIndices(
new osg::DrawElementsUInt(osg::PrimitiveSet::POLYGON, 0));
hudTopBackgroundIndices->push_back(0);
hudTopBackgroundIndices->push_back(1);
hudTopBackgroundIndices->push_back(2);
hudTopBackgroundIndices->push_back(3);
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osg::ref_ptr<osg::DrawElementsUInt> hudBottomBackgroundIndices(
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new osg::DrawElementsUInt(osg::PrimitiveSet::POLYGON, 0));
hudBottomBackgroundIndices->push_back(4);
hudBottomBackgroundIndices->push_back(5);
hudBottomBackgroundIndices->push_back(6);
hudBottomBackgroundIndices->push_back(7);
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osg::ref_ptr<osg::Vec4Array> hudColors(new osg::Vec4Array);
hudColors->push_back(osg::Vec4(0.0f, 0.0f, 0.0f, 0.2f));
hudBackgroundGeometry = new osg::Geometry;
hudBackgroundGeometry->addPrimitiveSet(hudTopBackgroundIndices);
hudBackgroundGeometry->addPrimitiveSet(hudBottomBackgroundIndices);
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hudBackgroundGeometry->setVertexArray(hudBackgroundVertices);
hudBackgroundGeometry->setColorArray(hudColors);
hudBackgroundGeometry->setColorBinding(osg::Geometry::BIND_OVERALL);
hudGeode->addDrawable(hudBackgroundGeometry);
statusText = new osgText::Text;
statusText->setCharacterSize(11);
statusText->setFont("images/Vera.ttf");
statusText->setAxisAlignment(osgText::Text::SCREEN);
statusText->setPosition(osg::Vec3(10, height() - 10, -1.5));
statusText->setColor(osg::Vec4(255, 255, 255, 1));
hudGeode->addDrawable(statusText);
}
void
Pixhawk3DWidget::updateHUD(float robotX, float robotY, float robotZ,
float robotRoll, float robotPitch, float robotYaw)
{
osg::ref_ptr<osg::Vec3Array> hudBackgroundVertices(new osg::Vec3Array);
hudBackgroundVertices->push_back(osg::Vec3(0, height(), -1));
hudBackgroundVertices->push_back(osg::Vec3(width(), height(), -1));
hudBackgroundVertices->push_back(osg::Vec3(width(), height() - 30, -1));
hudBackgroundVertices->push_back(osg::Vec3(0, height() - 30, -1));
hudBackgroundVertices->push_back(osg::Vec3(0, 0, -1));
hudBackgroundVertices->push_back(osg::Vec3(width(), 0, -1));
hudBackgroundVertices->push_back(osg::Vec3(width(), 25, -1));
hudBackgroundVertices->push_back(osg::Vec3(0, 25, -1));
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hudBackgroundGeometry->setVertexArray(hudBackgroundVertices);
statusText->setPosition(osg::Vec3(10, height() - 20, -1.5));
std::pair<double,double> cursorPosition =
getGlobalCursorPosition(getMouseX(), getMouseY(), -robotZ);
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std::ostringstream oss;
oss.setf(std::ios::fixed, std::ios::floatfield);
oss.precision(2);
oss << " x = " << robotX <<
" y = " << robotY <<
" z = " << robotZ <<
" r = " << robotRoll <<
" p = " << robotPitch <<
" y = " << robotYaw <<
" Cursor [" << cursorPosition.first <<
" " << cursorPosition.second << "]";
statusText->setText(oss.str());
}
void
Pixhawk3DWidget::updateTrail(float robotX, float robotY, float robotZ)
{
if (robotX == 0.0f || robotY == 0.0f || robotZ == 0.0f)
{
return;
}
bool addToTrail = false;
if (trail.size() > 0)
{
if (fabsf(robotX - trail[trail.size() - 1].x()) > 0.01f ||
fabsf(robotY - trail[trail.size() - 1].y()) > 0.01f ||
fabsf(robotZ - trail[trail.size() - 1].z()) > 0.01f)
{
addToTrail = true;
}
}
else
{
addToTrail = true;
}
if (addToTrail)
{
osg::Vec3 p(robotX, robotY, robotZ);
if (trail.size() == trail.capacity())
{
memcpy(trail.data(), trail.data() + 1,
(trail.size() - 1) * sizeof(osg::Vec3));
trail[trail.size() - 1] = p;
}
else
{
trail.append(p);
}
}
trailVertices->clear();
for (int i = 0; i < trail.size(); ++i)
{
trailVertices->push_back(osg::Vec3(trail[i].y() - robotY,
trail[i].x() - robotX,
-(trail[i].z() - robotZ)));
}
trailDrawArrays->setFirst(0);
trailDrawArrays->setCount(trailVertices->size());
trailGeometry->dirtyBound();
}
void
Pixhawk3DWidget::updateTarget(void)
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{
static double radius = 0.2;
static bool expand = true;
if (radius < 0.1)
{
expand = true;
}
else if (radius > 0.25)
{
expand = false;
}
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if (targetNode->getNumDrawables() > 0)
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targetNode->removeDrawables(0, targetNode->getNumDrawables());
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osg::ref_ptr<osg::ShapeDrawable> sd = new osg::ShapeDrawable;
osg::ref_ptr<osg::Sphere> sphere = new osg::Sphere;
sphere->setRadius(radius);
sd->setShape(sphere);
sd->setColor(osg::Vec4(0.0f, 0.7f, 1.0f, 1.0f));
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targetNode->addDrawable(sd);
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if (expand)
{
radius += 0.02;
}
else
{
radius -= 0.02;
}
}
void
Pixhawk3DWidget::updateWaypoints(void)
{
if (uas)
{
if (waypointsNode->getNumChildren() > 0)
{
waypointsNode->removeChild(0, waypointsNode->getNumChildren());
}
const QVector<Waypoint *>& list = uas->getWaypointManager().getWaypointList();
for (int i = 0; i < list.size(); i++)
{
osg::ref_ptr<osg::ShapeDrawable> sd = new osg::ShapeDrawable;
osg::ref_ptr<osg::Sphere> sphere = new osg::Sphere;
sphere->setRadius(0.2);
sd->setShape(sphere);
if (list.at(i)->getCurrent())
{
sd->setColor(osg::Vec4(1.0f, 0.3f, 0.3f, 1.0f));
}
else
{
sd->setColor(osg::Vec4(0.0f, 1.0f, 1.0f, 1.0f));
}
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable(sd);
osg::ref_ptr<osg::PositionAttitudeTransform> pat =
new osg::PositionAttitudeTransform;
pat->setPosition(osg::Vec3d(list.at(i)->getY() - uas->getLocalY(),
list.at(i)->getX() - uas->getLocalX(),
0.0));
waypointsNode->addChild(pat);
pat->addChild(geode);
}
}
}
void
Pixhawk3DWidget::markTarget(void)
{
float robotZ = 0.0f;
if (uas != NULL)
{
robotZ = uas->getLocalZ();
}
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std::pair<double,double> cursorWorldCoords =
getGlobalCursorPosition(getMouseX(), getMouseY(), -robotZ);
double targetX = cursorWorldCoords.first;
double targetY = cursorWorldCoords.second;
double targetZ = robotZ;
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targetPosition->setPosition(osg::Vec3d(targetY, targetX, -targetZ));
displayTarget = true;
if (uas)
{
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uas->setTargetPosition(targetX, targetY, targetZ, 0.0f);