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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2015 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief QGC Map Background
* @author Gus Grubba <mavlink@grubba.com>
*/
import QtQuick 2.4
import QGroundControl.FlightMap 1.0
import QGroundControl.ScreenTools 1.0
import QGroundControl.MultiVehicleManager 1.0
import QGroundControl.Vehicle 1.0
property real latitude: 0
property real longitude: 0
property real zoomLevel: 18
property real heading: 0
property bool interactive: true
property string mapName: 'defaultMap'
property alias mapItem: map
property alias mapMenu: mapTypeMenu
property bool showVehicles: false
property bool showMissionItems: false
Component.onCompleted: {
map.zoomLevel = 18
mapTypeMenu.update();
updateMissionItemsConnections()
updateMissionItems()
}
//-- Menu to select supported map types
Menu {
id: mapTypeMenu
title: "Map Type..."
ExclusiveGroup { id: currMapType }
function setCurrentMap(mapID) {
for (var i = 0; i < map.supportedMapTypes.length; i++) {
if (mapID === map.supportedMapTypes[i].name) {
map.activeMapType = map.supportedMapTypes[i]
multiVehicleManager.saveSetting(root.mapName + "/currentMapType", mapID);
return;
}
}
}
function addMap(mapID, checked) {
var mItem = mapTypeMenu.addItem(mapID);
mItem.checkable = true
mItem.checked = checked
mItem.exclusiveGroup = currMapType
var menuSlot = function() {setCurrentMap(mapID);};
mItem.triggered.connect(menuSlot);
}
function update() {
clear()
var mapID = ''
if (map.supportedMapTypes.length > 0)
mapID = map.activeMapType.name;
mapID = multiVehicleManager.loadSetting(root.mapName + "/currentMapType", mapID);
for (var i = 0; i < map.supportedMapTypes.length; i++) {
var name = map.supportedMapTypes[i].name;
addMap(name, mapID === name);
}
if(mapID != '')
setCurrentMap(mapID);
}
}
map.width = root.width;
map.height = root.height;
} else {
var diag = Math.ceil(Math.sqrt((root.width * root.width) + (root.height * root.height)));
map.width = diag;
map.height = diag;
}
} else {
map.width = 1;
map.height = 1;
}
}
function formatDistance(meters)
{
var dist = Math.round(meters)
if (dist > 1000 ){
if (dist > 100000){
dist = Math.round(dist / 1000)
}
else{
dist = Math.round(dist / 100)
dist = dist / 10
}
dist = dist + " km"
}
else{
dist = dist + " m"
}
return dist
}
*/
// The following code is used to add and remove Vehicle markers from the map. Due to the following
// problems this code must be here is the base FlightMap control:
// - If you pass a reference to the Map control into another object and then try to call
// functions such as addMapItem on it, it will fail telling you addMapItem is not a function
// on that object
// - Due to the fact that you need to dynamically add the MapQuickItems, they need to be able
// to reference the Vehicle they are associated with in some way. In order to do that
// we need to keep a separate array of Vehicles which must be at the top level of the object
// hierarchy in order for the dynamically added object to see it.
property var _vehicles: [] ///< List of known vehicles
property var _vehicleMapItems: [] ///< List of known vehicle map items
Connections {
target: multiVehicleManager
onVehicleAdded: addVehicle(vehicle)
onVehicleRemoved: removeVehicle(vehicle)
}
var qmlItemTemplate = "VehicleMapItem { " +
"coordinate: _vehicles[%1].coordinate; " +
"heading: _vehicles[%1].heading " +
"}"
var i = _vehicles.length
qmlItemTemplate = qmlItemTemplate.replace("%1", i)
qmlItemTemplate = qmlItemTemplate.replace("%1", i)
_vehicles.push(vehicle)
var mapItem = Qt.createQmlObject (qmlItemTemplate, map)
_vehicleMapItems.push(mapItem)
mapItem.z = map.z + 1
map.addMapItem(mapItem)
}
function removeVehicle(vehicle) {
for (var i=0; i<_vehicles.length; i++) {
if (_vehicles[i] == vehicle) {
map.removeMapItem(_vehicleMapItems[i])
_vehicleMapItems[i] = undefined
break
}
function addExistingVehicles() {
for (var i=0; i<multiVehicleManager.vehicles.length; i++) {
addVehicle(multiVehicleManager.vehicles[i])
}
}
// The following code is used to show mission items on the FlightMap
property var _missionItems: [] ///< List of known vehicles
property var _missionMapItems: [] ///< List of known vehicle map items
Connections {
target: multiVehicleManager
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onActiveVehicleAvailableChanged: updateMissionItemsConnections()
}
function updateMissionItemsConnections() {
if (multiVehicleManager.activeVehicleAvailable) {
multiVehicleManager.activeVehicle.missionItemsChanged.connect(updateMissionItems)
} else {
// Previously active vehicle is about to go away, disconnect signals
if (multiVehicleManager.activeVehicle) {
multiVehicleManager.activeVehicle.missionItemsChanged.disconnect(updateMissionItems)
}
}
}
function addMissionItem(missionItem, index) {
if (!showMissionItems) {
console.warning("Shouldn't be called with showMissionItems=false")
return
}
var qmlItemTemplate = "MissionMapItem { " +
"coordinate: _missionItems[%1].coordinate; " +
"index: %2" +
"}"
var i = _missionItems.length
qmlItemTemplate = qmlItemTemplate.replace("%1", i)
qmlItemTemplate = qmlItemTemplate.replace("%2", index + 1)
_missionItems.push(missionItem)
var mapItem = Qt.createQmlObject (qmlItemTemplate, map)
_missionMapItems.push(mapItem)
mapItem.z = map.z + 1
map.addMapItem(mapItem)
}
function removeMissionItem(missionItem) {
if (!showMissionItems) {
console.warning("Shouldn't be called with showMissionItems=false")
return
}
for (var i=0; i<_missionItems.length; i++) {
if (_missionItems[i] == missionItem) {
// Qml has an annoying habit of not destroying remove Qml item until it hits the main loop.
// Because of that we need to leave the the mission item references even though we have
// removed the items, otherwise we'll get references to undefined errors until we hit the main
// loop again.
//_missionItems[i] = undefined
map.removeMapItem(_missionMapItems[i])
_missionMapItems[i] = undefined
break
}
}
}
function updateMissionItems() {
if (!showMissionItems) {
return
}
var vehicle = multiVehicleManager.activeVehicle
if (!vehicle) {
console.warning("Why no active vehicle?")
return
}
// Remove previous items
for (var i=0; i<_missionItems.length; i++) {
removeMissionItem(_missionItems[i])
}
_missionMapItems = []
// Add new items
for (var i=0; i<vehicle.missionItems.length; i++) {
addMissionItem(vehicle.missionItems[i], i)
}
}
property real lon: (longitude >= -180 && longitude <= 180) ? longitude : 0
property real lat: (latitude >= -90 && latitude <= 90) ? latitude : 0
property int currentMarker
property int pressX : -1
property int pressY : -1
property bool changed: false
property variant scaleLengths: [5, 10, 25, 50, 100, 150, 250, 500, 1000, 2000, 5000, 10000, 20000, 50000, 100000, 200000, 500000, 1000000, 2000000]
center: QtPositioning.coordinate(lat, lon)
gesture.flickDeceleration: 3000
gesture.enabled: root.interactive
onWidthChanged: {
scaleTimer.restart()
}
onHeightChanged: {
scaleTimer.restart()
}
onZoomLevelChanged:{
scaleTimer.restart()
}
MouseArea {
anchors.fill: parent
onDoubleClicked: {
var coord = map.toCoordinate(Qt.point(mouse.x, mouse.y));
map.addMarker(coord, polyLine.path.length);
polyLine.addCoordinate(coord);
map.changed = true;
}
}
function calculateScale() {
var coord1, coord2, dist, text, f
f = 0
coord1 = map.toCoordinate(Qt.point(0,scale.y))
coord2 = map.toCoordinate(Qt.point(0+scaleImage.sourceSize.width,scale.y))
dist = Math.round(coord1.distanceTo(coord2))
if (dist === 0) {
// not visible
} else {
for (var i = 0; i < scaleLengths.length-1; i++) {
if (dist < (scaleLengths[i] + scaleLengths[i+1]) / 2 ) {
f = scaleLengths[i] / dist
dist = scaleLengths[i]
break;
}
}
if (f === 0) {
f = dist / scaleLengths[i]
dist = scaleLengths[i]
}
}
text = formatDistance(dist)
scaleImage.width = (scaleImage.sourceSize.width * f) - 2 * scaleImageLeft.sourceSize.width
scaleText.text = text
}
/// Mission item list
Row {
anchors.margins: ScreenTools.defaultFontPixelWidth
anchors.left: parent.left
anchors.right: controlWidgets.left
anchors.bottom: parent.bottom
spacing: ScreenTools.defaultFontPixelWidth
Repeater {
model: multiVehicleManager.activeVehicle ? multiVehicleManager.activeVehicle.missionItems : 0
MissionItemSummary {
missionItem: modelData
missionItemIndex: index + 1
}
}
}
anchors.margins: ScreenTools.defaultFontPixelWidth
anchors.right: parent.right
anchors.bottom: parent.bottom
spacing: ScreenTools.defaultFontPixelWidth / 2
QGCButton {
id: optionsButton
text: "Options"
menu: mapTypeMenu
}
Row {
layoutDirection: Qt.RightToLeft
spacing: ScreenTools.defaultFontPixelWidth / 2
readonly property real _zoomIncrement: 1.0
property real _buttonWidth: (optionsButton.width - spacing) / 2
NumberAnimation {
id: animateZoom
property real startZoom
property real endZoom
target: map
properties: "zoomLevel"
from: startZoom
to: endZoom
duration: 500
easing {
type: Easing.OutExpo
}
}
onClicked: {
var endZoomLevel = map.zoomLevel + parent._zoomIncrement
if (endZoomLevel > map.maximumZoomLevel) {
endZoomLevel = map.maximumZoomLevel
}
animateZoom.startZoom = map.zoomLevel
animateZoom.endZoom = endZoomLevel
animateZoom.start()
}
onClicked: {
var endZoomLevel = map.zoomLevel - parent._zoomIncrement
if (endZoomLevel < map.minimumZoomLevel) {
endZoomLevel = map.minimumZoomLevel
}
animateZoom.startZoom = map.zoomLevel
animateZoom.endZoom = endZoomLevel
animateZoom.start()
}
/*
The slider and scale display are commented out for now to try to save real estate - DonLakeFlyer
Not sure if I'll bring them back or not. Need room for waypoint list at bottom
QGCSlider {
id: zoomSlider;
minimum: map.minimumZoomLevel;
maximum: map.maximumZoomLevel;
opacity: 1
visible: parent.visible
bottomMargin: ScreenTools.defaultFontPixelSize * (1.25)
rightMargin: ScreenTools.defaultFontPixelSize * (1.66)
leftMargin: ScreenTools.defaultFontPixelSize * (1.66)
left: parent.left
}
width: parent.width - anchors.rightMargin - anchors.leftMargin
value: map.zoomLevel
Binding {
target: zoomSlider; property: "value"; value: map.zoomLevel
}
onValueChanged: {
map.zoomLevel = value
}
}
Item {
id: scale
parent: zoomSlider.parent
source: "/qmlimages/scale_end.png"
anchors.bottom: parent.bottom
anchors.left: parent.left
}
Image {
id: scaleImage
source: "/qmlimages/scale.png"
anchors.bottom: parent.bottom
anchors.left: scaleImageLeft.right
}
Image {
id: scaleImageRight
source: "/qmlimages/scale_end.png"
anchors.bottom: parent.bottom
anchors.left: scaleImage.right
}
id: scaleText
color: "white"
font.weight: Font.DemiBold
horizontalAlignment: Text.AlignHCenter
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.bottomMargin: ScreenTools.defaultFontPixelSize * (0.83)
text: "0 m"
}
Component.onCompleted: {
map.calculateScale();
}
}
Timer {
id: scaleTimer
interval: 100
running: false
repeat: false
onTriggered: {
map.calculateScale()
}
}
onVisibleChanged: {
adjustSize();
}
onWidthChanged: {
adjustSize();
}
onHeightChanged: {
adjustSize();
}