Newer
Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009 - 2011 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Implementation of class MainWindow
* @author Lorenz Meier <mail@qgroundcontrol.org>
*/
#include <QSettings>
#include <QDockWidget>
#include <QNetworkInterface>
#include <QMessageBox>
#include <QDebug>
#include <QTimer>
#include <QHostInfo>
#include <QSplashScreen>
#include <QGCHilLink.h>
#include <QGCHilConfiguration.h>
#include <QGCHilFlightGearConfiguration.h>
#include "QGC.h"
#include "MAVLinkSimulationLink.h"
#include "SerialLink.h"
#include "UDPLink.h"
#include "MAVLinkProtocol.h"
#include "CommConfigurationWindow.h"
#include "QGCWaypointListMulti.h"
#include "MainWindow.h"
#include "JoystickWidget.h"
#include "GAudioOutput.h"
#include "QGCToolWidget.h"
#include "QGCMAVLinkLogPlayer.h"
#include "QGCSettingsWidget.h"
#include "QGCMapTool.h"
#include "MAVLinkDecoder.h"
#include "QGCMAVLinkMessageSender.h"
#include "QGCRGBDView.h"
#include "QGCFirmwareUpdate.h"
#include "QGCStatusBar.h"
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
#ifdef QGC_OSG_ENABLED
#include "Q3DWidgetFactory.h"
#endif
// FIXME Move
#include "PxQuadMAV.h"
#include "SlugsMAV.h"
#include "LogCompressor.h"
MainWindow* MainWindow::instance(QSplashScreen* screen)
{
static MainWindow* _instance = 0;
if(_instance == 0)
{
_instance = new MainWindow();
if (screen) connect(_instance, SIGNAL(initStatusChanged(QString)), screen, SLOT(showMessage(QString)));
/* Set the application as parent to ensure that this object
* will be destroyed when the main application exits */
//_instance->setParent(qApp);
}
return _instance;
}
/**
* Create new mainwindow. The constructor instantiates all parts of the user
* interface. It does NOT show the mainwindow. To display it, call the show()
* method.
*
* @see QMainWindow::show()
**/
MainWindow::MainWindow(QWidget *parent):
QMainWindow(parent),
currentView(VIEW_UNCONNECTED),
currentStyle(QGC_MAINWINDOW_STYLE_INDOOR),
aboutToCloseFlag(false),
changingViewsFlag(false),
centerStackActionGroup(new QActionGroup(this)),
styleFileName(QCoreApplication::applicationDirPath() + "/style-indoor.css"),
autoReconnect(false),
lowPowerMode(false)
{
hide();
emit initStatusChanged("Loading UI Settings..");
loadSettings();
if (!settings.contains("CURRENT_VIEW"))
{
// Set this view as default view
settings.setValue("CURRENT_VIEW", currentView);
}
else
{
// LOAD THE LAST VIEW
VIEW_SECTIONS currentViewCandidate = (VIEW_SECTIONS) settings.value("CURRENT_VIEW", currentView).toInt();
if (currentViewCandidate != VIEW_ENGINEER &&
currentViewCandidate != VIEW_OPERATOR &&
currentViewCandidate != VIEW_PILOT &&
currentViewCandidate != VIEW_FULL)
{
currentView = currentViewCandidate;
}
}
settings.sync();
emit initStatusChanged("Loading Style.");
loadStyle(currentStyle);
emit initStatusChanged("Setting up user interface.");
// Setup user interface
ui.setupUi(this);
hide();
// We only need this menu if we have more than one system
// ui.menuConnected_Systems->setEnabled(false);
// Set dock options
setDockOptions(AnimatedDocks | AllowTabbedDocks | AllowNestedDocks);
configureWindowName();
// Setup corners
setCorner(Qt::BottomRightCorner, Qt::BottomDockWidgetArea);
// Setup UI state machines
centerStackActionGroup->setExclusive(true);
centerStack = new QStackedWidget(this);
setCentralWidget(centerStack);
// Load Toolbar
toolBar = new QGCToolBar(this);
this->addToolBar(toolBar);
// Add actions (inverted order due to insert)
QList<QAction*> actions;
actions << ui.actionOperatorsView;
actions << ui.actionPilotsView;
actions << ui.actionEngineersView;
actions << ui.actionSimulation_View;
toolBar->setPerspectiveChangeActions(actions);
customStatusBar = new QGCStatusBar(this);
setStatusBar(customStatusBar);
statusBar()->setSizeGripEnabled(true);
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
emit initStatusChanged("Building common widgets.");
buildCommonWidgets();
connectCommonWidgets();
emit initStatusChanged("Building common actions.");
// Create actions
connectCommonActions();
// Populate link menu
emit initStatusChanged("Populating link menu");
QList<LinkInterface*> links = LinkManager::instance()->getLinks();
foreach(LinkInterface* link, links)
{
this->addLink(link);
}
connect(LinkManager::instance(), SIGNAL(newLink(LinkInterface*)), this, SLOT(addLink(LinkInterface*)));
// Connect user interface devices
emit initStatusChanged("Initializing joystick interface.");
joystickWidget = 0;
joystick = new JoystickInput();
#ifdef MOUSE_ENABLED_WIN
emit initStatusChanged("Initializing 3D mouse interface.");
mouseInput = new Mouse3DInput(this);
Loading
Loading full blame...