#ifndef JOYSTICKSDL_H
#define JOYSTICKSDL_H

#include "Joystick.h"
#include "Vehicle.h"
#include "MultiVehicleManager.h"

#include <SDL.h>

class JoystickSDL : public Joystick
{
public:
    JoystickSDL(const QString& name, int axisCount, int buttonCount, int hatCount, int index, bool isGameController, MultiVehicleManager* multiVehicleManager);

    static QMap<QString, Joystick*> discover(MultiVehicleManager* _multiVehicleManager); 
    static bool init(void);

    int index(void) { return _index; }
    void setIndex(int index) { _index = index; }

    // This can be uncommented to hide the calibration buttons for gamecontrollers in the future
    // bool requiresCalibration(void) final { return !_isGameController; }

private:
    static void _loadGameControllerMappings();

    bool _open() final;
    void _close() final;
    bool _update() final;

    bool _getButton(int i) final;
    int _getAxis(int i) final;
    uint8_t _getHat(int hat,int i) final;

    SDL_Joystick *sdlJoystick;
    SDL_GameController *sdlController;
    bool    _isGameController;
    int     _index;      ///< Index for SDL_JoystickOpen
};

#endif // JOYSTICKSDL_H
