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// File Name: DebugEvent.cpp
//
// Written By: Danny Kent (jaus AT dannykent DOT com) 
//
// Version: 3.3.0a
//
// Date: 08/07/08
//
// Description: This file defines the interface of an DebugEvent, 
// 				which is derived from a the NodeManagerEvent class

#include "nodeManager/events/DebugEvent.h"

DebugEvent::DebugEvent(std::string debugClass)
{
	this->type = NodeManagerEvent::DebugEvent;
	this->debugClass = debugClass;
	this->debugString = "";
	this->line = -1;
	this->function = "";
}

DebugEvent::DebugEvent(std::string debugClass, const char *function, long line, std::string debugString)
{
	this->type = NodeManagerEvent::DebugEvent;
	this->debugClass = debugClass;
	this->debugString = debugString;
	this->function = function;
	this->line = line;
}

DebugEvent::~DebugEvent(){}

DebugEvent *DebugEvent::cloneEvent()
{
	return new DebugEvent(this->debugClass, this->function.c_str(), this->line, this->debugString);
}

std::string DebugEvent::getDebugString()
{
	return this->debugString;
}

std::string DebugEvent::getDebugClass()
{
	return this->debugClass;
}

std::string DebugEvent::toString()
{
	char buf[256] = {0};
	
	sprintf(buf, "(%s:%ld) %s: %s", this->function.c_str(), this->line, this->debugClass.c_str(), this->debugString.c_str());

	return buf;
}
